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Dangerous creatures are a new feature in Endless Ocean: Blue World. Unlike in the first game, some creatures will actively attempt to attack the player, causing them to lose air. A new key item called the Pulsar is used to calm these dangerous animals, alongside several buyable upgrades to help deal with aggressive creatures. This is a list of all dangerous animals in the game, including some that only appear during the main story or certain missions.
It is worth noting that all dangerous creatures in the game (with two exceptions listed below) will only target the player character, and will ignore their diving partners. In addition, all creatures listed here are completely harmless if placed in the Aquarium.
There are no resident dangerous animals in Gatama Atoll, but, during the main story, a sound from Oceana's pendant causes a humpback whale to turn violent and attempt to ram the player, and is dodged by shaking the Wii Remote. The player is given endless time to shake the Wii Remote- the whale will never actually ram the player if they fail to shake the remote. After dodging it there, the whale remains calm through the rest of the game.
In the main story, an aggressive tiger shark corners Oceana down in the Mouth of Truth, and must be pulsed. If you return after your first visit, it can be found swimming around the outer ring of Deep Hole, the Coliseum, but only at night. The shark will prove to be a nuisance to players exploring the upper parts of Deep Hole, and will have to be pulsed regularly, but generally won't chase players inside the hole.
During the main story, a great white shark attacks your party near the center of Ciceros Strait. The shark swims away after being pulsed by the Pulsar, and does not appear in the location again. After you discover the Triton Village Ruins, Thanatos will appear and attack the player and Oceana. After being pulsed a few times, it is revealed that the shark is immune to the Pulsar, and must then be avoided by entering the Well of the Full Moon.
Outside of the main story, there are two groups of great whites patrolling the area, one up north, and one down south. The northern group patrols the Wreck of the Flamingo by day, and moves to the Wreck of the Pride of Athens at night, while the Wreck of the Flamingo is patrolled by harmless sand tigers at that time.
The group in the south patrols the Wreck of the Emerald Lady no matter what time of day it is, with Thanatos (after his encounter in the main plot) appearing alongside them. Thanatos remains immune to the Pulsar, making the area around the wreck dangerous to explore.
In the "Memento" mission, Thanatos appears yet again to attack your group, this time at the Wreck of the Pride of Athens, where he divides his attention between you and Marzia. In another mission, you must dodge three great whites in the Red Dome, in order to grab a piece of the cave's carving. In the "White Dolphin of Ciceros" mission, a tiger shark is seen attacking the albino bottlenose dolphin at Cross Rift. The sharks present in the latter two missions are never seen again.
The only dangers within the castle are luna lionfish, who are not aggressive and serve more as obstacles. If approached too closely, the lionfish will attack. There are small groups in two different rooms near the Underwater Gallery, along with a lone specimen hovering around the throne in the Mermaid's Ballroom. The lionfish in the Mermaid's Ballroom proves notable in the main story, where it guards a key to the King's Chamber. In all instances, they can be lured away with either food or the Underwater Pen, but are not rendered harmless by the Pulsar. Though Thanatos does appear swimming outside the Underwater Gallery's window, he is not dangerous, and cannot interact with the player.
There are three Greenland sharks patrolling this area. One is seen directly south of the ice hole inhabited by narwhals. Another is seen near the Ice Mosaic, and another is seen lurking near the two ice holes in the northwestern area. These sharks can all be repelled normally with the Pulsar. The one near the Ice Mosaic is encountered in the plot. Here, the player is unable to turn back, as at this point in the story, they do not have access to the AAP Wax. Though Jean-Eric asks the player to simply ride on their dolphin partner to get past him, he can optionally be pulsed before doing so.
Though all of the sharks here are aggressive if you enter their radius, they can be avoided if the player is riding on one of the blue whales (or the Ancient Mother if she is unlocked). While they will still attack the whale itself, neither it nor the player will take damage from it.
