the big war between RIA 3d plugins, next episode: why I prefer director...

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peel peel

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Mar 2, 2011, 5:34:07 AM3/2/11
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First i'd like to say, some people here claim i'm a director fanboy... that's wrong. I mainly work with flash, and sometimes with unity too ( to test the soft, for the moment )

I know director has bugs, i know, the 3d engine is old-fashioned, i know flash has better penetration, i know unity3d est very more powerful... i know all this...

but i prefer working with director. i'ts not because of i'd be a fan... i don't like this crappy old 3d engine, don't like director slow script with awful syntaxe, i don't like it because it has bugs on some configs... okay

to be honest if i wanted to work with "what i like", i'd use unity, cos there are nice modern effects, superfast script, a ton of tools, a native outdooor renderer, a native real-time occlusion culling manager... of course unity is the best

but,

i don't work for cd-rom, i work for the web. sometimes i develop r.i.a. video games with flash player or shockwave plugin. i could use unity instead of shockwave but i dont want for a lot of reasons:

- all unity-plugin games i've seen online are shit. okay there are nice gpu effects. but they've problems to adapt the display engine to the player's machines, and they all are uncontrollable, because unity doesn't provide a simple access to physx engine. in director physx is very easy ton control with PRECISION, in unity it's awful

- i don't care about unity modern effects, because on RIA games we must target poor machines. unity plugin games often have problems on poor machines, they have difficulties to adapt

- shockwave 3d engine 's architecture is very simple, director has lots of tools & xtras to develop what you want (it's more than a simple game engine, it's a multimedia tool). director allows a lot of freedom i cannot find in unity

- director has a great native data-format (cct) which can store any type of data (compiled lingo, images, sounds, 3d, flash, texts, etc...) you can load anything when you want, you can mix a game with a complex application unity couldn't do

so, the reason why i select director is that, for me, the quality of gameplay is more important than modern effects or perfect portability




now if you have a TRUE info (not a blah blah on a mail list) saying that adobe has stopped to support director or shockwave plugin, well of course i'll stop working with director and jump to unity


Nonoche

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Mar 2, 2011, 5:36:39 AM3/2/11
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Dude, we got your point already, what exactly are you trying to achieve here?

Bart Libert (EducaSoft)

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Mar 2, 2011, 5:40:36 AM3/2/11
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Just out his frustration AGAIN.
 
He's getting boring :)

2011/3/2 Nonoche <non...@nonoche.com>
Dude, we got your point already, what exactly are you trying to achieve here?

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peel peel

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Mar 2, 2011, 6:03:17 AM3/2/11
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Nonoche >

well

i wonder why on one hand, on this list i see people screaming everytime "director is dead" (and other swearing at developers who still work with director) , and why on the other hand, i see new shockwave games on the web every week.

i wonder why, on this mail list, there a so many people who don't work anymore with director, and who are just here to advert unity. if i worked with unity, i'd give up this list and go on unity forums, instead of wasting my time on a mail list about a soft i don't use anymore.

so, i suspect they're here for agressive marketing... maybe because they're paid for that, maybe because they're fanboys advertising their technology to enlarge their community

Nonoche

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Mar 2, 2011, 6:05:21 AM3/2/11
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Didn't you say you were leaving for a mailing-list populated with 100% of people still working with Director? I'd suggest entertaining your readers there.

Ben Pitt

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Mar 2, 2011, 6:28:53 AM3/2/11
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On 02/03/2011 11:03, peel peel wrote:
> i wonder why on one hand, on this list i see people screaming
> everytime "director is dead" (and other swearing at developers who
> still work with director) , and why on the other hand, i see new
> shockwave games on the web every week.

I haven't really seen anyone screaming or swearing much (unless by
"screaming" you mean "disagreeing"). It's been for the most part a
fairly well informed discussion. Although I exclusively use Unity for
all new web 3d game projects, I'm still on this list and Direct-L
because I'm interested in Director and Shockwave's future, and I also
have a number of old Director projects which could at any time require
updating, so technically we still are potential director users.

