Custom Launch Command Nexus Mod Manager

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Tabatha Pasqua

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Jul 13, 2024, 12:03:14 AM7/13/24
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To start off, I am new to the whole downloading and playing mods business, this is my first time doing so. I did all the requirements and watch the turorials on how to download the Nexus Mod Manager and at the moment it worked and my only game included in it is Fallout New Vegas. My problem is that even though I downloaded some mods like the FOOK - New Vegas and the New Vegas Bounties (one and two) and I activated and selected them in the plug-ins, the game wont run with the mods. My computer runs the regular game perfectly fine, but whenever I press "Launch Custom Fallout: New Vegas", it just says "no custom launch command has been set". Also, my manager doesn't show the FOOK mod even though I activated it. I have made sure that the mods are checked in the plug-ins section. I tried having only one mod activated at a time. I tried unchecking the dlc I own and only leave the mod and the regular game. I even tried uninstalling and reinstalling each mod and trying each step, but none of these work. Please, somebody, try to help me because I bought this game for PC because I wanted to expirience all the mods and maybe continue and mod Skyrim later, but this problem keeps getting in the way. I have attached a screenshot of both the "mods" section and the "plug-in" section. I hope it helps and thank you for your assistance.

custom launch command nexus mod manager


Download https://urlcod.com/2yMomM



I have downloaded and installed the Nexus Mod Manager as well as a bunch of mods, but when I try to activate a mod it says "no custom launch command has been set" whenever I chose the "Custom Legends of Grimrock" option. I can choose the non-custom option and start the game via the manager without problems, but of course that means there are no mods activated.

Hello, I just downloaded the nexus mod manager, and i got the mod "Sounds of Skyrim - the Wilds" and i successfully downloaded it. I chose the option "activate the selected mod" and chose that mod. And then i pressed the "Launch Custom Skyrim". At this point an error message popped up saying "No Custom Launch Command has been set". Thinking perhaps it was just the mod, i downloaded 'A Quality World Map" as well. However, the same error message occurred. What do I do?

YOU have to give the NMM a custom launch command - and that will depend on what you need to launch the game with the pre game utility program you need to launch it with. There is one premade custom launch, the 'Launch with OBSE' Which starts OBSE, then OBSE launches the game with OBSE active.

If you don't use either OBSE or some other program that needs to start with the game, you should use the 'Launch Oblivion' which starts Oblivion exactly the same as the shortcut that was installed when you installed the game.

Trying to figure out why mods are not working and something that comes up when i search on it is that you have to launch the game (Fallout4) through Vortex... But I can't for the life of me figure out where the crap any launch button would be located. I'm fading into dispair, I always managed my mods manually before. This far vortex has been nothing but a soggy pancake. :'(

On topic: how do I launch a game using a custom startup command from Vortex, like when launching Skyrim SE/AE using the Script Extender? I had that defined in the Starter dashlet, but I don't see any new place to configure the startup command within Vortex. I know it was only a convenience (I can start from a shortcut on the Windows Desktop), but it sure was nice having all things to do with a modded game in one place (Vortex) :smile:

Vortex still has the tools applet on the dashboard. You can set up the Script extender there (it probably is already there). Making it the default will make it launch using the launch button on the top left corner of Vortex.

I'm having a bit of a problem with the Nexus Mod Manger/Oblivion/Mods. Now, I've seen and read a lot about how NMM isn't the best that one could use (Wrye Bash and OBMM being the preferred), but I didn't know if this was directly related to NMM itself or a problem with Oblivion and I haven't had any problems from NMM before.

I've had no problem with mods being installed/working, but recently every time I try to use NMM to launch Oblivion it starts up normally yet closes back to the desktop. It's like some cruel strip tease in which it pretends to give you what you want (fading into the Bethesda logo), stops and leaves (going back to the desktop), and you're left siting there wondering, "What just happened?".

I've tried to launch the game from the Oblivion.exe and it starts up just fine; However, any and every mod I've installed doesn't show up/function (The body mod I have is the only thing that does). I've also tried un/installing everything, replacing with back up folders, searching for updates, order loading, etc.

I really don't understand why this is happening as it's worked fine before, but I'm wondering if I can somehow enable those mods without NMM, through the game files, and such (Oblivion.ini). Would I actually need Wyre Bash/OBMM?

