Iam trying to import a Sketchup file into Vectorworks 2016. When I use "Import Sketchup File" and click on the chosen file, nothing happens. The Sketchup settings window doesn't open, and nothing imports. There isn't an error message, just nothing. The file window closes and I return to my Vectorworks screen.
I think it just showed up blank for me at first, too. The drawing was "north" a little bit. I wonder if you try it again and hit Command 6 you might see that it really was there. Just further away from 0,0 than you expected.
I believe if you have VW 2016 the Sketchup files have to be from 2015 or earlier. I'm not positive, but I believe that Sketchup 16 was released a few months after VW 16. So there is usually a 1 year lag.
After the import finished I managed to save the file. Then I had to restart the computer to make it useable. Just reopening the file took 32GB of virtual memory. It struggled, but it was finally able to export to VW 2016.
One thing I've occasionally found when importing SketchUp objects is that a single SketchUp texture might import into Vectorworks as hundreds or thousands of separate textures, one of for each polygon in the model... depending on how it was originally mapped in SketchUp. This has severely slowed otherwise simple imports. This may or may not be related to the issue at hand.
I the sketchup file has materials attached to each individual mesh triangle inside the group, as opposed to all the meshes and line to have the default material, and the whole group or component painted with the selected material.
Then i tried to import the collada file into blender, i opened it in blender, export it again into collada file(.dae), and it works!, i can show it in THREE.JS but there are missing objects, but i don't know why
Do this first: " in SketchUp, select View > Face Style > Monochrome to see whether the back sides of a any faces point outward. By default, the face fronts are white and face backs are dark gray. To reverse a face, context-click it and select Reverse Faces. If you use Solid Inspector 2, the extension can find and fix the reversed faces for you." In essence you're making sure that all your faces face outward. Inward facing faces would be invisible unless the camera is inside the model. Check your output in Three.
If that doesn't work, I have had issues with fragmented export from Sketchup2017 just recently. Save your skp file in a folder that is not on your desktop or a network folder. Close the file, close sketchup, reboot your machine. Reopen Sketchup, open the skip file. Select all objects and copy. Open a new project and paste the objects. Save as a new skp file, Select everything you want to see in your obj or dae file and group them. Choose export to obj or dae. Test in Three.js.
I want to use Enscape materials. I open the Enscape Material Library window, I select one material, I click Import Selection button and I see error message box. It says that An error occured while importing materials. Some materials could not be imported. I try another materials in another category, nothing changed
I'm sorry to hear that x-ray , and welcome to our Forum. Right away it can't hurt if you could send us a Feedback Report as detailed here. The log files may already provide us with further clues as to why you experienced this issue. Thank you in advance!
You could try to instead make use of Enscape 3.1.x, any of which version you can still acquire here. That may resolve your problem at hand and allow you to make use of Enscape again, for now, we do highly recommend switching to a new machine though, or upgrading the one currently in your system if possible. Feel free to also refer to our system requirements here and let me know if you have any further questions what so ever.
In general, even if you do not experience any render problems at the moment, they may still come up later on in some cases. Still, you can try to continue using 3.2, and when it comes to the error message of yours, please try to also switch your folder location to a different path:
I can't import materials due to the material panel having the "import" button located off my screen (second picture). For some reason i cannot scale down the enscape tab to access it. It is possible to use the keyboard to shift the tab off the page (first picture), but when I try to move my mouse to click "import" the materials tab returns to the original screen position and does not import the material. I know others have had a similar problem, but so far I have not found a solution. Any advice?
Welcome to our Forum Seppo Hoijarvi - Should you own a capable card you might want to consider up-scaling your resolution to anything above what I guess is around HD (1280 x 720) here? Which GPU is built into this machine? And does it perchance also help if you hide the taskbar?
I have been trying to import some sketchup furnitures from sketchup into revit, I have no problem doing that but when I try to apply any material this doesn't work at all. Some links say I have to separate each piece and assign a layer "bylayer" before importing into Revit, some people say I need to explode the furniture and then I will be able to apply materials but when I explode the furniture disappear and I window pops up saying something about 3D elements were not recognized.
As you have seen exploding files can give other problems. Especially when exploding you will get a load of 'garbage' with it, like new linetypes, patterns and so on. If you have several of those families, your project will become one big mess.
Style of what? Entities? Materials? I don't immediately see in Sketchup what this is referring to. Maybe it's something super basic that I never learned? I know bylayer in Autocad, but haven't seen it in Sketchup. Thanks for your patience.
Hi, I am having issues importing my models into D5 Render. Anything I manually model is importing perfectly well into D5 however any objects I download from the 3D warehouse and place in my model (tables, chairs, etc) are not importing too. I have a skp file that contains a house that I manually modeled, plus furniture and a landscape. However, when I import the skp file only the model is appearing. This is strange as I have used D5 for more than 1 year and have never had these issues. I am following the same process I always do but for some reason, it is not working. Any help with this would be great.
Hello, did you save the file then re-import? Also, please check the tags(layers) of the models in SU, to see whether they are hidden. Also, if you import the models in D5 directly, you can try D5 Converter instead.
Hi
I am experiencing the exact same problem.
Weirdly, I have not changed my workflow (using a combination of 3D warehouse objects, and modelled geometry), and this is the first time I have encountered this bug.
The SKP plugin exporter is taking over 30mmin to export a DAE file, so this is not the ideal workflow.
In my case, when 3D objects are imported, they lose their core patterns. Object was created in Tinkercad.
For example, if you create a transparent 3D object and import it into Cospaces, it will not be transparent.
Is there any way around this? Thank you tinkercad795591 90.8 KB
There's a COLLADA file that I've been trying to Import into my scene but it's not working right.When I hit the "Import COLLADA" button after selecting it in the import screen nothing happens. It's not just my clipping distance either, the object doesn't exist in my outliner either and it's no where in my scene at all. It just isn't importing.I opened the file in Notepad to see if something was fishy in there, but the only thing I saw that might be causing the problem is that this files is a COLLADA version 1.40 I'm not familiar enough with blender or COLLADA to know if blender still supports this version, but it's just an observation I've made.
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