Hi,
we are noticing very strange behavior on some of our computers where Chromium sends a lot of NACKs even though we are running our SFU on localhost. Mostly slow machines are affected (e.g. i5 4 CPUs 8 threads).
Looking at webrtc-internals we can see the following:
packets dropped/packets received
1st peer: 15/22k;
2nd peer: 20/38k
frames dropped/frames received
1st peer: 424/2k2nd peer: 700/2k
Even though that the packet loss is almost 0% we are still noticing about 16-35% of frames being dropped. And we are on localhost.
RTX is on, simulcast is off, max bitrate was 1.5Mbps, resolution 1280x720. CPU usage was about 50-60%.
We dived a little bit into the Chromium source code and found the framebuffer.cc (in third_party) and it looks like it is responsible for this strange behavior.
But we cannot get what we would have to do to make frame buffer drop so many frames.
I believe we are not modyfing RTP packets that are generated by a client - we are not performing munging as simulcast is off.
We also noticed that the metric framesReceived - framesDecoded - framesDropped can be a negative number (see screenshot).Sounds like a bug?
The whole behavior doesn't occur on more powerful CPUs e.g. i9 16 cores/24 threads.