Thisdoesnt read as a 8, more as a 7.
Why dont you mention that the AI doesnt reduce speed when you hit them?
Items that dont work probaly, curves that are almost impossible to make.
In the sonic review they bashed it for not being 60fps and here its not a problem?
Hmm odd review.
I enjoy the game but its not even close to Mk, Sonic is better also its hard yes but its fair here not so much, and I dont want to hear again the original whas harder blablabla bull i like hard games so long they are fair
The only big issues I really have with this game (on PS4) are the overpriced items and characters in the Pit Stop and the weird difficulty levels. Easy is super easy an no challenge, medium is very hard and hard is near impossible to beat.
But those could easily be patched by Activision.
I only bought it for the adventure mode (I'd rather just play Mario Kart 8 Deluxe if I'm going to play online as it's better in almost every way). It's been a bit of fun but it's definitely showing it's age and there are a few issues keeping me from enjoying it to its fullest. It's about a 5/10 for me (not good or bad, just okay) but it'd be a bit higher if they at least took the time to add a control scheme optimised for the Switch (ZL/ZR as the main shoulder buttons please).
I don't get the 60fps thing, my main issue with framerate is smooth, so no jarring drops and I'm happy. Maybe its the anime fan in me, as it often presents at sub 15fps, but, how it looks and if it plays smoothly that's the important part.
@Kalmaro well nintendo fans have a healthy habit of praising nintendo games when they are 60fps and making it out like they are the only company that tries to hit that mark. Then at the same time making excuses and saying games like botw, links awakening are "good enough" the way they are and those that complain are graphic snobs which are haters or trolls. Glad to meet a nintendo fan which is consistent.
Let's be honest. This game is not an 8 on the Switch, it's much lower. On other platforms, yes, but certainly not on Switch with all those glaring issues. I refuse to play on Switch until a patch comes out that fixes the awful loading amongst other issues. Don't know what NL was smoking to hand out an 8.
8/10 - I think that's the perfect score. It has some flaws, but a wealth of content/tracks. All made to a very high standard. I can easily see that I will get 20+ hours out if this. When you combine the fact it's released at a budget price it's well worth getting, and a worthy alternative to Mario Kart.
I'm thoroughly enjoying it, thank you Activision!!!
@Kalmaro well my preference is 1080p 60fps. If that means lowering the graphic details somehow to make that work. I'm ok with it. This 900p 30fps gaming is nonsense. At bestbuy canada they sell 31 1080p tvs and 301 4k tvs. Yet constantly I'm working with less than 1080p on Nintendo platforms.
@Wavey84 I think this game is every bit as visually striking as Mario Kart 8 Deluxe, perhaps even more so in many ways. It really feels like a current-gen racing game, whereas MK8 DX (which is still very pretty, don't get me wrong) is starting to show its age a little as a higher-resolution port of a game on the technologically inferior Wii U. CTR is far from bland or barren, and it may be the best-looking Switch title I've seen yet, in my opinion. I was worried about the 30 fps thing, but I honestly don't even notice it. I think this is much more jarring in MK8 DX when playing with four players, since 30fps is not what the game otherwise runs at. Since CTR always runs at 30, I never experienced that moment of "this just doesn't feel right" that I experienced with 8 Deluxe when it gets cut in half.
@geox30 Yeah with Mario Kart 8 D being as great as it is I really don't need more kart racers than that on my Switch. I don't understand the need to have a bunch of these games, none of them are better than Mario Kart and the genre can get old pretty quickly.
@Galenmereth the others may not even be aware as those consoles are usually always connected, it's a stupid decision to require an online connection for single player progress like that and certainly one that hurts the Switch far more.
Not a game that I'm sold on, the original was decent but 30fps for a racing games these days and a cartoon kart game at that is just a no go for me. If games like GT Sport and Forza Horizon (on X) can achieve a locked 60fps then there is no excuse for this and the 5 year old Mario Kart 8 makes it more of an embarrassment
People saying how racing games are unplayable for them at 30fps and here I am, playing Sonic and All Stars Racing Transformed on my laptop at 20fps and enjoying the heck out of it. I know that not everyone is the same in this regard so I respect that.
This game was (and still is) a blast on the PS1/PSP. I love Mario Kart more than any other racer, don't get me wrong, but I like expanding my games horizons and trying different games of the same genre, so this one is a must for me. The long loading times aren't a problem for me, I usually use that time on other games to do other things, like the 20-20-20 rule or get some water to drink.
