We are using libyuv in between the output from libvpx and OpenGL.We have some users with Pentium4 D CPUs which don't have the SSSE3 instructions, and end up with things rendering pretty slow.
Do most people use GLSL shaders to do the YUV->RGB conversion and libyuv as a fallback?
Does anyone have a suggestion for how to handle these CPUs?
--ThanksScott
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