On Apr 4, 10:02 am, Claus Dragon <
clausk...@hotmail.com> wrote:
> On 31 Mrz., 23:03, DalTXColtsFan <
joe2...@swbell.net> wrote:
>
> > Hello all,
>
> > As a serious Ultima fan from way back, I'm glad to find this place to
> > chat about Ultima.
>
> Yes, it is. All places to talk about Ultima are good places!
Indeed! (In thought and word, too - get it?)
>
> > I've finished I, IV, VI, VII (the Black Gate - haven't started Serpent
> > Isle yet) and IX. I've come close to completing V. Didn't get very
> > far in III.
>
> V: I have a savegame where I am in the underworld, trying to get all
> parts there together, but this is *hard*
>
I don't think I got as far as the underworld actually - I was playing
through it in college and I think finals week snuck up on me and I
just never got back into it!
> > I am currently playing II and just about done. I don't know why I
> > even bothered putting the word SPOILERS in the subject line, it's not
> > like anyone else here hasn't already played all the way through the
> > game 10 times :).
>
> I only beat it twice, it was getting on my nerves, I think.
I finally did beat it, but without the detailed walkthroughs and maps
available on the internet today, I don't think I'd have ever beaten
it.
>
> > herrings. And was there ANY warning at all that the dungeons and
> > towers are worthless wastes of time?????
>
> No, there isnt, but I think that early in the game, they could be a
> good source for gold, as monsters can be scarce.
> Has anyone ever beaten Ultima II with a cleric or a mage, or anything
> but a fighter? I figured that thieves are the only relevant class due
> to the village where food could be stolen easily (meaning saving a lot
> of money, how unvirtuously).
>
The walkthrough I used suggested starting in panagea - it's one big
landmass basically so monsters don't get stuck on other continents so
badly to where you can't kill them, which increases your probability
of finding a ship. Once you have a ship, amassing piles of gold is
much easier.
As far as "unvirtously" stealing food, isn't it unvrituous of the
shopkeeper to CHARGE you for the frickin gold knowing that you're just
trying to save the universe and he's going to get spanked by Minax if
he doesn't help you?!?!?!?! :).
> > I gotta say, Mr. Garriott is, in my opinion, lucky he came up with
> > such a great idea from Ultima IV on, because I gotta figger his legacy
> > would have been forgotten if it'd been built on II and III.
>
> Everyone has to start somewhere, wouldnt you agree?
>
Indeed. I, II and III are worthwhile pieces of history, and gave him
a building block upon which to create Ultima IV, and once Ultima IV
came out, the rest was history.
My main point of my post was to embellish how much better AND LESS
TEDIOUS the Ultima series became after III, not necessarily to "bash"
I, II, and III, which all have their good points as well as bad points.