I don't appreciate the general implication that people are being paid
for their opinions here though, and I think that's an extremely poor way
of dismissing the opinions of people with whom you disagree.

I also find your opinions confusing and contradictory. On one hand you
say: "If i wanted to work with 'what i like', i'd use unity", and "of
course unity is the best", but immediately afterwards, you list why you
think Director is better.


- Ben

_______________________
duck_at_robotduck.com
www.robotduck.com

peel peel

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Mar 2, 2011, 8:01:28 AM3/2/11
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Ben > well it's not a contradiction to me

i personally prefer unity.. but shockwave seems to suit better for web ria games

by the way, if i'd have to work on a cd-rom 3d game, sure i'd not use director. maybe i'd use unity (even if i prefer ogre3d)

Alexx

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Mar 2, 2011, 12:30:02 PM3/2/11
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2011/3/2 peel peel <peel....@gmail.com>

Ben > well it's not a contradiction to me

i personally prefer unity.. but shockwave seems to suit better for web ria games

by the way, if i'd have to work on a cd-rom 3d game, sure i'd not use director. maybe i'd use unity (even if i prefer ogre3d)


Yes, I'd use unity instead of director because blitz3d is so poor that I prefere to use shiva instead because torque is too complicated. That's why I use photoshop instead of flash to do my lightmappings, that's obvious ^^

What do you eat for breakfast ?
 
Alexx

peel peel

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Mar 2, 2011, 12:34:03 PM3/2/11
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2011/3/2 Alexx <alexxk...@gmail.com>

What do you eat for breakfast ?
 

your mom's pussy

CC Chamberlin

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Mar 2, 2011, 12:41:34 PM3/2/11
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On Mar 2, 2011, at 4:03 AM, peel peel wrote:

> i wonder why on one hand, on this list i see people screaming everytime "director is dead" (and other swearing at developers who still work with director)

[citation needed]. Who is "screaming" that Director is dead? Yeah, we're discussing it's decline, and we're worried that it will end-of-life, but no one is claiming you can't use it right now for projects if you wanted to. And who is swearing at you? Looking back over the posts, *you* were the one who's been dropping the f-bomb and s-bomb. (And now, the vulgar response to Alexx that came in while I was writing this.) If anyone can be accused of acting unprofessionally on this list, it's you, peel peel.


> and why on the other hand, i see new shockwave games on the web every week.

Again, [citation needed]. I asked you to post links to these awesome RIA Shockwave games that you're always talking about, but all we got were crickets. And now, more unsubstantiated claims that they exist. The impression I get is that you *can't* back them up and are just blowing smoke. But if you really are seeing "new shockwave games on the web every week", you should have links to 8 or more brand new, awesome Shockwave games that have been released in the last month. Post them.

By contrast, I backed up my contention that not all Unity games are "shit", as you call them, with a raft of positive-to-glowing reviews of Unity based games, from the likes of Wired and TouchArcade, for games that are selling well right now. It's pretty objectively clear that there are Unity games out there good enough to generate chatter. And these games include low-capability targets like mobile phones, so your claim that Unity doesn't work on weaker machines rings hollow.

There are mentions of Unity in the trade press all the time; for instance, here's an interview from just yesterday about Mojang's next project after Minecraft: <http://gamasutra.com/view/news/33261/Interview_Mojangs_Jakob_Porser_on_New_Game_Scrolls.php>

The relevant quote: "The problem with Flash is that no-one really takes it seriously. Plus of course, the performance issues. So we're going to look beyond that. We're probably leaning towards Unity. Unity has some added features, and performance-wise it outruns Flash."

Minecraft is a huge, hot property right now, so people are going to sit up and pay attention when Mojang says something like this. Where are the similar quotes from major, influential studios talking about using Director? Can you find even one in the last week? Month? This year? If so, I'd love to hear it.

