What to say about Need for speed Shift, it's a game that I'm really passionate about. I love the graphics, despite being a game from 2009, or 11 years ago, I find it beautiful and above all the gameplay I find it well done. Played on a recent pc like mine, i.e. 16GB ram, Intel Core i7 4790K at 4.6 GHz and GeForce GTX 1060 6GB and especially the game is put on the SSD, it looks like another game compared to when I played it 11 years ago . Why? Loading takes 3-6 seconds, they are very fast, which also took minutes with the old HHD. Perhaps this is the fundamental factor. The graphics, very heavy for the PCs of the time, hardly reached 40 fps, now manages to have 60 fixed fps in 1080p, 8x of antialiasing, and maximum overall quality. Played with an xBox One controller it's great, maybe with a driving controller it's the best. The gameplay is extremely enjoyable, it is mainly a car simulator but it also has arcade aspects: the feeling of speed is realistic and manages to identify you a lot. Career mode is fun but difficult. I recommend to anyone who is not a hardcore gamer, to put maneuverability to hard, in order to have maximum control of the vehicle, and artificial intelligence to easy. Only after you have gained more confidence, choose the medium difficulty, the one that I use, to have a balanced difficulty, especially with the purchase of a car and enhanced later. The hard difficulty requires a great videogame effort which, who has time and desire, can be an exciting challenge. I like the feeling of progression, it starts from a sports car up to the sacred monsters of the sector. The download is feasible, there are a few GB or 6 GB therefore easily put on the SSD. The game allows you to play "clean" and "dirty" and rewards you in one way or another. Attached bonus images.
Hi Ocaxeman, You are giving me hope on this game. I really like the 1st need for speed. i have a ps3 g27 What ingame setting should i use for gameplay-adjust control- advance like steering sensitivity and deadzone, speed sensitivity, trottle, brake clutch deadzon and sensitivity.
The game's trailer really places an emphasis on the cockpit experience. The detail inside the cars is incredible - hats off to developers Slightly Mad Studios. You can move your character's head to check the wing mirrors and rearview, or just glance out the window for fun. You can even see yourself change gears in real-time. You could turn off the HUD entirely and use nothing but the instruments in the car to determine speed, gear, and where other cars are - it's incredible.
What makes the cockpit view really stand out is the sense of speed you have when you're in first-person. The car will shake and rattle as you gain speed or go over rougher parts of the track. As you approach top speed, motion blur kicks in around your periphery and causes tunnel vision as you focus only on what's in front of you. It truly makes you feel like you're in the driver's seat of a racecar. The game recreates G force to actually affect your character's head while you drive, which is what makes the experience feel so real.
The third-person camera makes the whole experience feel slow by comparison. It's so strange, all of the things that made the cockpit view feel tense and exciting just disappear. I didn't feel like I was performing death-defying speed feats never before achieved by mortals, I felt like a 17-year-old taking my drving test. It's like going from the inside of a fighter jet to driving a tractor. The intention was clearly to make players want to stay in the cockpit, but that seems to have come at the detriment of the other perspectives.
Now, for the Karussell corner, do not approach the corner at full speed. Approach it tapping repeatedly on the accelerator so that when you actually hit the corner, there is a slight bit of red line in front of you, but it should disappear almost instantaneously upon letting go of the accelerator, then gently tap the accelerator as you move around the corner - DO NOT GO OFF THE LINE - AT ALL. This is the method I used and I completed the corner on both the Karussell and Nordschleife within 4 attempts. Really, you shouldn't really need to use your brakes with this car using the above method on the Karussell/Nordschleife corner, if you find yourself slamming on the brakes you are hitting the corner too fast and will most likely overshoot. To prove I am not telling BS:
Note - for the Star Collector, when you are required to master the corners on certain tracks, including the Nordschleife, just do it in Quick Play mode, pass it, and then go back to the career, start the race and it will automatically pop up, you don't need to master the corner in the career as well.
these methods are total bollocks! actual found it harder and more frustrating,just mastered all corners at spa and they were all done at full racing speed! you see its simple,the racing lines are designed and set up in such a way that they NEED to be taken at FULL race speed.anyone coming back to do these trust me mastering those corners will come naturally through good hard racing!
I agree with the user above me in saying that this is utter 'bollocks'. I just can't for a paycheck, master three of the remaining corners in the Nordschleife especially the last one as when I slow down, to avoid going off course, the game counts it as 'too slow' and when I try to drift, I go completely off track, like as of I hit a sheet of wet ice on a windy day, and/or if I maintain adequate speed, the car I'm driving tends to swerve around like a belly dancer, just trying to not to go off track and into the dirt.
There is just no way to stay on the line when going around some of these corners. I either must slow down dramatically to almost the speed of going down the average Chicago alleyway, or if I maintain speed, I'm literally driving in dirt and even actually getting disqualified.
I know, it can be technically challenging make an interface that would show a detailed car model instantly when browsing trough a list. You need to do some tricky pre-rendering thumbnail magic. This is why the interface designer needs to work closely with the interface programmer to pull it off. Forza 3 does this perfectly. You browse through a list of little car thumbnails which facilitate visual recognition. You can select the car to see the entire gorgeous 3D model and there is even room for showing off details.
When playing solo, your only options are Quick Race and Career mode. Quick Race lets you set up races, time attack contests, and drifting events on any of 36 different courses with variables that include car class restrictions, the number of opponents and laps, and the time of day. The Career mode amounts to little more than 150-plus of these events, set up as themed competitions between cars of certain classes or from certain countries and then arranged into a tier system that matches the one used for cars. You start out as a tier 1 driver with a tier 1 car, and as you progress you move into tiers 2 through 4 before unlocking the anticlimactic 10-race World Tour, which marks the pinnacle of your career. Oddly, you need to complete only a fraction of the events available to you in order to unlock the World Tour. In fact, if you're winning races and completing bonus objectives along the way, you can unlock both tier 4 and the World Tour before you've even finished everything in tier 2.
That's because you progress through Career mode by earning stars, and because the number of stars you're awarded at the end of each race isn't just based on where you finish. You earn one to three stars for a finish on the podium, and typically there are two extra stars available for reaching experience point milestones (earned through acts of "precision" or "aggression"), plus one for completing a bonus objective. The bonus objectives are varied and include stuff like mastering every corner, performing a clean lap, reaching a certain speed, or spinning out a number of opponents. These objectives are a neat feature because they encourage you to focus on different aspects of your race craft, and it's great that you can return to events to try for any stars that you missed.
Getting involved in a big crash or straying too far from the track toward the end of an event can be disastrous, and feeling the need to restart a 10-lap endurance race because an overzealous opponent forced you into a tire wall is no fun. However, if the race still has plenty of laps left to run, you shouldn't be too quick to give up. Your opponents, it seems, while clearly eager to compete with one another and get to the front of the pack, also like to keep things interesting for you, so if you lag too far behind them, they'll invariably start driving at a more sedate pace until you can catch up. Clearly it's a good thing that one early mistake doesn't have to mean the end of your race, but at the same time it's not particularly satisfying to beat opponents who slam on the brakes if you get in trouble.
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