We are developing a tool that allows multiple co-located stages and
participants to perform together. We are using WebRTC for live media. The audio quality for the tool is crucial, as we want to transmit music over it. We managed to disable
the noise suppression, echo cancellation, etc., that is more oriented to
video calls. However, there is an issue that we don't know how to
handle:
We assume that to manage a stable jitter buffer, the
playback rate changes. That's again great for the video calls but not
suitable for music. Is there a way to control, enable, disable that to
ensure a stable playback rate? We are working with Chrome
(GStreamer/Chrome).
Many thanks in advance for your help.