Using WebRTC with custom built Chromium

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rdiperri

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Feb 12, 2013, 4:36:53 PM2/12/13
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Hi All

I checked out and built the following version of Chrome:

Version 24.0.1312.57 (178923)

following the steps listed here

I built only the "chrome" project using Visual Studio 2010.

I have a WebRTC application that runs fine on the official stable channel

Version 24.0.1312.57 m

But it crashes every time I try to access the local video stream in my version.

I was wondering if I missed something necessary to support WebRTC in my custom build of Chrome.  Should WebRTC functionality "just work" in the revision that I checked out, or is there a config switch or build setting needed to support WebRTC?

I have updated the code and I'm rebuilding the browser in the event that I am hitting a bug in that particular version.

Any insight into this matter would be greatly appreciated.

Henrik Andreasson

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Feb 13, 2013, 3:23:40 AM2/13/13
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First, If you want to build Chrome, then why do you spend time on building an old version and not the latest (which you can compare with Canary)?

WebRTC works in Chromium and you don't need the official Chrome.

What could happen is that you hit an assert in your build that only happens in Debug mode. Did you try Release as well?



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rdiperri

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Feb 13, 2013, 9:38:01 AM2/13/13
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Hi Henrick

I did not build Canary because there are bugs in that version preventing my application from working in certain cases.  I chose stable because it is a known working version for me.
But my issue seems to be solved.  I refreshed my source tree and rebuilt the browser, and the crash is no longer happening.

Thank you for the info.
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