The Texas Family Code 264.501 created the State Child Fatality Review Team (SCFRT) Committee. The SCFRT Committee is a multi-disciplinary group of experts who work in areas related to child fatality across the state of Texas. The SCFRT Committee must produce a biennial report that is available to the public. The report includes information about child death incidences and causes and provides recommendations to the Texas governor, lieutenant governor, speaker of the house of representatives, and Texas Department of Family and Protective Services (DFPS).
SCFRT members must attend meetings and may need to take part in subcommittee activities. Committee meetings take place at least four times annually or at the call of the committee chair. Members must travel to Austin for in-person meetings unless the SCFRT Committee meets virtually or offers a hybrid (in-person and virtual) option. SCFRT members may receive reimbursement for travel to and from in-person meetings if funds are available.
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The Safe Streets and Roads for All (SS4A) Fiscal Year (FY) 2024 Notice of Funding Opportunity (NOFO) includes a new Planning and Demonstration Grant award selection consideration for applicants that have a fatality rate of 17.0 fatalities per 100,000 persons or greater. The goal of this consideration is to ensure that communities with higher fatality rates are prioritized for planning and demonstration activities.
This linked document is a non-exhaustive list of communities that meet this award consideration based on 2017-2021 Fatality Analysis Reporting System (FARS) crash data and 2020 American Community Survey (ACS) 5-year estimates for counties and cities. The document identifies counties with a population over 50,000 and cities with a population over 5,000 only; any other eligible applicant with a fatality rate of 17.0 fatalities per 100,00 persons or greater will receive the additional award consideration.
The Child Fatality Prevention System (CFPS) is a statewide, legislatively mandated, multidisciplinary, multi-agency network to prevent child deaths. Since 1989, the CFPS has reviewed child deaths in Colorado to describe trends and patterns and identify prevention strategies. Housed at the Colorado Department of Public Health and Environment, CFPS consists of at least 43 local child fatality prevention review teams (local teams), a 46-member State Review Team, and the CDPHE State Support Team.
The CDPHE State Support Team works with county and district public health agencies to coordinate 43 local teams that review deaths of infants, children, and youth under 18 in Colorado and to implement strategies to prevent future deaths. Local teams include community members and experts from law enforcement, coroner, legal, human services, schools, public health, medical, and mental health to ensure a comprehensive review and development of prevention initiatives. The CFPS State Review Team develops prevention and data quality recommendations based on aggregated legislative data for the legislature on preventing child deaths in an annual legislative report. CFPS works to prevent child deaths by collaborating with partners working on issues that share many of the same prevention strategies, such as the Sexual Violence Prevention Program, Motor Vehicle Safety Program, Office of Suicide Prevention, and the Title V Maternal and Child Health Program. This gives CFPS the opportunity to collaborate with other programs, leverage resources, and prevent child deaths by changing the environments where people and families live, work, learn, and play.
Every year, the CFPS State Review Team develops prevention and data quality recommendations to prevent child deaths in Colorado based on aggregated data. The recommendations and data from the system are compiled into a legislative report submitted to the Colorado General Assembly on July 1st annually. Read the Child Fatality Prevention System 2024 Legislative Report.
The Colorado Child Fatality Prevention System Data Dashboard is a valuable data resource available to partners. The dashboard provides counts, rates, and circumstance data on the leading causes and circumstances of death for all jurisdictions across Colorado and summarizes some of the most frequently requested data available from the system.
Pursuant to Colorado Revised Statutes 25-20.5-407 (1) (i), the CFPS State Review Team is required to collaborate with the Colorado Department of Human Services (CDHS) Child Fatality Review Team, which reviews incidents of fatal, near fatal or egregious abuse or neglect determined to be a result of child maltreatment when the child or family had previous involvement with the child welfare system within the last three years. CFPS and CDHS partner to make joint recommendations to prevent child fatalities, prevent future incidents of maltreatment, and strengthen the systems which provide direct service to children and families.
