APlague Tale: Innocence is an action-adventure stealth game developed by Asobo Studio and published by Focus Home Interactive. The game was released for PlayStation 4, Windows, and Xbox One in May 2019. It was made available on the cloud-based service Amazon Luna in November 2020. The PlayStation 5 and Xbox Series X/S versions of the game were released in July 2021, alongside a cloud version for the Nintendo Switch.
Set in mid-14th century Aquitaine, France, during the Hundred Years' War, the game focuses on the plight of Amicia de Rune and her ill brother Hugo as they flee from soldiers of the French Inquisition and from hordes of rats that are spreading the black plague. The player controls Amicia, using a combination of stealth and limited tools to hide from, distract, or knock out soldiers, evade rat hordes, and solve puzzles, incorporating elements of survival horror games.
In A Plague Tale: Innocence, the player assumes control of Amicia de Rune from a third-person perspective. For the majority of the game, the player needs to utilize stealth to avoid hostile encounters, as enemies will kill Amicia instantly if they catch her. Amicia is equipped with a sling that can throw rocks to break chains, create distractions, or stun guards long enough for the rats to ambush them; she can also kill enemies with a headshot if their head is unprotected.[1]
The game consists of a series of survival puzzles, which mostly consist of the player having to use specific methods to scare away or distract the hordes of hungry rats in order to gain access to new areas or direct them towards enemies. The primary method of warding rats off is fire, as they will seldom enter within the radius of burning torches and braziers. Amicia can craft special ammunition and supplies, which include fire-starting sulfur stones that ignite braziers, stink bombs that attract rats, or fire suppressants to extinguish torches carried by enemies.[2] Amicia's younger brother, Hugo, can be directed towards specific tasks when Amicia is busy, and can also access certain areas that she cannot. However, this is risky, as Hugo will start to panic if left alone and can attract unwanted attention. Later in the game, the player can assume control of Hugo, who cannot craft items but can control rats and sneak through small spaces.
In November 1348, Amicia de Rune is a 15-year-old French girl of noble descent who lives in Aquitaine during the Hundred Years' War between England and France. Her 5-year-old brother, Hugo, has been ill since birth; their mother, Beatrice, an alchemist, has sheltered him in their estate while trying to devise a cure.[3] While hunting with her father Robert in the forest, Amicia encounters an unusual substance on the ground, and her dog Lion is gruesomely consumed by an unseen entity. French Inquisition troops, led by Lord Nicholas, arrive at the de Rune estate in search of Hugo, executing Robert and slaughtering the family servants. Beatrice helps her children escape and instructs Amicia to take Hugo to a doctor named Laurentius.
The children flee to a nearby village, where they learn that hordes of rats have been spreading the black plague (known as the Bite). The two are wanted by the Inquisition and have to evade the villagers; Amicia and Hugo eventually reach Laurentius's farm and find him severely ill with the plague. Laurentius implores Amicia to finish her mother's work seconds before the farm is overrun by rats; the siblings flee with Laurentius's apprentice, Lucas, to seek the Chateau d'Ombrage, which once belonged to the de Rune family. As they cross a battlefield patrolled by English soldiers, Lucas explains that Hugo's blood carries a supernatural evil called the Prima Macula, which has lain dormant within certain noble bloodlines since the Plague of Justinian. Beatrice and Laurentius had been trying to find an elixir that would mitigate Hugo's symptoms, while Vitalis Benevent, the Grand Inquisitor of France, seeks to harness Hugo's power so that the Inquisition can rule France. Hugo and Amicia are briefly captured by the English, but escape with the help of sibling thieves Mlie and Arthur; Arthur is captured as the others escape to Chateau d'Ombrage.
Lucas needs a forbidden book called the Sanguinis Itinera to complete an elixir that may help Hugo. Amicia infiltrates the university to retrieve the book while Mlie rescues her brother. Amicia recovers the book and meets a young blacksmith named Rodric, who helps her escape. Back at the Chateau, Arthur reveals that Beatrice is still alive but imprisoned. Amicia insists they not tell Hugo, but he overhears the conversation. His anger appears to worsen his symptoms, so Amicia and Lucas return to the de Rune estate, looking for Beatrice's research. In a hidden laboratory, they complete the elixir and administer it to Hugo to alleviate his symptoms. Angry at his sister for not telling him the truth, Hugo runs away and joins the Inquisition to find Beatrice. Vitalis injects himself with Hugo's blood so that he can possess the power of the Macula, but due to Lucas' elixir, he is unable to fully attain Hugo's powers.
Hugo escapes and finds Beatrice. Before their recapture, she reveals that the Macula gives him the power to control the rats. Vitalis threatens Beatrice's life to force Hugo's powers to fully awaken. Chateau d'Ombrage is then attacked by a swarm of rats guided by Hugo, still angry at Amicia. Nicholas, who is accompanying him, kills Arthur and orders Hugo to kill Amicia, but she convinces her brother to reject the Inquisition, and they work together to battle Nicholas until the rats consume him. The children decide to confront Vitalis.
As they fight their way to the Bastion, Rodric sacrifices himself to protect Hugo and Amicia. Vitalis awaits their arrival, having bred thousands of white rats that only he can control. Hugo ultimately overpowers Vitalis and Amicia kills him. Three days later, both the rats and the plague have disappeared and life begins to return to normal; many remain wary of Hugo and his power, including Mlie, who parts ways with the group. Amicia, Hugo, Lucas, and an ailing Beatrice leave in search of a new home.
