Metin2 Pvp

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Riley Boylan

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Jul 10, 2024, 5:17:03 PM7/10/24
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I have recently purchase a hp pavillon 14-bf101np. It as the integrated graphic card (intel 620hd) and the NVIDIA Geforce 940mx. The laptop when running games , runs perfectly cs go. But when i run minecraft , only works with the integrated graphic card, and running metin2 gives me a error of Metin2.Create_no_appropriate_device. I've tried the incompatible option of windows , i have updated my drivers , i have went to performance option in windows and tried all of them, also tried do uninstall the game and re-intall it ... all of this , and still nothing works...

metin2 pvp


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Did you know this device isn't designed for gaming but for everyday computing?
(Keeping in mind the basic needs of an average user surfing the internet or using it for normal tasks as such).

That said, I'm afraid your HP Pavilion 15 is not designed for gaming, it's purpose is everyday computing and hence I would request you not to overload the computer with HD games such as the ones you've mentioned as this computer cannot handle it, to know about HP Laptops designed for gaming: Click here

You could try reducing the resolution on the in-game settings and switch the windows settings to performance rather than visual effects to make a minor change, however, the game may heat up your PC, hence make sure you are using a cooling pad as well, to be on a safer side.

Hi, I have a problem with a mmorpg called metin2, basically the game interface is too small if you use too high a resolution like 4k. I thought about using dgVoodoo to fix this problem, but I can't get it to work with this game. Does anyone know if there is any way to resolve this. Thanks in advance.

What's exactly the issue? Sacrifice has similar problem with UI scalling. The higher set in-game resolution the smaller UI becomes, but if you set up low resolution within the game, and high resolution within dgvoodoo then it doesn't look bad and has big UI(although there is difference in field of view a little if you compare 1920x1080 achieved through a mod, and any vanilla 4:3 resolution stretched to 1920x1080).

Hi, yes I scaled the resolution of the game to 1080p, while on the dgVodoo application I set the resolution to 4k, unfortunately however when starting the game the resolution remains in full HD, and as if the program is not detected.

I downloaded metin2. used config.exe and changed resolution to 1280x720. I dropped 4 .dll files from MS/x86 folder from dgvoodoo .zip file into the folder with that config.exe then I configured it to use D3D12 and FHD(because that's my max resolution). dgvoodoo works, but it does not stretch the image to fullscreen(in windowed mode), and it does resolution swap to 720p in fullscreen. If I turn off monitor at this point and turn it back on it does switch resolution to 1080p, but if I alt-tab then when I get back into the game, I get yet another resolution swap in fullscreen mode.

I didn't test it game myself, but isn't the game itself changes the desktop resolution before igniting DX rendering?
If yes, then it's unfortunately a problem because dgVoodoo takes the current desktop resolution for its resolution calculations.
So, if, say, the game sets the desktop resolution to 1280x720 because that's the in-game resolution then dgVoodoo thinks the desktop is 1280x720 and that's the base for calculating "Max" and other dynamic resolutions (so, the max resolution will be 1280x720 as well).
You can override the current desktop resolution for such cases with GeneralExt\DesktopResolution. Try setting it to your native desktop resolution.
The other option is to force DirectX\Resolution directly to your expected resolution (3840x2160 in your case) instead of some dynamic resolution (max, ...).

Game does have a config application where you can change resolution. Then there is another app you boot up game with. I set up resolution to 720p, while in dgvoodoo config I set up 1080p(I haven't tried Max FHD for example). Game boots up in 720p unfortunately.

The problem is that resolution cannot be forced for windowed mode applications. If I experimentally change the requested presentation parameters coming from the game to real fullscreen in the debugger then both of the methods I described works (altough there are glitches on the 2D screen, even with integer (2x) upscale ratio).

I don't know if there is a way to set the game to true fullscreen rendering. I cannot see such an option in config.exe but the code setting the dx windowed/fullscreen presentation parameter does not seem to be hardcoded either.
There is a "WINDOWED": false, element in the Bmt2_config.json file but that only controls if the game is real windowed or fake fullscreen windowed.

No, I don't. The point is, this game is always windowed, even in "full screen". dgVoodoo cannot force resolution for windowed games.
So, I think the only way would be ask the developers to add a real fullscreen mode option into the game. ?

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