Reason Studios (formerly known as Propellerhead Software) is a music software company, based in Stockholm, Sweden. Founded in 1994,[1] it develops the studio emulation digital audio workstation and audio plug-in[2] Reason.
Propellerhead Software was founded in 1994 by Ernst Nathorst-Bs, Marcus Zetterquist and Peter Jubel, who still hold prominent positions within the company.[1] Their first release was ReCycle, a sample loop editor that could change the tempo of a loop without affecting the pitch. The export medium was Propellerhead's own REX format. ReCycle was launched in conjunction with Steinberg, who marketed it as a companion to Cubase, as it brought a simple way of gaining control over tempo and timing of audio loops.[3]
In 1997, Propellerhead released ReBirth RB-338, a step based, programmable sequencer which emulated classic Roland instruments commonly associated with techno: two TB-303 Bass Line synthesizers and a TR-808. A TR-909 drum machine was added in version 2.0. It was hailed as an affordable alternative to buying old, unreliable hardware devices. Roland Corporation requested that an acknowledgment be added to the ReBirth packaging and splash screen; the unofficial endorsement became a marketing boost for Propellerhead, and they have retained a close relationship with Roland ever since.[4]
ReWire was developed jointly between Propellerhead and Steinberg for use with their Cubase sequencer. Released in 1998, it provided a virtual audio and synchronization connection between Cubase and ReBirth. In January 1999 the protocol was opened for general use by third parties without any license fee,[5] to allow communication between different sequencers.
In May 2009, Propellerhead announced a new product, Record.[7] Designed for recording, arrangement and mixing, Record is made along the lines of Reason and continues the tradition of emulating hardware and the rack.
Record emulates a recording studio, with a mixing desk, a rack of virtual instruments and effects, and an audio sequencer (similar to traditional MIDI sequencing.) It is also made to work alongside Reason; if Record is installed on a computer with Reason on it, the modules from Reason will be usable inside of Record.[8]
Released 9 September 2009, Record has been praised for its stability, seamless integration with Reason, and sound quality,[9] and has received a number of awards, including Future Music's Platinum Award,[10] Computer Music Editor's Choice and Performance awards,[11] and the MusicTech Excellence award.[12]
In April 2010, Propellerhead released their first app for mobile platforms; a remake of their ReBirth RB-338 software for the Apple iPhone, iPod Touch and iPad. Developed together with Retronyms,[13] it's a 100% port of the original with added functionality for sharing song files with other iPhone users, zooming and panning.[14]
In July 2011, Propellerhead announced plans for Reason version 6 which includes all the features of Record 1.5. This allowed Propellerhead to discontinue Record and create two different versions of Reason.[15]
In March 2012, Propellerhead announced Rack Extensions and the Rack Extension store, a software architecture that will allow 3rd party developers to use their own instruments and effect devices inside of Reason. This technology was announced to appear alongside Reason 6.5 as a free update. Rack Extensions will be sold in an app store similar in a fashion in which Apple Inc. sells applications for the popular iOS platform. Hosted by Propellerhead Software, developers are free to use their own DSP and existing code to develop instruments and effects for use in Reason. When purchased, the Rack Extensions appear in Reason as a native Reason instrument or effect module and are privy to all of the features that Reason offers in its native instruments and effect devices.[16]
In November 2019, Reason studios announced their roadmap for 2020 which would include support for VST3 and native M1 support.[18] Various delays led to VST3 being introduced in December 2022.[19] Native M1/M2 support was added in version 12.6.
In May 2023, Reason Studios announced that they would discontinue support for support for the offline authorization used by Reason versions 1-11, requiring users of older versions to be connected to the internet for authorization.[20]
The name propellerhead comes from the pejorative term used to deprecate science fiction fans and other technophiles, who are stereotypically drawn wearing propeller beanies. The company is not related to the British electronic music duo Propellerheads.