You can certainly run the game modded without NMM ... in fact that's the recommended method. Wrye Bash (WB) and Oblivion Mod Manager (OBMM) are the two mod managers of choice for Oblivion (note that WB is much more than just a mod manager, more like a swiss army knife for Oblivion). It's also completely possible to mod the game by manually installing mods (my personal method of choice). The key is reading mod descriptions (for install instructions) and mod comments (for solutions to problems related to the mod as well as to get a general feel for the quality of the mod).

I have used OBMM to install some complicated mods in the past but mostly just manually install these days. The list of active mods shown by OBMM doesn't accurately reflect all my active mods but the vanilla Oblivion Launcher does. I run the game from a desktop shortcut that has been edited to start the game via the Oblivion Script Extender (OBSE) launcher obse_loader.exe (OBSE is a requirement for many mods) and have left the Windows Start button shortcut pointing to OblivionLauncher.exe. When I want to activate or deactivate a mod I use the Start button shortcut to bring up the vanilla launcher, click Data Files and make my changes (just need to not use it to launch the game afterwards). I use the disk version of the game, so if you're on the Steam version there will be some slight differences.

NMM is much newer than most of the Oblivion mods. They were not created with any mod manager in mind and often were created before ANY mod manager was available - So, NMM may not be the optimum way to install some Oblivion mods. OBMM was the first mod manager and was made exclusively for Oblivion. However it does NOT download the mods for you - you must do that manually - just as you must download manually for Wrye Bash also. Most mods will work just fine with NMM though - and there is no law that you must use NMM to download and install every mod with it - It can work with mods that were manually downloaded and installed - and can even work with mods installed using OBMM and Wrye Bash - although it cannot uninstall them. (it can disable them in the game though) You will have to use the uninstall from whatever manager you used to install in the first place.

Your problem sounds like one or more of your mods may need OBSE or something else to work, and you are not loading OBSE first when launching the game - Look beside the Launch Oblivion for a small arrow and click on that - NMM will drop down a small menu that allows you to select Launch OBSE instead of just Oblivion. Starting OBSE automatically starts Oblivion when it loads.

Heh. Well, I've once tried to download OBSE, but after a few frustrating hours of errors and whatnot I decided to myself that it's okay if I don't have OBSE-required mods.

As for launching Oblivion, I must of pissed off my computer or something because now it won't launch from any Oblivion launcher (NMM, .exe, shortcut, etc.) I found out that I had two TES:IV folders in two different spots, C:/ and /User, so I tried different combinations of conversions and the like. That must be where I messed everything up to oblivion (zing).

And though it doesn't make me proud, my only availability to the game is through a downloaded (illegal/cracked) version. I've also thought that this could be a reason stuff isn't working.

I'm taking a whole another approach now and I've decided to wipe my computer clean of everything oblivion/Bethesda related so as to start fresh, but I'll keep my save files (God forbid if I have to start all over again). I'll keep a list of the mods I have so I can learn to download them manually next time.

Thanks for the help gentlemen, you replied a lot quicker than most forums would. *salute*

6. Next you go into NMM to point it towards the shortcut. Go into settings then the oblivion tab. Look for the custom launch text box. In it type a path to the batch file you just made with the batch files name at the end.

When installing Nexus Repository for production usage it has to be configured it to run as a service, so it restarts after the server reboots. It is good practice to run that service or daemon as a specific user that has only the required access rights. Installation from the distribution archive does not include the configuration of a service. The following sections provide instructions for configuring the service manually. Independent of the operating system the steps are:

You can configure the repository manager to run as a service with init.d or systemd . Both are startup frameworks used in Linux-based systems such as Ubuntu and CentOS. They are, essentially, initscripts that load commands to manage the repository manager daemon. Before running the service configure an absolute path for your repository manager files. Then create a nexus user with sufficient access rights to run the service.In bin/nexus.rc assign the user between the quotes in the line below:

The second command adds nexus as a service to be started and stopped with the command. chkconfig manages the symbolic links in /etc/rc[0-6].d which control the services to be started and stopped when the operating system restarts or transitions between run-levels. The third command adds nexus to run-levels 3, 4 and 5. Then the service command starts the repository manager.

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