How To Download Blender 3.5

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Alana Fekety

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Aug 5, 2024, 10:12:19 AM8/5/24
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Foryears, blending professionals have used Blendtec machines in the best coffee shops, juice bars, and eateries around the world. The Total Blender Classic delivers the same great results in your own home!

The Total Blender Classic features six preprogrammed cycles: Ice Crush, Smoothie, Hot Soup, Ice Cream, Whole Juice, and Batters. This exclusive blend cycle technology creates the perfect blends with the touch of a button.


*NOT FOR COMMERCIAL USE - If used commercially, the warranty will be voided.

*If you're looking for more commercial-grade blenders then feel free to check out our available Commercial Blenders.




This super easy muffin recipe comes together in a blender in less than 5 minutes. You get a nice dose of protein from the cottage cheese. The recipe uses rolled oats and just a little sweetener with the maple syrup. You can also use sugar free chocolate chips to keep the sugar down.


The combination of the cottage cheese and the oats really creates a great texture here. If you prefer, you can use nuts, raisins, chopped dates as an add in to the muffins. I store these in my fridge and reheat them in my toaster oven and they turn out like I just baked them in the oven.


Thank you for stopping by Hungry Happens! If you create this dish or any other from our site, we would greatly appreciate you taking the time to comment and rate the recipe. Now LOVE YOUR LIFE!


I made these with blueberries rather than chocolate chips, and while they are very tasty,

I probably should have greased the muffin tin liners as they were nearly impossible to get out of the liners. in the future, I will grease the muffin tin and ignore the liners. I found them to be moist flavorful, but a little bland in terms of spicing for me. next time I will double the cinnamon and maybe add some ginger. they were pretty easy to make, and they will be going in my rotation.


Blender and Cinema 4D are pretty tough competitors and have two very different target audiences when it comes to features in accessibility to these 3D programs. So how do you know which one you should be using and what are the big ticket features you need to know about each, such as rendering, modeling, community, and a lot more!


Blender is definitely harder to learn than Cinema 4D. If you are a more technically minded person, you may find yourself having a lot of fun with the node system and playing around with scripting in Blender. Cinema 4D is very well known for being pretty easy for beginners to pick up. I remember my first few tutorials and how easy it was to make something really cool with just one video. That is what inspired the way I teach Blender today.


In recent years, Blender has drastically improved the user interface. It went from being this clunky mess to a very well oiled machine that does a really good job of keeping your viewport from getting overly cluttered. It can definitely improve, but 3D programs have to juggle 1000 things


I would say Cinema 4D lacks in this area. Windows can take up more space than I think that they should, but you can find a good workflow with that. Overall I think Blender has a user interface that is much more approachable for a beginner, and Cinema 4D has one relatively streamlined for someone with a specific workflow.


The community for plug-ins in Blender is almost never ending. Because Blender is open source, people can just go in with an idea, turn that into a product, and sell it. More often than not, those plug-ins are free. On top of that, the paid plug-ins are generally more cost effective compared to Cinema 4D. If I'm being honest, I would prefer higher prices for some of these solo Blender add-on developers so that they can make a full-time living and continue making even better tools. Regardless of my opinion, if you like really cool fun plug-ins the Blender community will not disappoint .


While Cinema 4D plug-ins can be expensive, they are very very impressive and there are a lot of really cool developers out there. Both communities will not disappoint you on plug-ins but the Blender community will keep some money in your bank account.


Cinema 4D is king when it comes to motion graphics. I can say flat out, if your goal is to make industry standard motion graphics, you are going to want to use Cinema 4D. The cinema MoGraph System is simply superior. Blender can do most of what Cinema 4D can, it will just take you longer to pull off.


Modeling in Blender is very straightforward and pretty easy to get your mind around. The latest updates have created some pretty simplified controls for geometry manipulation and poly modeling. At this point, creating things such as hard surface robots and home interiors is a very clean, intuitive process. And if you add in some of the very popular plug-ins, it will make it even easier.


