Re: Golden Freddy Jumpscare Ultimate Custom Night

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Rayén Rundall

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Jul 18, 2024, 8:16:53 AM7/18/24
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Golden Freddy (referred to as Yellow Bear in the game files) is an animatronic that appears in Five Nights at Freddy's as the overarching antagonist. He is a discontinued animatronic entertainer who resides in Freddy Fazbear's Pizza, and was formerly a mascot at Fredbear's Family Diner. Golden Freddy is haunted by one of William Afton's victims, being a little girl named Cassidy in the games, and a young boy named Michael Brooks in the original novel trilogy.

Golden Freddy appears to be a cross between Freddy and Fredbear with missing eyes. His hat and bow tie appear to be tinted dark blue, as opposed to Freddy's black ones and Fredbear's purple ones, though this may be the result of lighting.

golden freddy jumpscare ultimate custom night


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His appearance in Five Nights at Freddy's AR: Special Delivery however is a bit different. His teeth have become solid gold, while his Endoskeleton joints don't attach properly. In addition, the lighter gold color is more of a bright yellow.

Cassidy/Golden Freddy, is a vengeful and mysterious animatronic that holds an immense amount of hatred towards William Afton, this led to Cassidy attaching herself to William's soul to ensure that he can't die. It's implied that she created the pizzeria and the animatronics in Ultimate Custom Night as a way to torture him for all eternity for his actions. Her hatred seems to be so immense that she refuses to rest like the other souls, as shown in Yellowbear's cutscene in Ultimate Custom Night, their hatred for William and refusal to let him die is partially the response for William's return as Glitchtrap inadvertently allowing Afton to inflict more pain, destruction, and death upon innocent people.

In the new Freddy's Pizzeria, Golden Freddy took on a form analogous to the redesigned Freddy. Golden Freddy is implied to be the animatronic who killed Phone Guy, as his roar can be heard in the final moments of his call. While Golden Freddy does not actively hunt after Mike Schmidt, Golden Freddy can manifest on a Freddy poster, accompanied by a giggle from the child possessing him. Golden Freddy then appears in the Office, assaulting his mind with the message "IT'S ME". However, Mike manages to distract himself with his monitor.

When checking CAM 2B, the player will see a Freddy poster on the wall, that can become a close-up of Golden Freddy's face with a one in a hundred thousand chance[1]. (although due to how the game's engine calculates randomness, these odds are closer to 1/32,768).[2]. While this picture of him is being viewed, a young girl's laugh can be heard. If the player sees the Golden Freddy poster and then switches back to the Office, Golden Freddy will have appeared within the Office. His appearance causes different images to flash on the screen for split seconds, along with the words "IT'S ME". Golden Freddy will wait idly for few seconds before killing the night guard, forcibly closing the game. The moment the player sees him, the player must bring up the Monitor before Golden Freddy kills the night guard. Doing so will cause him to disappear.

Alternatively, the player can avoid him entirely by simply not looking at the West Hall Corner camera poster (CAM 2B), which will prevent him from being summoned in the first place. However, this may prove difficult, as players may be tempted to watch this particular corner in case Bonnie is making a move toward the Office.

After an update, inputting the A.I. levels 1-9-8-7 (the year of the bite of '87) on Night 7, Golden Freddy's jumpscare will play, crashing the game in the process. It is unlikely that this bears any lore significance, however.

While Golden Freddy's withered counterpart features as an antagonist from Night 6 onwards, Golden Freddy appears in his original form in the Night 3 cutscene. Here, standing up, he looks at Freddy, who is the players point of view, alongside Bonnie and Chica.

Golden Freddy only appears in the Happiest Day Minigame. Here, the child possessing him is standing behind a table. She is given cake by the Puppet, and, after the Golden Freddy mask appears on the child's face, she vanishes, leaving the mask behind.

While Golden Freddy's withered counterpart is a customizable antagonist in Ultimate Custom Night, the final cutscene won by beating 49/20 mode will reveal Golden Freddy in his original form from the first game, twitching constantly within pitch blackness.

Golden Freddy returns again within the AR game. His animations are all glitchy, as if he doesn't have proper control over himself. Occasionally, his torso will float up higher, revealing his detached Endoskeleton. The Glitchy behavior also carries over to his in-game mechanic.

He will switch between the AIs of Freddy Fazbear, Toy Freddy, Mangle, Springtrap, and Ballora. To defeat him, you must select the appropriate tool within the Tool menu, replacing the original Flashlight button. In addition, you have to shock him three times to win. The available combinations are:

Golden Freddy can now drop parts on the ground, including his Tophat, his Microphone, his arm, or one of his legs. Like with Mangle, these must be collected on a timer. When he decloaks, shock him as normal.

