Dying Light 2 is expansive, to say the least. After booting up the game for the first time and going through a rather lengthy "tutorial" of sorts, gamers gain access to a massive Parkour playground teeming with all sorts of deadly foes, an overarching story to sift through, and tons of side quests to accept.
Some of these side quests are a bit easier to complete than others, and a handful will have Aiden traversing throughout the city to find multiple NPCs. During the early hours of Dying Light 2, many players will find themselves on a side quest called Cheers that tasks them with finding a water supplier named Marco. Although the map gives players a great idea of where Marco is, finding the NPC can be a bit tricky for some.
After players have progressed into the game far enough to gain access to "free-roam" (after escaping the hospital with Hakan), they'll be able to make their way to a massive Church in the distance (not too far from the hospital itself). This area, known as the Bazaar, is Aiden's first stop on his quest to locate his sister.
The main quest will task players with meeting NPCs at the Bazaar, which acts as the perfect prelude into this particular quest. After entering the Church for the first time, players will be greeted to a cutscene and then be able to explore the bustling area inside. Directly ahead from where the cutscene ends and inside small partitioned area, players will spot a character named Julian. The NPC has found himself in a bit of trouble and is accused of poisoning someone at the Bazaar. After the initial cutscene, players will need to speak to Julian again to start getting to the bottom of the issue.
Once players have arrived at the "Locate Marco" diamond on the map, they'll be near a large building. There are multiple entry points for this location but one of the easiest ways to get inside is to simply enter one of the many open windows on the top floor. Once inside, players should navigate around the floor until they spot a door that's partially closed. Pushing on this door will cause Aiden to open it, revealing a pitch-black room.
Players should then click on their flashlight (the T key for those on PC) and reveal a small building access shaft that will allow them to traverse down to the second floor. Gamers will want to avoid going all the way to the bottom as they'll need to talk to Marco first before dealing with anything on the first floor. Marco can be found on the second floor standing nearby a window in a Kitchen-like area.
Speaking to Marco will continue the quest and force players to deal with a threat downstairs (on the first floor). After clearing out all the zombies, players will have a choice to make concerning turning Marco in to the Bazaar or letting Julian take the fall for his mistakes.
After dealing with Marco, players will then have to complete the rest of the quest by locating Hans, a man that is supposedly in possession of some of the tainted water that Marco created on accident. Traveling to the first location, players will meet Anna, Hans' wife. She will inform Aiden that Hans has gone off hunting and that he has the tainted water with him, prompting players to have to travel to another area and find Hans, who will be perched atop a tower-like structure looking through binoculars.
Hunting for Easter Eggs in Dying Light 2 is either straightforward or very complicated. Without a doubt, finding all five Black Ducks falls into the latter category. These evil ducks are used to unlock the Doom Easter Egg, located at the lowest level of the VNC Tower.
Updated January 13, 2024, by Sean Murray: If you're looking for Dying Light 2's Black Ducks, you've come to the right place. We've updated this guide with improved formatting and more breakout tips to make finding those ducks to unlock the Doom Easter Egg easier than ever. We've also given this guide more links to other helpful Dying Light 2 topics.
The first Black Duck is found in the first part of the map in a district called Houndfield. The duck is located in a highly contaminated area, but it can be reached with just one big jump.
You can find the second Black Duck in The Wharf District locked inside a sunken police car on the northwestern side of the Wharf District. You can swim here, but the fastest way to get your hands on this evil duckie is to parkour your way to the Revenant Fight Arena and then climb the northern wall with barbed wire. You can spot the sunken police car from up top.
The fourth Black Duck is literally hiding in plain sight. The duckie is hanging out on the docks sitting on a skull, just enjoying the view of Newfound Lost Lands.
The duck is surrounded by chemical waste, so it's recommended to glide your way to it if you can. You can also jump around the waste and reach it, but it will be a riskier adventure, especially at nighttime.
After collecting all the black ducks, you can finally head back to the Chamber. Once you return, you must place the ducks on the five tables. This will power the electric boxes and allow you to use the cables. Connect the cables to create a pentagram and voil!