Both programs have a very sprawling tutorial community on YouTube. But I have to say for my own experience blender definitely has far more content and a more active community. Both communities are incredibly active and are full of incredible artists and people who love to learn the program. But I personally had a better time learning Blender on YouTube then when I was learning Cinema 4D on YouTube. And there is a plethora of professional paid courses, on the Blender side they are generally going to be much less expensive than Cinema 4D courses.


Most people will choose based on their current financial situation. Blender is free and it certainly will not limit you with the type of work you want to create. At times it may be more difficult than Cinema 4D, but there are dozens of movies and shows that use Blender in their pipeline. If you have the cash, I would say Cinema 4D currently is a better product!


Cinema does a much better job at making difficult tasks easier to do...especially When it comes to motion graphics and other tasks that need to be automated. However, with a dedicated development team and a robust community, it won't be long before Blender comes even with Cinema 4D.


I am new to this and need help. Everytime I create something in Affinity Desginer and export as SVG for blender nothing shows up. Another problem I have is that with Affinity Designer the whole APP lags when using the Selection brush tool and when I click on EXPORT my whole PC lags (not while exporting just when on the tab). SPECS: I7 12700K, 32GB DDR4 3600MHZ, RTX 3070, WINDOWS 11, ONLY SSD's


See this video which explains how to export SVGs in order to reuse them in Blender then. Though they use Ai there the same applies to AD here then when exporting as SVG, aka convert to curves and merge together etc.


For the Designer/Win 11 lagging, check and try out what happens when you instead set "disable OpenCL" and use "WARP" under the AD Preferences performace settings, see if that changes anything in behavior here or not. The Affinity products often have problems with certain GPU drivers in this regard.


Thanks for the tips I didnt know this! I found the issue why it wouldnt show in blender and the reason was because I grouped all layers to the main one in Affinity designer for SVG and it seems like layer effects like outline dont work either. Now I have a new issue maybe you know how to fix this. When imported into blender (see screenshot) the layers are inside of eachother any way to fix this in affinity? thanks


Upon reading the thread that you mentioned, I noticed it has been diagnosed as an overheating issue. However, I understand that you are experiencing the same error message of "CLOCK_WATCHDOG_TIMEOUT" with the Blender software. It's a good practice that you have also posted the issue on the blender forum as well. However, we still need to determine if the issue is with the software or the CPU. To do that please share the following information:


1. its started with blender version 4.0.2 no issues with CPU before this

2. Yes, i have run the blender 4.0 benchmark tool and passed all test with an above average result( )

3. no.

4. I have tested CPU rendering in Cinebench2024 and the previous version of blender and had no problems at all

5. it happens when rendering a scene that is even moderately complex with CPU rendering option enabled in cycles under preferences

6. I have run the tool and included the file at the bottom called "SystemInfo.txt"



this issue is affecting many users please investigate this.


Since you have open this thread, we are currently investigating this issue for you. Upon checking the SSU logs, I noticed that you can upgrade your graphic drivers to this version: 31.0.101.5234 (WHQL Certified). Kindly please try this for now and observe the system. You may download it using this link: -arc-iris-xe-graphics-windows.html. Kindly also please update your BIOS to the latest version at this link; -Z790-A-WIFI/support


If the issue still persists, kindly please isolate the issue by removing the graphics card and conducting a stress test using our Intel Extreme Tuning Utility (Intel XTU) at this link: -extreme-tuning-utility-intel-xtu.html. I understand that you have used Cinebench, however, since it is a third party app, we are not familiar on their standards for the benchmark scores. As such, we highly recommend using our Intel XTU instead.


I think this is a much larger issue that requires an investigation by people at intel, this has been happening on many different users systems i can try updating drivers but I'm almost certain that wont change a thing, people in the blender bug report forum have been testing different settings in bios but the issue persists.



please report this to the team at intel, there is something seriously wrong and I'm sure that if someone at intel tests this they will run into the same issue this is not a configuration issue my CPU is running stock settings and has passed every test i have tried my system shows no instability.

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