Multiplayer Rainbow Six Siege

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Siri

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Aug 4, 2024, 1:23:06 PM8/4/24
to dinspsychzoomli
Overthe past two years Ubisoft Montreal continued to release a stream of free content, patches, updates, and player-friendly features, building up trust with its ever-expanding player base and quietly making Siege into one of the most dynamic, well-balanced, and content-rich shooters on the market.

Remy was a part of the Patriots team back in 2013 and has been with Siege from inception until now. As the Patriots team dissolved, he migrated to a new core team of about 25 people whose job was to design a Rainbow Six game for the next generation of consoles.


In the same presentation, Marquis presented to Remy and a handful of other team members the three ideas that would end up sustaining Siege for the next two years: tactical siege gameplay, multiplayer-first design, and a game that would be built to last.


Despite the setbacks and pitfalls of development and launch, Ubisoft Montreal stuck with Siege. It spent the next few months not only fixing issues that were present at launch but immediately jumping into their post-launch plans.


A season of Siege content comes every three months, bringing with it around two new operators and occasionally a new map. A free weekend, heavy discount on the game, and pro-league competition also accompany a season of content. This 360-degree content push gets existing players excited and gives newcomers an opportunity to jump in.


These fixes have paid off in a big way for Ubisoft. Over the past two years, Siege has quietly become one of the best-selling shooters on the market. It recently cracked the 25 million player mark two years after its release, an incredible feat considering that most player counts for online games usually trend downwards after launch. Back in August, Ubisoft announced that Siege had 2.3 million players a day. The game has re-appeared as a regular entry in the NPD sales charts this year. It may be two years old, but Siege shows no signs of slowing down. And neither does Ubisoft Montreal.


New operators allow new strategies and play styles to evolve in the community, which leads to new ideas and strategies for the designers. Siege has created an intimate bond between a developer and millions of players and in the process, serves as a wonderful example of how a games-as-service model can work.


Moving forward, Ubisoft Montreal has set an ambitious goal for itself: the team aims to reach 100 operators. For a game as finely balanced as Siege, this presents obvious challenges, but the design team wants 50 operators on both offense and defense to make Siege a strategic mind game as much as a skill-based shooter.

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