Damn, love this group! So much passion! Great to see you're all still doing 3D.
We've moved over to unity too... But for some reason, I too think dir games had better gameplay.
Lot's of our old games online still use dir and it's true... We get a lot less plugin intall redirects or early exits from these pages.
We did and are doing some really cool bigger projects in unity now, coudn't have done that and pulled it off in director I think.
As for molehill it must be the end for director... And because of people trust in adobe, a BIG threat for unity3d too!
Guess we will no other option but to check it out, see what it's good for and use it for that. Just like we still use director and unity... More software is more power to the creators?
On 26 Feb 2011 08:22, <
dirgamedevl...@googlegroups.com> wrote:
> =============================================================================
> Today's Topic Summary
> =============================================================================
>
> Group:
dirgame...@googlegroups.com
> Url:
http://groups.google.com/group/dirgamedevlist/topics>
> - will adobe molehill really replace shockwave ? [24 Updates]
>
http://groups.google.com/group/dirgamedevlist/t/b6c7f88b63ef3a32
>
>
> =============================================================================
> Topic: will adobe molehill really replace shockwave ?
> Url:
http://groups.google.com/group/dirgamedevlist/t/b6c7f88b63ef3a32
> =============================================================================
>
> ---------- 1 of 24 ----------
> From: Rasmus Keldorff <
rasmus....@gmail.com>
> Date: Feb 25 10:48AM +0100
> Url:
http://groups.google.com/group/dirgamedevlist/msg/a9e72a1e63176c33>
> Yes, it's the end.
>
> There will be a whole ecosystem around Molehill.
>
> Unity will still rock, though. :)
>
> /rasmus
>
>
>
>
> ---------- 2 of 24 ----------
> From: peel peel <
peel....@gmail.com>
> Date: Feb 25 11:37AM +0100
> Url:
http://groups.google.com/group/dirgamedevlist/msg/660d7d1fc9d2c0c3>
> i'm not sure...
>
> i had a look to Molehill quake map demos, without gameplay (only display),
> it's significantly slower than quake maps displayed in showckave... because
> molehill seems to need
>
> ---------- 3 of 24 ----------
> From: peel peel <
peel....@gmail.com>
> Date: Feb 25 11:42AM +0100
> Url:
http://groups.google.com/group/dirgamedevlist/msg/bb50e83769e03ad9
>
> ho, and, about unity
>
> sorry but on the web unity doesn't rule
>
> shockwave is still the standard 3d plugin on the web
>
> have a look to unity games on
shockwave.com, they have bad marks, few
>
> ---------- 4 of 24 ----------
> From: Gaz Bushell <
g...@fayju.com>
> Date: Feb 25 11:26AM
> Url:
http://groups.google.com/group/dirgamedevlist/msg/26e83b12eb256b0a
>
> WOW, are people still talking about Unity vs Director? competition is over Unity obliterated shockwave I know I was on the front line with shockwave.
>
> director let me down BIG time , BIG time.
>
> ---------- 5 of 24 ----------
> From: Baruch <
bbe...@gmail.com>
> Date: Feb 25 02:34PM +0200
> Url:
http://groups.google.com/group/dirgamedevlist/msg/cfbf1b1dcaaf254a
>
> I really think it's more easy to develop web games in shockwave than
> Unity.Looking
> at “silentbaystudios” and “xform” games You can see That quality is not
> dependent on technology.I have not
>
> ---------- 6 of 24 ----------
> From: Gaz Bushell <
g...@fayju.com>
> Date: Feb 25 01:42PM
> Url:
http://groups.google.com/group/dirgamedevlist/msg/631809dd529193b
>
> also unity is free to use so inevitably you will see a lot of different rubbish.
> Its easy to output nonsense that works or basically doesn't crash in Unity. there is just so much you can do with just
>
> ---------- 7 of 24 ----------
> From: peel peel <
peel....@gmail.com>
> Date: Feb 25 03:04PM +0100
> Url:
http://groups.google.com/group/dirgamedevlist/msg/715b9970433851ab
>
> director applications are sold in applestore...
>
> 2011/2/25 Baruch <
bbe...@gmail.com>
>
>
>
> ---------- 8 of 24 ----------
> From: peel peel <
peel....@gmail.com>
> Date: Feb 25 03:08PM +0100
> Url:
http://groups.google.com/group/dirgamedevlist/msg/a3440fa2084d7ec6
>
> Gaz > i know "good unity games are not on the web"...
>
> i'm talking about the web. i work for RIA, i don't care about offline
>
>
>
> today, the 3d standard on the web is shockwave.
>
>
> ---------- 9 of 24 ----------
> From: "Bart Libert (EducaSoft)" <
educ...@gmail.com>
> Date: Feb 25 03:22PM +0100
> Url:
http://groups.google.com/group/dirgamedevlist/msg/d5a52c03e85883c8
>
> In really wonder where you get that info that the 3d standard is currently
> shockwave.
>
>
>
>
> 2011/2/25 peel peel <
peel....@gmail.com>
>
>
>
> ---------- 10 of 24 ----------
> From: Gaz Bushell <
g...@fayju.com>
> Date: Feb 25 02:31PM
> Url:
http://groups.google.com/group/dirgamedevlist/msg/7fab32a45ed38105
>
> I hear you,
>
> but disagree, we are mobilising towards unity on the web currently.