Golden Freddy gains Springtrap's haywire chain ability, along with the ability to change eye colors mid-haywire. Stare at him when his eyes are white, look away when they are red. His static range is far larger, but is possible to track roughly. When he charges, his eyes will be red, and he'll start closer to the player; Simple shock him as normal.

He will begin tracking the player's movement. It will be required to switch to the Sound Meter in the tablet, which will reveal his location, as well as lowering the chance of an accidental jumpscare. The Minireenas will join him, replacing the interference, but still causing the same effects as normal.

Golden Freddy is a major character in The Silver Eyes. Unlike the games, He is possessed by a boy named Michael Brooks. In The Silver Eyes, he is also implied to be the mascot suit used to lure the children to the back room. Golden Freddy is also primarily referred to as simply "yellow Freddy", and is stated to be from Fredbear's Family Diner

Golden Freddy's suit appears in 1:35 AM. It appears in the third story, where Devon tries to trick Kelsey into putting on the suit for a little bit. Kelsey puts on the Golden Freddy suit all on his own, and proceeds to get springlocked. A week later Devon returns to check on Kelsey, only to see he's gone, and gets his hand caught by some springlocks. While Devon is slowly bleeding out, he sees the top of a head, someone with curly black hair.

Golden FreddyNameWithered Golden FreddyAliasGolden Freddy
Withered Yellow Bear
Withered Yellow FreddyFirst AppearanceFive Nights at Freddy's 2AppearanceSkin/Fur ColorGoldenSpeciesHaunted animatronic suitGenderMale animatronic, Female soulPrimary ColorGoldSecondary ColorBlackRelationshipsEnemiesJeremy Fitzgerald, Fritz SmithAdditional InformationOriginFreddy Fazbear's PizzaGame Appearance(s)Five Nights at Freddy's 2, FNaF World, Ultimate Custom NightPrimary GroupingWitheredsSoulCassidyCrying Child (Theorized)

Withered Golden Freddy is the final antagonist of Five Nights at Freddy's 2. Golden Freddy is an animatronic bear and children's entertainer housed at Freddy Fazbear's Pizza, along with the original versions of Freddy Fazbear, Bonnie, Chica and Foxy before they got scrapped for the Toy Animatronic.

Withered Golden Freddy's appearance has not changed much. He does look more damaged than he did in the first game, as he is missing one ear and has a few wires coming out of his eye socket. His head also appears to be tilting to the left instead of the right like he did so in FNaF 1.

Withered Golden Freddy only becomes active on Night 6, and has two movement patterns, one is appearing in the Office Hall and jumpscaring you if you stare at it too long. The second version of his first movement is to appear as a disembodied head in the hall like the first time but instead, you don't look at it too long and put the monitor up, and then you put it down and he appears in your Office. His second movement is just to appear in the Office and then he will disappear if not putting the monitor down, he will jumpscare you as a disembodied head. The only way to evade the hallway jumpscare is to flash the flashlight quickly down the hallway, like a camera flash, and if he is there, the player should not use the flashlight until he goes away. If he appears in the office, put down the mask. A tactic that the player should use is when the monitor is put down, the player should immediately put on the mask.

On PC, the player must flick the mouse on the camera tab and very quickly flick it at the mask tab. This tactic can also help with any animatronics that appears in front of the player when they put down the monitor. The characters that are evaded with the tactic are Toy Freddy, Withered Freddy, Withered Chica, Withered Bonnie and Shadow Bonnie. This tactic can also be used on mobile. The player must position their thumbs or fingers over the buttons to quickly be able to switch between the monitor and mask.

Phantom FreddyFNaF 3FNaF worldNamePhantom FreddyOccupationHallucinationFirst AppearanceFive Nights at Freddy's 3AppearanceEye ColorWhiteSpeciesHallucinatory animatronic BearGenderMalePrimary ColorGreenAdditional InformationOriginFazbear's FrightGame Appearance(s)Five Nights at Freddy's 3, FNaF World, Ultimate Custom Night, FNaF VR: Help Wanted

Phantom Freddy's appearance is very similar to that from the second game except for the fact he is now burned and this may foreshadow the burning of the establishment. Also, Phantom Freddy has white pinpricked irises just like all the other phantoms, Phantom Freddy also seems to be missing his right ear, and if you get a close enough look at Freddy you can see he has no right leg and instead it's ripped off at the hip socket. Also, Freddy still seems to have his top hat and is now always carrying his microphone.

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