The Master Plan Of Doctor Doom

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Mariela Coxon

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Aug 5, 2024, 1:17:34 PM8/5/24
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Anotherquestion, and more just for peace of mind, as cards and actions can be played in any order, I assume that if you place the last star icon down on one of the location mission cards (say each thug requires 2 attack), you then remove that card, thus allowing you to hit a thug with your remaining 1x attack, correct?

In multiplayer, player order is fixed. So, if the first hero to play was Iron Man, the second was Wasp and the third was Captain America, heroes must respect this order for the rest of the game. S.H.I.E.L.D. (Solo) mode works differently, so yes that would be allowed, but only when playing solo.


So if there is no civilians on the location of a hero then they do not take a damage? From my understanding and a lot of videos I have watched it feels like no matter what they take the damage even if there is no civilians.


c) there are one or more Heroes in a location and one or more civlians: all heroes in that location take 1 damage each. Then all civilians are discarded from that location. Then advance the Fear track by the number of Civilians tokens discarded.


I may have misunderstood something. If there are no empty spaces at a location where you are supposed to add either villain or civilian, does that villain or civilian then move to the next available location?


You can spend action tokens only during the Resolve Actions step of your Hero, so yes, you must play a card in step 2. Play a card in order to be able to use action tokens during your step 3. Resolve Actions.


Captain Marvel has 2 copies of the basic card with a single wild icon (and no other abilities) in her deck, when other heroes only have 1 copy. When playing with the Moderate Challenge (Each player removes the Wild card from their Hero deck.), do you remove both, giving her a smaller deck than other heroes, or just one copy? What about the Heroic Challenge? (Each player removes the Wild and Double Wild cards from their Hero deck.)


You (the player controlling the Hero) decide the order of Action resolution, including special actions like Tracking. This means that you can either: use the attack action (and any other action given to you by the previous card in the storyline) then move to another location and do one attack there, or move to another location and spend all your actions there or any mix (making 1 or two actions in your actual location, then activate Tracking, move to another location and perform one attack there plus any remaining actions you have).


1) S.H.I.E.L.D Headquarters allow to remove 1 crisis token from anywhere. Can I remove crisis token also from heroes? Or only from locations?

2) After playing Shrink and becoming Invulnerable can I still choose to take 1 dmg to prevent Ultron Clone from adding Thug to my location?


I have a question about Action Tokens.

When a hero in KOed do you keep or discard the Action Tokens he kept for futur use?

In the fight with Thanos, are the Action Token tied to the Player or to the Hero ? Are they discarded when the Hero is KOed and when we must change Hero ?


If a special ability gives your hero multiple action icons (like Black Panther, for example), do I have those icons to use freely in any order? Or do I have to use those icons as their own group when I activate the special ability? Example: The Panther Habit ability gives me a Heroic icon and an Attack icon. Can I use the Move icon at the bottom in between the two, or do I have to resolve the Panther Habit icons together without interruption?


We were playing as two player against the sinister six. One of us was Adam warlock and just stayed on the stark lab location each turn using avatar of life card to block the next master plan card then swap it for the two wild action token card with the starklab location effect. In this case the other player have always 2 wild token + his own card and the sinister 6 never were able to play. Is this intended ? Did we made any mistakes ?


In the Secret Identity Challenge, can one location hold more than one journalist token? I assume no, which means if I want to move a token, I must be able to move it to a journalist-token-free location.


1. Can an effect that swaps a card (with no mention of faceup/facedown) from the Storyline to hand be used to swap a Facedown card? Nebula, Stark Labs, and Professor X all have ways to swap cards from the Storyline to hand and they do NOT specify it needs to be faceup, just that they are swapping a card. Numerous other characters, like Scarlet Witch, allow the swapping of faceup cards only. I read the rules literally in that these few instances are ways for Heroes to gain their powers back.


Playing Ultron for the first time yesterday my son and I were not sure about one detail on the locations. Our question is : when adding an extra thug or a civilian do we need to respect the set-up icon or can we just add either a thug on a civilian icon or a civilian on a thug icon ?