Though the area houses no dangers, a great white shark is seen swimming around the bottom of the southwestern iceberg during the "Ancient Ice" mission. The shark leaves after it is pulsed, never to be seen again.
There are no aggressive animals inside the Iceberg Cavern. However, as part of the main story, the player is required to whistle at a leopard seal found in the Crystal Globe to guide it into destroying some large icicles blocking the path forward. He must be dodged by shaking the Wii Remote as he rams into the barricade, but is entirely harmless otherwise.
In the Perilous Waters section of the river, swarms of red piranhas are present. The piranhas are too numerous to be pulsed, so alternative means are used to avoid them. They are easy to slip past (giving them food can make this task even easier) and will only attack if you swim too close to them. Further on, near the Eastern Sandbank and the Western Sandbank, many spectacled caimans are seen swimming nearby. The young ones are harmless, but some of the adult caimans will attack if the player strays too close to their young, and must be pulsed by the Pulsar. Some can be seen on land, but these ones do not attack, and can be fed and pet like normal land creatures. In the Mangrove Maze, electric eels are present, and due to their electric capabilities, they are immune to the Pulsar. The eels are not aggressive, fortunately, and only move slowly throughout the area. They must either be dodged, or frightened off by blowing into the Sea Whistle.
There are no resident dangerous animals in the Cortica River Upstream, but, during the main story, just as you and GG are leaving the Twilight Temple, a spectacled caiman will attempt to attack you, and must be calmed with the Pulsar. It is not present there otherwise.
There are no resident dangerous animals in the Zahhab Region, but, during a side-quest, you must take a photographer into the northwestern area to photograph green sea turtles laying their eggs at night. On the way to that area, great white sharks are present to hinder you, and must be fended off with the Pulsar. The next part of this side-quest takes place during the day. Here, you must search for your partner's dropped camera equipment while also avoiding both tiger sharks and great whites. These sharks are never seen after these missions.
In the main story, a giant squid blocks off the entrance to the Giant's Lair. He does not physically attack in any way, but the player will not be able to pass him. Luring a sperm whale towards him makes the whale swim at full force, and must be dodged by shaking the Wii Remote. After this, the squid and the whale can still be seen in the Twin Crevasses, either swimming separately or, rarely, attacking each other under the name "deep sea battle." Regardless, neither of them pose a threat to the player after the main plot.
In the eastern half of the Southern Crevasse, a bluntnose sixgill shark can be found lurking a few meters above the ocean floor as he swims back and forth. The shark and the area do not play a role in the main story. He can be hard to notice, given his darkened surroundings, but is dealt with via the Pulsar as usual. It is possible, however, to avoid him entirely with an upgraded Silencer, given the altitude at which he swims. He also generally will not chase the player into the Twin Caves he guards.
After exploring the ruins, your party will be blocked off from the Celestial Mausoleum by a door. While pondering over how to get through, a pair of goblin sharks attack the group. Pulsing them with the Pulsar makes them swim away, and at that moment, GG opens the door. After a brief reading through the writing on the walls, the sharks return, this time along with the Okeanos's Guardian, and they must be Pulsed. While the sharks are temporarily tranquilized, you must swim to one of the three altars around the room and insert one piece of the Dragon Flute, cueing the Pulsar's effects to wear off as the cycle repeats. Afterwards, the trio swims off, and are not seen again for the rest of the main story. It is also worth noting that after all of the whales start to destroy the temple, the game will send you back to the starting point of the escape route if you swim too close to one of them.
After reopening the cavern, the same three sharks are seen patrolling the Pillars of Shadow (with the Okeanos's Guardian hovering near the door at the top of the room), but only at night. It is best to do whatever you're doing quickly, and not let your guard down when the sharks are around, as all three of them shake off the Pulsar's effects very quickly, and can detect the player from much further away than other aggressive species (although the Guardian has a notable blind spot above him). That being said, all of the collectibles in this room can be found during the day, where the sharks do not appear.
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