I'm open to the possibility that you're right, that there's a flourishing Director community I'm somehow completely unaware of. That would be good news. But if they're out there, they're not registering on my radar, so by all means point them out. *Post links.* You're not doing those Director developers any favors by letting them languish in obscurity.


> i wonder why, on this mail list, there a so many people who don't work anymore with director, and who are just here to advert unity.

Here's why:

Because we care about Director's future, and/or have a personal investment in its legacy. If we didn't care, we wouldn't bother.

Because we are professional colleagues that share a common history, and we value each others' opinions and contributions, even if they're no longer working with Director (especially if they're dealing with the same migration issues we are).

Because it's a community that knows 3D game design, so they're a valuable resource for discussing general design challenges, regardless of platform.

Because if someone with a legacy and skill set like Gene Endrody comes hat-in-hand needing a job or something, I might be able to help, and if I lose my job, people like NoiseCrime and Dean may know of places that would be hiring people with my skill set.

Because with years of experience under our belt, we still have something to offer newbie Director developers (if there are any) who ask questions.

Because we're interested in anything that happens in this space, things such as Molehill.

Because we'd LOVE it if Adobe kicked it into high gear and returned Director to its former glory.

Because adamantly insisting that Director is strong and doing just fine, by gum, is not exactly the best way to convince Adobe that they need to step up their game. If they're at all paying attention on this list, they should know that their core constituency is jumping ship, and they need to do something if they wish to stem that tide. There's no value to sticking your head in the sand.

I still run the Shockwave3D Developer's Guide web site. I still sell Director-based software products. I still maintain codebases built in Director at my day job. I have a legitimate interest here, and I don't care for your implication that anyone who doesn't tow the Adobe party line should leave. If you're going to go around attacking anyone who is not a Director apologist, then that's just going to drive people AWAY from the community, and hence the product. No one wants to use a product if the developer community acts like that.

I'm sorry I don't fit your idea of who should participate in this forum, but the bottom line is this: we're the remaining veteran Director developers. Here. On this list. We're the ones who know Director inside and out and are most invested in Director dev skills. If there's no place here for even people like Noisecrime and Gene and Bart and Dean, then who is left? I guess just you.


> so, i suspect they're here for agressive marketing... maybe because they're paid for that, maybe because they're fanboys advertising their technology to enlarge their community

Yeah, there *could* be a sinister conspiracy afoot, machinations by the evil Unity cabal to target poor, unsuspecting Director developers with a coordinated misinformation campaign.

More likely, though, people are just pointing out some truths you find uncomfortable.

CC

Gary Rosenzweig

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Mar 2, 2011, 12:45:24 PM3/2/11
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On Wed, Mar 2, 2011 at 10:34 AM, peel peel <peel....@gmail.com> wrote:
What do you eat for breakfast ?
 

your ******


OK. I've tried to sit back and ignore all this. But when it comes down to it, my name is on this list as the "owner." So with that last response from "peel" I banned him from the list. I hope I'm not too far off base here. But that last response just seemed like a no-brainer "ban" action to me. Regardless of the content of the thread, or the opinions expressed within, the language just crossed a line.


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Follow Me On Twitter: http://twitter.com/rosenz

Nonoche

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Mar 2, 2011, 12:47:52 PM3/2/11
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Le 2 mars 2011 à 18:45, Gary Rosenzweig a écrit :

> OK. I've tried to sit back and ignore all this. But when it comes down to it, my name is on this list as the "owner." So with that last response from "peel" I banned him from the list. I hope I'm not too far off base here. But that last response just seemed like a no-brainer "ban" action to me. Regardless of the content of the thread, or the opinions expressed within, the language just crossed a line.

I was going to ask for this actually, thank you. Peel has ALWAYS been moronic, aggressive, immature, unprofessional and arrogant, so I doubt he'll be missed much.