Fatality is the name given to a gameplay feature in the Mortal Kombat series of fighting video games, in which the victor of the final round in a match inflicts a brutal and gruesome finishing move onto their defeated opponent. Prompted by the announcer saying "Finish Him/Her", players have a short time window to execute a Fatality by entering a specific button and joystick or D-Pad combination, while positioned at a specific distance from the opponent. The Fatality and its derivations are notable features of the Mortal Kombat series and have caused a large cultural impact and controversies.
The origins of the Fatality concept has been traced back to several violent Asian martial arts media. In The Street Fighter (1974), a Japanese martial arts film, Sonny Chiba performs x-ray fatality finishing moves, which at the time was seen as a gimmick to distinguish it from other martial arts films.[1] In the Japanese shōnen manga and anime series Fist of the North Star, the protagonist Kenshiro performs gory fatalities in the form of finishing moves which consist of attacking pressure points that cause heads and bodies to explode.[2] The Japanese seinen manga and anime series Riki-Oh (1988 debut), along with its Hong Kong martial arts film adaptation Story of Ricky (1991), featured gory fatalities in the form of finishing moves similar to those that later appeared in Mortal Kombat.[3][4]
While creating Mortal Kombat, Ed Boon and John Tobias started with the idea of a Street Fighter II style system and retained many of its conventions but tweaked others. The most notable additions were graphic blood effects, more brutal fighting techniques, and especially the fatal finishing moves (this was a novelty as the traditional fighting games ended with the loser simply knocked unconscious and the victor posing for the players).[5] According to Boon, it started with an idea to enable the player to hit a dizzied opponent at the end of the match with a "free hit", and that idea "quickly evolved into something nasty."[6] Tobias recalled it differently: "Our first idea was to use them as a finishing move for final boss Shang Tsung, who was going to pull out his sword and behead his opponent. Then we thought, 'What if the player could do that to his opponent?'"[7] Tobias and former Midway Games programmer Mark Turmell stated that initially no one at Midway expected players to find the Fatalities in the game.[8][9] Tobias said: "When we watched players react to the Fatalities, we knew we had no choice but to give them more."[7]
Much like special moves, a Fatality may require certain distances and quick button sequences in order to achieve the desired result. Usually, every character has their own special Fatality that must be performed at a certain distance from the opponent,[10] the three distances being: close (the finishing move would not work unless the player is right next to the opponent),[11] sweep (the player should stand a step or two away from the opponent, but still within the distance that a sweeping low kick should hit),[11] and far (at least one jump's length away from the opponent).[11]
Each character has signature Fatalities. Traditionally for the main and important characters of the games their Fatalities are usually a reflection of either their storyline or their special abilities: e.g., Sub-Zero's Fatalities have traditionally involved the use of his powers of ice, whereas Scorpion's storyline of a hellspawn ninja spectre involves the use of setting someone ablaze or using his famous spear. The number of individual Fatalities varies depending upon the game; while characters in Mortal Kombat and Mortal Kombat: Deadly Alliance had only one, Mortal Kombat II and Mortal Kombat 3 and its updates (Mortal Kombat Trilogy and Ultimate Mortal Kombat 3) featured as many as four.
The Fatalities were featured in ScrewAttack's "Top 10 OMGWTF Moments" due to the competition it gave to other games including Street Fighter II and how it popularized the arcades,[12] as well as in machinima.com's list of top ten gaming memes.[13] The 2012 film Wreck-It Ralph shows a cyborg resembling Mortal Kombat's Kano performing his signature heart-ripping Fatality move on a zombie.
This finisher allows the player to morph into an animal and maul their opponent. This style of Fatality debuted in Mortal Kombat 3.[16] According to Boon, his team "listened to what the players said about MKII and the Animalities that they thought were in there but really were not. To answer all these rumors, we put Animalities in MKIII [sic]."[6]
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