So far only Fast RMX and Mario Kart 8 Deluxe remains at 60fps and those were Wii U ports for Switch. I can understand Crash Team Racing Nitro Fueled being 30fps on Switch but it's also 30fps even on PS4 Pro and Xbox One X? Why? So those extra power wasn't utilize? I think laziness is the best description for this game.
I never played the original game. But pressing the
drift button up to three times to activate a boost and get the times right is very annoying and the two choices of button layout is poor. This makes the medium mode very frustrating to play, unless you have the time and patience to keep practicing,
The easy mode is like the easy mode in Mario Kart, but with a lot more to do.
@zool Yeah I have this game on the PS4 and I 100% agree with you about your complaints. The controls respond well enough but they only give you two button configuration to use and they both feel very awkward to use. The drift boost mechanics are interesting but at the same time it isn't nearly as good as the drift boost mechanics in Mario Kart 8, in Mario Kart it feels like a natural part of cornering while in Team Crash it feels like an awkward timing based mechanic that you need to master in order to succeed at anything above easy.
When I first played the game I started it on medium but I realized how the game was very off-putting at that difficulty as someone who has never played the game before. It's like if you play medium they expect you to already have mastered the mechanics, playing through the adventure mode on easy your first time is a great way to get used to the game IMO. After I beat it I will probably go back and play it on medium with a different character, but I should be able to enjoy it more by then.
I played like 5 minutes of the original so this is basically a new experience for me. Fun game, reminds me a bit of Diddy Kong
Racing but man the AI rubberbanding on normal difficulty and above is absolutely brutal. It's approaching Mario Kart 64 level.
@sixrings nah, I like my things right and perfect. But when you live in a country where everything is upside down and you can barely live, you learn to appreciate and enjoy the little things that life throws to you.
@Fidget exactly, I made this point a few days back. It's crazy that you can't see what cups you have won and they need to fix this ASAP as I can't be arsed to play the cups without this. Can't believe the reviewer didn't mention it.
I hoped a little bit that CTR would dethrone Mario Kart once again, but loading times and ridiculous item shop really dampen my enthusiasm. The Crash N.Sane Trilogy was also a let down mainly due to technical, not strictly gameplay-related, issues and all signs point towards the same being the case with Spyro - what a shame.
Thank you the comprehensive review! I really appreciate all the info about the game. I'm really disappointed to learn it has online server requirements! That sucks! I already knew it was a choppy game. Beach Buggy Racing is the only racing game (well, Space Ribbon is interesting, and runs at 60fps) (oh, and Horizon Chase looks great!) (I'm, Fast RMX is awesome at 60fps) (Riptide GP has super smooth graphics too!) that has improved upon Mario Kart 8. Beach Buggy Racing beats Mario Kart 8 because it extends 60fps gameplay to ALL modes of gameplay, not just 1 or 2 player modes. Even Virtua Racing inexplicably cuts the frame rate in half once you go up to more than 2 players.
I also take exception to the statement that it could be disingenuous that someone like me won't buy CTR on Switch because it runs at a choppy 30fps when I enjoyed it on PS1. I've got it on my PS3 as a digital PS1 game and it doesn't hold up. It drops below 30fps and runs in the twenty-somethings for extended stretches. It actually seems to run at some kind of unlocked mid-20s frame rate. I do like the turbo system though! I'm still curious to try this on Switch, but really disappointed they didn't target a nice and smooth 60fps across all consoles. These are seriously powerful consoles and they can all handle a good looking game that runs at 60fps. I like the angular tires in Virtua Racing! Give me angular low polygon models with low resolution texture maps, whatever it takes to keep a racing game running at a racing frame rate. Oh, and these loadtimes that are longer than 10 seconds have got to go! 45 seconds to load a track?! I wish Nintendo could share their magic with all developers! Mario Odyssey, Mario Tennis, and Captain Toad Treasure Tracker have very brief loadtimes. Actually, Nintendo needs to share the magic with their own teams. Smash Bros, Yoshi's Crafted World, and Super Mario Bros U Deluxe seem like they need improved load times to me. Don't Mario Bros U and Smash Bros have longer loading times than their Wii U counterparts? I haven't tested it, but it seems like it's so. Wow, I went way off CTR topic!
3a8082e126