New Name for Dimdwarf

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Esko Luontola

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Sep 24, 2010, 4:13:30 PM9/24/10
to dimd...@googlegroups.com
Now that I've been making the Let's Code screencasts
(http://www.orfjackal.net/lets-code), I've realized how hard it is to
pronounce "Dimdwarf". So I'm thinking about changing the name to
something easier to pronounce and easier to remember.

The background for originally choosing the name Dimdwarf was a play on
the name of Project Darkstar. See the fourth paragraph at
http://blog.orfjackal.net/2009/05/introduction-to-dimdwarf.html

There is no need for any new name to be related to Darkstar or stars in
general. Here are some criterias for choosing a name:

- memorable
- easy to pronounce
- easy to google (in other words, not a widely used word)
- describes the project in some way (optional)

One idea that I had is a word in a weird language which somehow relates
to starts: Tuiki (http://en.wiktionary.org/wiki/tuiki as in "Tuiki,
tuiki, t�ht�nen"). That style of naming things has worked at least for
Vaadin (http://en.wikipedia.org/wiki/Vaadin#History).

Would you have some other ideas?

--
Esko Luontola
www.orfjackal.net

Esko Luontola

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Oct 17, 2010, 4:22:17 PM10/17/10
to Dimdwarf
I've been thinking about a descriptive name which would highlight
things which make Dimdwarf special. A major selling point is the
ability to create shardless* game worlds and horizontal scaling (add
more servers to the cluster to improve performance).

So I've been brainstorming based on the word "shardless"... Shardless,
NoShard, UnShard, DeShard, OneShard, ZeroShard, ShardZero, ShardOne,
ShardedOne, ShardNone, ShardedNone, ShardFree.

Of these "Shardless" might otherwise be good, but it's too common a
word. My favorite at the moment is "OneShard", which is based on the
idea that with Dimdwarf it's possible to implement a game world with
only one shard for all the players (unlike many games which use
multiple shards for scaling). It can also be used as a reference to
the One Ring (http://en.wikipedia.org/wiki/One_Ring), which cannot be
a bad thing. :)

* Here "shard" is used in the sense of "a game server hosting a
massively multiplayer online game (MMOG)" and not "a method of
horizontal partitioning in a database, often used in a shared nothing
architecture." (http://en.wikipedia.org/wiki/Shard)
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