The game's development was led by Asobo Studio. It is their first original title since the team created the racing game Fuel (2009), and the company wanted to create a narrative-driven experience inspired by The Last of Us and Brothers: A Tale of Two Sons. The main theme of A Plague Tale: Innocence is family and how the characters' relationships are challenged during adverse circumstances.[4] Another important theme is innocence.[5] Hugo, in particular, will observe the player character's behaviors and slowly transform from an innocent boy to a ruthless individual.[6] Child actors Charlotte McBurney and Logan Hannan provided their voice for Amicia and Hugo, respectively. The two also participated in the writing process by suggesting changes to dialogue and alternative takes.[7] The voice actors speak English with a French accent,[8][9] but in the sequel, they dropped the French accent and switched to a more native British English.[10][11] Up to 5,000 rats can appear on-screen simultaneously. To ensure the game can handle rendering so many enemies without sacrificing performance, the team introduced four layers of details when rendering the rats, in which rats furthest away from the player character exist as a "background, non-animated mesh", whereas the rats closest to the player are animated in detail.[12]
Publisher Focus Home Interactive announced the game in January 2017 as The Plague.[13] A first look game trailer appeared at E3 2017.[14] The game was released worldwide for PlayStation 4, Windows, and Xbox One on 14 May 2019.[15] The game was released for Amazon Luna on 24 November 2020.[16] The Nintendo Switch, PlayStation 5 and Xbox Series X/S versions of the game was released on 6 July 2021.[17] The Nintendo Switch version was playable via cloud.[18]
The "Coats of Arms" DLC is available for all the three platforms, and came bundled with the pre-order version of the game. It adds three alternate skins for Amicia and Hugo's outfits and coats of arms. The additional content is cosmetic in nature.[19]
A sequel, titled A Plague Tale: Requiem, was released on 18 October 2022[47] for Nintendo Switch, PlayStation 5, Windows, and Xbox Series X/S.[48] The Nintendo Switch version is a cloud-based game.[49]
Unmarked spoilers below! The rats. Dear GOD, the rats. Let's hope that you don't suffer from musophobia, because their skittering and dark matted fur is already creepy enough in the darkness they lurk in, then you witness them devour professional, armoured soldiers in seconds, the men helpless to do anything but flail as they're consumed. Lion's death. He is shown stuck in a hole before something drags him into it, out of a tearful Amicia's grasp, and you don't get to see what that "something" is. Sir Nicholas is shown to be an utter sociopath, having no qualms about killing innocent civilians or helpless and defeated adversaries in order to fulfil his goals. He outright taunts the heroes multiple times as cowards. The attack on the De Rune estate, as the Inquisition's soldiers rampage and kill all of your servants, while you are inches away from getting detected. Needless to say, you get a very nerve-wracking introduction to stealth. Somehow made worse by the player's initial exploration of the house, with Amicia's interactions with the servants setting up the horror of the Inquisition's ruthlessness, with Amicia forced to watch as the cook getting cut down or the gardener getting dragged away for questioning ... and she can do nothing for them. Amicia and Hugo make it to the nearby town, only to find that they've lost their minds from the terror of the plague and have started to burn anyone they suspect of bringing it, with one corpse already burnt and an elderly lady begging for help. The instant they see the two children, they accuse them of being demons and start hunting them too. These aren't Inquisition mooks or black magicians, they're ordinary people gone mad with fear. The rats can make their nests out of something they secrete that Amicia admits burns her throat, with the remains of their previous victims strung up around the walls and ceiling and floors. It is straight out of the hive scene in Aliens. In Chapter 4, Amicia and Hugo make their way to the farm of the alchemist Laurentius only to learn the Inquisition has gotten there first. For unknown reasons, though probably as a way to keep the rats at bay, the Inquisition has slaughtered all the pigs on the farm, leaving hundreds of bodies to rot. Later, Amicia and Lucas trap a pig inside the barn so that the rats will devour it, distracting the swarm long enough for the group to reach the barn's cellar. Poor Hugo, who had taken a liking to the pig, gets upset at Amicia for even suggesting it. In Chapter 5, Amicia, Hugo, and Lucas have to cross a battlefield. Scenery Gorn doesn't being to describe it. Bodies coat the ground, to the point that you have to step on them at several points. The landscape is ravaged and the few buildings you pass are torn to bits, looking more like a wasteland than anything else. And of course, with night falling, all those bodies attract ever more rats. Speaking of, the rats make their first appearance in this chapter by bursting out of the corpse of a horse. Grand Inquisitor Vitalis. While the audience initially assumes that he wants Hugo alive so he can purge him of his blood, the revelation that he wants to use the blood to position himself as a person who has the ability to grant life and death paints him as someone using religion as an excuse to hide a fanatical god complex. Amicia shows off a vicious nasty streak when she sends rats towards dying soldiers and gets them killed for revenge due to how her family was destroyed. Sure, it is the Inquisition, and these members are meant to be as unsympathetic as possible, but the fact that Amicia has no trouble ensuring that people who will die anyway get Eaten Alive can be very unsettling. During the scene where Vitalis and Nicholas sic a bunch of soldiers on them, Hugo is forced to direct rats to kill the soldiers, all while Vitalis urges Hugo to do it more, encouraging him to embrace his dark side. Oh, and his comments before and right after this little section have Vitalis say Hugo's family has grown larger, along with him "having faith in him" which gives off much more ominous undertones. Earlier in the chapter, Hugo may discover a chamber where perhaps a dozen men have had their wrists slit open so that their blood may nourish Vitalis' new "angels". The rat whirlwinds that start showing up in the overrun De Rune gardens, just when the characters have gotten used to how the rat plague works. Until this point, fire has always been a perfect deterrent and if the kids just carried torches they could walk through swarms of any size, but now the rats are organizing. Vitalis goes one step further in the final showdown by commanding his "angels" to form massive pillars that can come crashing down on Amicia like a wave.
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