Alex da Franca

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Mar 2, 2011, 12:48:40 PM3/2/11
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On 02.03.2011, at 18:45, Gary Rosenzweig wrote:

> the language just crossed a line.

well done!
no regrets here :-)

Bart Libert (EducaSoft)

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Mar 2, 2011, 12:49:22 PM3/2/11
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Good descision.
 
Now we can focus again on gamedev related issues

2011/3/2 Alex da Franca <dafr...@gmail.com>

Gene Endrody

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Mar 2, 2011, 12:52:41 PM3/2/11
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Although I found the comments weirdly entertaining, I'm with you. Better to loose one from a ban than others who might have a positive contribution but are sick of the sideshow.
 
Gene
 
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Kerry Thompson

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Mar 2, 2011, 1:07:04 PM3/2/11
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Gary Rosenzweig wrote:

> OK. I've tried to sit back and ignore all this. But when it comes down to
> it, my name is on this list as the "owner." So with that last response from
> "peel" I banned him from the list. I hope I'm not too far off base here.

You did the right thing, Gary. Peel's last post crossed the line. This
list isn't a forum to trade vulgar, adolescent insults.

Cordially,

Kerry Thompson

Alexx

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Mar 2, 2011, 1:27:02 PM3/2/11
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OK. I've tried to sit back and ignore all this. But when it comes down to it, my name is on this list as the "owner." So with that last response from "peel" I banned him from the list. I hope I'm not too far off base here. But that last response just seemed like a no-brainer "ban" action to me. Regardless of the content of the thread, or the opinions expressed within, the language just crossed a line.


I thought he may have post a more humorous reply to my joke ^_^

Mal

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Mar 2, 2011, 1:30:24 PM3/2/11
to dirgame...@googlegroups.com, Alexx
> I thought he may have post a more humorous reply to my joke ^_^

lmao :)

Noisecrime

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Mar 2, 2011, 4:26:20 PM3/2/11
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Quoting Gary Rosenzweig <ros...@gmail.com>:

> OK. I've tried to sit back and ignore all this. But when it comes down to
> it, my name is on this list as the "owner." So with that last response from
> "peel" I banned him from the list. I hope I'm not too far off base here. But
> that last response just seemed like a no-brainer "ban" action to me.
> Regardless of the content of the thread, or the opinions expressed within,
> the language just crossed a line.

Its unfortunate, but I think you did the right thing, the last reply
really crossed the line, at least for what I would consider is
appropraite for this group.

Its a shame as its always good to have an alternative opinion, but the
discussion had stopped some posts ago.

Noisecrime 2011

Dean Utian

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Mar 2, 2011, 7:00:18 PM3/2/11
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Gary
>OK. I've tried to sit back and ignore all this. But...
 
I agree you did the right thing Gary. I've also sat back, followed what was being said, but decided not to get involved. Some people are so fixed on their particular view, that nothing you can say, no matter how strong your argument or evidence you bring to the table, they will not be swayed. 
 
I can appreciate if someone feels very strongly about Director's value and feel the list is being hjacked by discussions on competing software. And that view, no matter how valid/invalid it may be, may lead to stupid things being said. However, we're all adults here and the expectation is to act that way.
 
I would accept Peel back into the group if he would learn his lesson, be able to apologise to everyone for inappropriate behaviour, and promise to take on a more mature attitude to discussions. But, that may be a very idealistic expectation.
 
regards
Dean

Baruch

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Mar 3, 2011, 12:18:08 AM3/3/11
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I agree with Dean...

Baruch

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gordonbleu

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Mar 3, 2011, 3:27:01 AM3/3/11
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No problem with this at all.
Peel was close to trolling and his last comment was plain offensive
and has no place on this list.
Following his thought processes on this list (well trying to) I would
just love to see the logic structure in his so called RIAs - I can
only imagine reading his code...

On Mar 2, 5:45 pm, Gary Rosenzweig <ros...@gmail.com> wrote:
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