In relation to task master stacking crisis tokens, with his overflow rule, is it one added crisis token regardless of how many cannot be placed, or is it one crisis token for each one that cannot be placed? (Example: you need to put a civilian and a thug at Stark Labs but there is no more space. Do you put one crisis token because there is no more space, or do you put a crisis token for the civilian and another crisis token for the thug, equaling two crisis tokens for overflow?)


Okay, here is possibly a silly question about KO timing. Playing against Kraven, you play another master plan card after a KO instead of resolving another Bam. Do you finish resolving the first card that caused the KO in its entirety before playing that second master plan card? Or, do you move on immediately to resolving the second master plan card and forget about the first card?


During the Battle Against Thanos, Infinity Stone cards are treated just like any other Master Plan card. However, during the Infinity Battles that precede it, Infinity Stone cards are basically just progress markers, and as such cannot be revealed, removed, or rearranged by Heroes.


Q: If I clear a Threat with no Threat token next to it, do I not advance the Clear Threats Mission?

A: If a Threat card has no Threat token next to it (usually because it was brought back into play), when cleared, simply take any available Threat token to place on the Mission card. Also, if a Threat card is ever moved to a different Location, its Threat token should move with it.


When playing against Baron Zemo there will be cards in the time line which have action symbols covered up with crisis tokens. If a hero has the opportunity to swap a card in hand with a card of theirs in the timeline (say via end of turn effect for a location) are they allowed to swap with a card of theirs that has crisis tokens on it?


Follow up: if they can swap with a card of theirs with one or more crisis tokens, what happens to those tokens? Are they discarded, put on the replacement card, or given to the hero? In particular, what if there are more crisis tokens on the card then there are symbols on the card that is replacing it?


Yes, cards with crisis tokens on it can be swapped, removed from the storyline or turned face down. If any of these things happen, crisis tokens are simply discarded back to the pool. Please note that if the card is simply moved around the Storyline, crisis tokens stay on the card.


If on her turn, Jean Grey plays Telepathy and swaps the previous card with Major Telekinesis, is she able to use the special effect of Telekinesis because it is the same hero? Or are the special effects still only active on the turn they are played, regardless of the hero of the previous card?


This is actually a tricky one that we did not cover in Sabretooth special rules. The answer is that yes, the hunted token change hands even in between resolving multiple overflow effects. As a general principle: as soon as a Hero discards their last card, the token is immediately transferred.


Metamorphosis and spymaster special effect [Mystique hero] can only be used on the next masterplan card only?? Or can it be used through out the game every time a masterplan card is played? I am pretty sure it can only be used once but I want to double check. Also, for metamorphosis, if the villain attacks me and there are no thugs do I have to take the hit or can I wait when the villain adds thugs to the location and then just redirect the hit to the thug?


How does the danger room module interact with a hazardous/compulsory (black box) end of turn effect location? Do you choose just one end of turn effect; or do you complete the compulsory end of turn effect and the danger room?


The mandatory end of turn effect takes precedence, so basically a danger room is attached to a mandatory end of turn location is useless (I believe you will see thematically why). Simply choose a different starting location for the heroes and place the danger room there.


Phoenix five Cyclops has a threat card that adds a civilian to his location and the adjacent ones when he lands there. If all three are full and he lands there with a master plan card that also adds to all 3, is overflow triggered 6 times?


1. From the Rulebook, pag.9:

IMPORTANT: If a Threat card moves, its Threat token moves with it. If a Threat

card has no Threat token next to it (usually because it was brought back into

play), when cleared, simply take any available Threat token to place on the

Mission card (if possible).

The general principle, valid with all Villains is that if you clear a Threat, any Threat, and there are still slots on the Solve Threat Mission, you place a Token on that Mission. In other words, where the position of the Threat token is totally irrelevant for all Villains. They are placed on Locations just as a reminder, since most times you solve a Threat while in that Location.


2. Villain Cards are solved top to bottom, so the civilian/thugs will be placed after all effects that move the Villain(s).

Also in this case, it might be worth noticing that this is a general principle that applies to all Villains and not only to Lady Deathstrike

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