In the middle of the room, through the flames, a double-barrel shotgun will appear. Interacting with it unlocks the E1M1 Combat Challenge a.k.a. The Doom Easter Egg. Accepting the challenge will transform Dying Light 2 into a retro FPS, looking a lot like the original Doom game.
The Doom Easter Egg is a bit like a Matryoshka doll; it contains two more Easter Eggs hidden inside, and one of them allows you to use the Force Choke and make you feel like a powerful Sith. Blueprints in this mini-game can easily be missed given how the game becomes pixelated and blurry.
The Dying Force blueprint is right under one of the crystals you have to collect in the mini-game. It can be found in the bigger green arena filled with zombies.
The second blueprint is for a weapon called "The Mistress Sword", and can be found sitting on a box in a hallway with red lights. Both the design and the name of the weapon are a reference to the Master Sword from Zelda. You need 369 scraps to craft the weapon, but you should know that it doesn't do any damage at all.
The development of the game began in early 2012, after the team completed the development of Dead Island. The game's parkour system emphasizes natural movement. To implement that, Techland had to abandon most of the story elements and construct them again from scratch. To create a story that would suit the taste of the American audience, the writing team collaborated with Dan Jolley. The story was inspired by both Heart of Darkness and The Plague. Announced in May 2013, it was released in January 2015 for Linux, PlayStation 4, Windows, and Xbox One. The game was planned to be released on PlayStation 3 and Xbox 360, but these versions were cancelled due to hardware limitations.
Dying Light is a survival horror video game played from a first-person perspective. The game is set in an open-world environment called Harran; initially, an area named the Slums can be freely explored, later adding a second area, accessible via sewers, called Old Town.[1] Players traverse this urban environment, which is overrun by vicious zombies. There is an emphasis on parkour mechanics, which allow players to perform actions such as climbing ledges, leaping from edges, sliding, jumping between roofs and zip-lining.[2] A grappling hook allows players to climb up buildings and quickly travel between places.[3] As players explore the game's world, they can scavenge supplies and loot, which can be used to craft new weapons or sold to vendors. The player character can utilise his "survivor sense" to identify all nearby loot and use lock picks to open locked chests and locked vehicles. Players can also complete various side missions by accepting tasks issued by the non-playable characters in the game's safe zones.[4] As players explore Harran, they can also pick up various collectibles such as notes and journals, and listen to voice mail recordings.[5]
The game features a variety of enemies, including the slow, low-level Biters, Bombers which explode when the player character gets too close, Virals which can run quickly, and dangerous Volatiles which only appear at night.[11] The majority of the game's combat utilises melee weapons, with more than 100 weapons and over 1500 weapon possibilities through crafting and customisation.[12] The melee weapons have a limited lifespan and will become degraded and broken if players use them in combat for a long time. Players can repair a weapon a limited number of times or dismantle it for parts. Crafting weapons requires crafting ingredients, such as gauze and metal parts, and a blueprint, which can be scavenged or purchased from a shop.[4] In the second half of the game, players can also use ranged firearms: two types of assault rifles and a variety of small firearms and shotguns. Firearms do not break or degrade, but ammunition is generally scarce and the sound from them will attract enemies.[4] Weapons are categorised into different rarities, which are indicated by a weapon's colour.[11] Players can also utilise other items such as firecrackers, which distract enemies, and explosives like molotov cocktails, to aid combat.[4] In addition, parkour mechanics are integrated with combat.[13]
The player character's combat efficiency is governed by his health, fitness and stamina. When players take damage, he will lose health, which can be replenished when Crane utilises a medkit or consumes food.[11] Fitness governs his free running endurance, while stamina focuses on how fast Crane becomes tired in combat.[14] A variety of actions in Dying Light can help players to earn experience points. Engaging in combat with enemies will help players to earn power points, while performing parkour movement can earn agility points. Completing missions, challenges, and quests will help players to earn survival points. As players earn experience, they can spend skill points to select new skills from a skill tree. Experience points are boosted when players explore at night, and while survival points are deducted if killed during the day, there is no such penalty at night.[4][8]
d3342ee215