> And i would agree that prevalence is not great. While I never saw much more than 50% prevalence on shockwave which
>
> ---------- 11 of 24 ----------
> From: Ben Pitt <
duck...@gmail.com>
> Date: Feb 25 02:35PM
> Url:
http://groups.google.com/group/dirgamedevlist/msg/62ce9dc39a47223
>
> I'm baffled by that too. In all the circles that I move in, Shockwave is
> considered a legacy technology which is only still around on the web because
> of its long history. I'm really glad I moved on
>
> ---------- 12 of 24 ----------
> From: Gaz Bushell <
g...@fayju.com>
> Date: Feb 25 02:36PM
> Url:
http://groups.google.com/group/dirgamedevlist/msg/debc42dbce40d4f4
>
> sweet !
> ... I may look into that . but not for anything new I'm making. ;0)
>
> crazy snowboard?
>
> On 25 Feb 2011, at 14:04, peel peel wrote:
>
>
>
> ---------- 13 of 24 ----------
> From: Alexx <
alexxk...@gmail.com>
> Date: Feb 25 03:37PM +0100
> Url:
http://groups.google.com/group/dirgamedevlist/msg/b46ca36001e853e4
>
> Hi guys !
>
> I wonder why you are all still talking about this...
> Adobe have never showed to us any convincing will of maintaining Director
> and Shockwave. All they did was hiring crappy coders to do
>
> ---------- 14 of 24 ----------
> From: Mal <
malach...@gmail.com>
> Date: Feb 25 02:37PM
> Url:
http://groups.google.com/group/dirgamedevlist/msg/a789fa9f61f2cba4
>
>
http://www.statowl.com/shockwave.php>
>
> ---------- 15 of 24 ----------
> From: Mal <
malach...@gmail.com>
> Date: Feb 25 02:39PM
> Url:
http://groups.google.com/group/dirgamedevlist/msg/c44e28158d15da19>
> This Java plugin penetration might help explain the ease of
> installation of MineCraft!
>
>
http://www.statowl.com/java.php>
>
> ---------- 16 of 24 ----------
> From: Noisecrime <
no...@noisecrime.com>
> Date: Feb 25 02:48PM
> Url:
http://groups.google.com/group/dirgamedevlist/msg/75128bdf4d85c107>
> In my opinion, molehill will decimate Director with regards to 3D.
> Although one could argue SW3D still has a place, I can't imagine using
> it on any new projects, its just too out of date.
>
> ---------- 17 of 24 ----------
> From: Gaz Bushell <
g...@fayju.com>
> Date: Feb 25 02:53PM
> Url:
http://groups.google.com/group/dirgamedevlist/msg/cfd16c82a4a35ffd>
> They still haven't updated it ?? hilarious. depressing but hilarious.
> lat time I played with an update was the physX update , you know when all havok stuff became obsolete on most computers as it
>
> ---------- 18 of 24 ----------
> From: Noisecrime <
no...@noisecrime.com>
> Date: Feb 25 02:56PM
> Url:
http://groups.google.com/group/dirgamedevlist/msg/57e8264269cc34d9>
> I'm happily surprised to see how many familiar Director devs are still
> on the list, even if some/many have moved on from Director.
>
> Despite switching development apps, the Director community
>
> ---------- 19 of 24 ----------
> From: Nonoche <
non...@nonoche.com>
> Date: Feb 25 03:57PM +0100
> Url:
http://groups.google.com/group/dirgamedevlist/msg/ea4d808f2a202afb>
> Le 25 févr. 2011 à 15:56, Noisecrime a écrit :
>> Despite switching development apps, the Director community is/was still the best.
>
> I know, right? What a disheartening waste...
>
>
> ---------- 20 of 24 ----------
> From: Gaz Bushell <
g...@fayju.com>
> Date: Feb 25 02:58PM
> Url:
http://groups.google.com/group/dirgamedevlist/msg/960377ba28d0dee0>
> you have a lovely way with words.
> and that is exactly how i see shockwave, although to be honest every time i have to work with some old projects mainly installation stuff that i don't have time to
>
> ---------- 21 of 24 ----------
> From: "Daniel G. Blázquez" <
dbla...@exelweiss.com>
> Date: Feb 25 05:09PM +0100
> Url:
http://groups.google.com/group/dirgamedevlist/msg/f9bc54cfe65bf594
>
> We are porting our games to Flash :-S
>
>
>
> 2011/2/25 Noisecrime <
no...@noisecrime.com>
>
>
>
> ---------- 22 of 24 ----------
> From: "Pieter Albers" <
pieter...@gmail.com>
> Date: Feb 25 05:21PM +0100
> Url:
http://groups.google.com/group/dirgamedevlist/msg/3f30b1176282b50a
>
> We’re still working in Shockwave. This year will see at least 3 new 3d
> games. No complaints from our side.
>
> There are new features coming up and we’re happy J We’re at the GDC with 2
>
> ---------- 23 of 24 ----------
> From: CC Chamberlin <
c...@nmsu.edu>
> Date: Feb 25 10:22AM -0700
> Url:
http://groups.google.com/group/dirgamedevlist/msg/4e139ce96a6b41fc
>
> On Feb 25, 2011, at 3:42 AM, peel peel wrote:
>
>> have a look to unity games on
shockwave.com, they have bad marks, few players, because unity 3d engine is a bit too modern for the shitty machines of
>
> ---------- 24 of 24 ----------
> From: "Chris Evans" <
in...@outsidetheboxsoftware.com>
> Date: Feb 25 12:31PM -0800
> Url:
http://groups.google.com/group/dirgamedevlist/msg/e5e4571a146a1195
>
> Glad to see so many devs still read this list.
>
> As for me, I'm supporting my existing Shockwave games. Thankfully Adobe has
> been releasing fairly regular updates to the Shockwave player, so it's
>
>
>
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