From early on, Propellerhead used the Internet as both a marketing tool and as a method to communicate with their user base. An alpha version of ReBirth was made available for free download on the Propellerhead website in December 1996, and the company even searched the internet for active users of the TB-303 and sent them invitation emails to try the new software.[21]
The user forum has always been at the forefront of the Propellerhead community, with many employees checking them every day.[22] Allowing users to make requests and suggestions directly to the developers led to the first downloadable ReBirth update in 1997, and still today registered users of Propellerhead software can download updates and much additional content online. In November 2013, the forums were shut down indefinitely due to security concerns with the forum software. On 17 December, they were resurrected with 4 new forum categories: Beginner, Advanced User, Rack Extensions and Post Your Music.[23]
On 16 January 2014, Propellerhead Software announced that they will close down the 15-year-old Reason community forums, shifting online customer interaction to their general social media accounts instead.[23] The unofficial new forum, run by Reason users rather than by Propellerhead, is Reason Talk.[24] Though this is an independent forum, some Propellerhead employees have posted there and the forum hosted the official Reason beta test forum for Reason Version 9.
Reason is a digital audio workstation developed for macOS and Windows. The first version was released in 2000.[26] When launched Reason could run on average spec computers and was competitively priced.[citation needed] Reason simulates a recording studio with virtual cables and representations of a subtractive synthesizer, sampler and drum machine. It also has a REX file loop player, a pattern step sequencer and a multitude of effects units. Reason has the ability to create as many instances of each device (limited by compute power) and a simple sequencer for notes and device automation.
Hello
i am trying a new setup with a digitakt and properllerhead reason. I want to use the digitakt and its sequencer to drive Reason machines. I also want to use each digitack output channel separately to apply effects to it. But when I look at the back of the plugin in reason there are only 7 outputs and the main one. In addition, the sound level of the outputs is lower than the main one and there is no more reverb and delay. Can you help me solve this problem?
thank you !!!
I want to use the digitakt and its sequencer to drive Reason machines. I also want to use each digitack output channel separately to apply effects to it. But when I look at the back of the plugin in reason there are only 7 outputs and the main one.
In the previous few articles I have been writing down a few guidelines on mixing. And till this point I haven't even talked about the mastering process of it all. The major key to mastering a track is that the end goal of this process is to have everything as loud as you can. That is essentially the end game. The mixing process will play an important role in to how well the track can be mastered. Because a poor mix, results in to a poor master. Sure, some stuff will sound louder. When the mix is crap (just to use the word crap, it is subjective anyway), the master will be crap.
So every element needs it key position on where they are placed in the mix. Just to recap on what I have been writing down in the last few days:
- Volume has an impact on the position up front / in the back
- Pan has an impact on the position over left vs right
- Equalizing has an impact on the position in height (if you think in terms like the lower frequencies sit low, the higher frequencies sit high)
- Most common send effects can position the sound in width (reverb as an example, alternative routes would be a delay in milliseconds)
So those are the key essential elements you have while mixing. It isn't much to work with. When the positions are set up proper in volume and position you can decide for your self if you want a moving mix (a mix that alters a lot in time) or have a subtle changing in the mix. It kind of depends on the direction you want to take it. Also make note, mixing has a large impact on the way the song can progress. As I might have mentioned before, I can create one song and turn it in to 2 different songs by mixing it different.
Mastering on the other hand usually does not have that much of an impact on how the song will sound like in the end. It ... just... sounds... louder. The process of mastering should be a simple one (yet it can be rather complicated in terms of dynamic EQ and such).
The thing with Propellerhead Reason and stock devices you don't have much to work with. The Rack Extension platform changed it. While with VST it becomes a different story. So there are 3 different tool sets you can use to master. But in the end everything regarding the mastering process happens in one specific place: the Master section.
In theory I could write this whole topic down in 3 major categories. Using stock devices, using Rack extensions in the Master Section or using VST to master. All three are different things and they are quite different from one to another. While in theory they do share the same trade: make stuff loud. To keep things interesting regarding Reason users, I will mainly focus on the stock devices first. Later on dive in to the two major players in the Rack Extension format (there are 3 at least) and then write a small bit down about mastering using VST plugins. Also I will write a few notes down regarding different setups on what a mastering section could do.
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