Zombie World Pdf

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Marcelene Vasconez

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Aug 5, 2024, 9:47:46 AM8/5/24
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ZombieWorld is an intense shooter game where your survival depends on eliminating hordes of zombies. As chaos reigns and security becomes a distant memory, test your courage and skills to shoot down the undead. Engage in a relentless battle and discover how far you will push yourself to stay alive in a gripping zombie apocalypse.Release DateJuly 2023

My experience with this simulation is by no means unique. There is plenty of literature out there that supports the value of simulations for political science education (McIntosh 2001; Chasek 2005; Asal & Kratoville 2013; Sears 2018; Hammond & Albert 2020; Leib & Ruppel 2020 just to name a few). Nor even is the undead approach to teaching the topic. I am certainly not the only one who has used the idea of a zombie outbreak.. Truth be told, I am not nearly that creative. My original inspiration came directly from the official Model UN resources (UNA-USA 2019) and a mini-simulation that has been used by countless model UN clubs and classes. Many fields have applied and sought to demonstrate the effectiveness of various zombie simulations to demonstrate the complexities of real-world challenges in a way that force students to suspend their disbelief and think creatively. For example, Jackson et al. (2020) found a simulated zombie-themed pandemic to bring important collaborative problem-solving to preclinical medical students while integrating virology, population health, and bioethics concepts. Zombie simulations have been found to be effective in teaching mathematic modeling of infectious diseases (Lofgren et al. 2016) to business operations (Horner 2015; Horio & Arrowsmith 2015; Robichaud 2020). And zombies have of course demonstrated their worth in the study of international relations (Brandle 2020; Horn et al. 2016, Blanton 2013).


I found myself coming back to this email a number of times throughout the pandemic. On the one hand it is oddly gratifying. What professor does not want to hear that their course had an impact? On the other hand, it is a bit sad. It was never my intent for the simulation to be quite so realistic. For so many, the pandemic was personal. We lost loved ones and we have seen the way we work, and learn, and interact with others completely upended.


Ultimately, there were no real concerns among my students, and they did have fun with it. But it was different this time. And it was not just because we were all required to mask up in class and test regularly per our university policies, or that (perhaps fittingly) because of a close contact situation in the class shortly before the end of the semester, we ended up switching the last two classes and simulation days to Zoom. There was just a lot less need to use their imaginations in finding solutions to our simulation challenge. All they had to do was draw from the news.


Published since 2005, The Political Science Educator is the newsletter of the Political Science Education Section of the American Political Science Association. All issues of The Political Science Educator can be viewed on APSA Connects Civic Education page.


APSA Educate has republished The Political Science Educator since 2021. Any questions or corrections to how the newsletter appears on Educate should be addressed to edu...@apsanet.org


What Stout describes here and finds prima facie incredible isa zombie world: an entire world whose physical processes are closedunder causation (as the epiphenomenalists he was attacking held) andexactly duplicate those in the actual world, but where there are noconscious experiences.


If zombies are to be counterexamples to physicalism, it is not enoughfor them to be behaviorally and functionally like normal human beings:plenty of physicalists accept that merely behavioral or functionalduplicates of ourselves might lack qualia. Zombies must be like normalhuman beings in all physical respects, and they must have thephysical properties that physicalists suppose we have. This requiresthem to be subject to the causal closure of the physical, which is whytheir supposed lack of consciousness is a challenge to physicalism. Ifinstead they were to be conceived of as creatures whose behavior couldnot be explained physically, physicalists would have no reason tobother with the idea: there is plenty of evidence that, asepiphenomenalists hold, our movements actually are explicable inphysical terms (see e.g. Papineau 2002).


The usual assumption is that none of us is actually a zombie, and thatzombies cannot exist in our world. The central question, however, isnot whether zombies can exist in our world, but whether they, or awhole zombie world (which is sometimes a more appropriate idea to workwith), are possible in some broader sense.


But what kind of impossibility is relevant here? Physicalists cannotjust say zombies are ruled out by the laws of nature, since evendualists can agree they are impossible in that sense: that it is bynomological necessity that the physical facts about us bringconsciousness with them. Physicalism therefore needs somethingstronger.


