Hi everyone,
I am currently working on a macOS application using WebRTC and SwiftUI. I need to enable users to dynamically switch audio input (microphone) and output (speakers) devices within the app, without affecting the system-wide settings.
I’ve implemented custom audio handling using AVAudioEngine and AVCaptureDevice to manage audio input and output. However, I am encountering some issues integrating these changes with WebRTC.
Specifically:
1. The WebRTC library for macOS does not include RTCAudioDevice, so I manually added RTCAudioDevice to create an AudioDeviceModule. Although there are no errors when adding it, I am unable to send and receive audio through WebRTC.
2. I need guidance on:
• Dynamically changing the audio input device (microphone) used by WebRTC.
• Changing the audio output device (speakers) for WebRTC.
• Ensuring that these changes take effect immediately without disrupting the ongoing WebRTC session.
If anyone has experience with this issue or can point me to relevant resources or examples, I would greatly appreciate it!
Thank you in advance for your help!
Best regards
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