Two further kinds of necessity are usually considered: logical andmetaphysical. Now, many philosophers (largely influenced by the zombieidea) believe the connection from physical facts to consciousnesscannot be logical even in a broad sense. And certainly the conceptualscheme of physics does not appear to leave room for logicallinks from physical to phenomenal (see e.g. Kriegel 2011; Stoljar2006). However, some argue that nevertheless zombies are not reallyconceivable at all (Kirk 2005, 2008, 2013; Tye 2006); Kirk 2013 alsomaintains that although the physical facts do not entail the truthabout conscious experience a priori, they nevertheless entailit by logical necessity.


We now face two key questions: Are zombies conceivable in the senseexplained? If they are conceivable, does it follow that they arepossible? Only if the answer to both questions is yes will theconceivability argument succeed. We can take them in that order.


Other considerations favoring the conceivability of zombies can befound in Block 1995, 2002; Levine 2001; Searle 1992. Chalmers 2010develops his defense further. Brian Cutter 2020 offers ananti-materialist modal argument which does not rely on the assumptionthat the physical truths are compatible with the absence ofconsciousness.


Philip Goff (2010; see also his 2017) suggests that this loophole forRussellian versions of physicalism weakens the zombie argument. Herecommends instead an argument from ghosts: pure subjects ofexperience without any physical nature. He argues that such ghosts areconceivable and possible, and that they provide an argument againstphysicalism which leaves no loophole for Russellian monism.(Physicalists are likely to object that arguments against theconceivability of zombies can also be mobilized against ghosts.)


animal: consciousness behaviorism consciousness dualism epiphenomenalism functionalism mental causation mind/brain identity theory modality: epistemology of neutral monism other minds physicalism private language qualia: inverted qualia: knowledge argument Russellian-monism skepticism supervenience


Try doing that with The Road by Cormac McCarthy. Nuclear war can really happen. I think zombies are safe. Zombies are manageable. You can't shoot the Gulf oil spill in the head. I think some of these problems are too big and too tough to understand. What does the global financial meltdown of 2008 mean? I can't explain it, and I sure know you can't shoot it in the head.


The setting is generic, open to interpretation as the players build their Enclave. While it provides initial cards for two basic choices (prison or hospital), there are expansions with further possibilities, and the GM could quickly come up with their own.


As the Enclave is the center of the game, Zombie World starts with a round-table process allowing the players to design it. Each Enclave card lists two guaranteed aspects and further options; the players pass the card around checking off more.


Although the randomness of the Identity Cards may seem restrictive, you can still fit them together into a coherent (and compelling) character you want to play. Some players use their Stats to play to their aspects while others go in opposite directions, but everything is open to interpretation in the end.


Players also receive a random Ally, a member of the Enclave that the player knows they can trust and ask for help. Allies have names, previous careers, skills, and equipment, providing hints as to how they can help.


Zombie World itself plays like most PbtA games: players roleplay in response to the plot points and perform Moves when they try something important. The game develops organically, with the GM primarily in a reactive role, portraying the NPCs, situations, and consequences in response to the players (and action results).


One difference compared to standard PbtA is that there are no dice; everything is drawn from an 11-card Survivor Deck. You draw cards equal to the Stat, plus or minus any bonuses or penalties, and then pick the best result.


As for physical harm, damage is often reflected in roleplay or when someone suffers extreme injury, probably from the results of a Move. When that happens, the player draws cards from the deck, with the results ranging from surviving with a scar to having permanent damage to outright dying (at some point).


Maybe the grievously wounded sacrifices themselves for the good of the other survivors while the bitten finishes out one last goodbye with everybody before a merciful (and permanent) death. Once more, drama reigns supreme, and the final curtain call is best saved for the end (or climax) of the session.


I also love that Zombie World quickly encourages introducing new characters to replace the fallen. As time has passed between each session, players might roleplay a supporting NPC, background character, or even add new survivors to the Enclave.

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