WinRT is not a runtime in a traditional sense but rather a language-independent application binary interface based on COM to allow object-oriented APIs to be consumed from multiple languages, with services usually provided by a full-blown runtime, such as type activation.[1] That is, WinRT is an "API delivery system". Apps using the Windows Runtime may run inside a sandboxed environment to allow greater security and stability and can natively support both x86 and ARM.[2][3] WinRT components are designed with interoperability among multiple languages and APIs in mind, including native, managed and scripting languages. Built-in APIs provided by Windows which use the WinRT ABI are commonly known as WinRT APIs; however, anyone can use the WinRT ABI for their own APIs.
One of the major additions to WinRT relative to COM is the cross-application binary interface (ABI), .NET-style generics. Only interfaces and delegates can be generic, runtime classes and methods in them can't. Generic interfaces are also known as parameterized interfaces. In C++/CX, they are declared using the keyword generic with a syntax very similar to that of keyword template. WinRT classes (ref classes) can also be genericized using C++ templates, but only template instantiations can be exported to .winmd metadata (with some name mangling), unlike WinRT generics which preserve their genericity in the metadata. WinRT also provides a set of interfaces for generic containers that parallel those in the C++ Standard Library, and languages provide some reciprocal (back-and-forth) conversion functions. The consumption of WinRT collections in .NET languages (e.g., C# and VB) and in JavaScript is more transparent than in C++, with automated mappings into their natural equivalents occurring behind the scenes. When authoring a WinRT component in a managed language, some extra, COM-style rules must be followed, e.g. .NET framework collection types cannot be declared as return types, but only the WinRT interfaces that they implement can be used at the component boundary.
Classes that are compiled to target the WinRT are called WinRT components. They are classes that can be written in any supported language and for any supported platform. The key is the metadata. This metadata makes it possible to interface with the component from any other WinRT language. The runtime requires WinRT components that are built with .NET Framework to use the defined interface types or .NET type interfaces, which automatically map to the first named. Inheritance is as yet not supported in managed WinRT components, except for XAML classes.[23]
Programs and libraries targeted for the WinRT runtime can be created and consumed from several platforms and programming languages. Notably C/C++ (either with language extensions offering first-class support for WinRT concepts, or with a lower-level template library allowing to write code in standard C++), .NET (C# and Visual Basic .NET (VB.NET)) and JavaScript. This is made possible by the metadata. In WinRT terminology, a language binding is termed a language projection.
C++/CX has several extensions that enable integration with the platform and its type system. The syntax resembles the one of C++/CLI although it produces native (although not standard) code and metadata that integrates with the runtime. For example, WinRT objects may be allocated with ref new, which is the counterpart of gcnew from C++/CLI. The hat operator ^ retains its meaning, however in the case where both the caller and callee are written in C++ and living in the same process, a hat reference is simply a pointer to a vptr to a virtual method table (vtable, VMT).[26]
then remember to do a system restart, if you created a system env var. If you create a user env var, just restarting tomcat will find the folder/create the folder with the installation able to create runtime properties file
There's a ".NET Runtime" and a ".NET Desktop Runtime" - please ensure you've installed the ".NET Desktop Runtime" and not the other. The .NET Desktop Runtime 6.0.6 installer can be found here: -us/download/dotnet/thank-you/runtime-desktop-6.0.6-windows-x64-insta...
The download includes the VC_Redist runtime packages for Visual C++ 2005, 2008, 2010, 2012, 2013, 2015, 2017, 2019, 2021 and 2022. Both 32-bit and 64-bit are supported. The files included are the English language version.
When doing a fresh Windows OS install, it's recommended to always install all the various C++ runtimes, which is why this all-in-one pack was created. It helps to avoid problems with programs that cause error messages like "side-by-side configuration is incorrect", or "Missing MSVCRT.DLL", "VCRUNTIME140_1.dll was not found", or "MSVCP140.DLL".
Updated September 11, 2015: App-local deployment of the Universal CRT is supported. To obtain the binaries for app-local deployment, install the Windows Software Development Kit (SDK) for Windows 10. The binaries will be installed to C:\Program Files (x86)\Windows Kits\10\Redist\ucrt. You will need to copy all of the DLLs with your app (note that the set of DLLs are necessary is different on different versions of Windows, so you must include all of the DLLs in order for your program to run on all supported versions of Windows). App-local deployment of the Universal CRT is not supported. The Universal CRT is a Windows operating system component. Eventually (long-term), the Universal CRT will always be present on every machine, just like other operating system components today. We realize that there are today existing operating system versions where this component is not present, and we recognize that you, our customers will need to support these operating systems for some time. We hope that using the Windows Update package or static linking will suffice. One of the primary goals in our effort to refactor the CRT for this release was to mitigate the runtime proliferation problem, where over time computers end up with a large number of copies of the runtime libraries.
Couple of times Casey mentioned on stream that it would be nice to avoid C/C++ runtime, but it could take too much time explaining and doing that. So I made a guide how to do that. These instructions will make your executable to contain only code you are writing, no hidden code from runtime will be added (we'll add necessary stuff ourselves).
Main switch to disable usage of C runtime is /NODEFAULTLIB linker argument, this will not pass any libraries linker thinks are "default" for application. This includes "msvcrt.lib" and also "kernel32.lib" libraries. We also want to specify what kind of application we are creating (GUI or console) with /SUBSYSTEM argument.
If we try to do that now we'll get an error:C:\handmade>cl.exe -nologo -Gm- -GR- -EHa- -Oi win32_handmade.cpp -link -nodefaultlib -subsystem:windowswin32_handmade.cppLINK : error LNK2001: unresolved external symbol _WinMainCRTStartupwin32_handmade.exe : fatal error LNK1120: 1 unresolved externalsThis is because WinMain is not the entry point of executable. It is WinMainCRTStartup. Visual C runtime provided it before to us and called our WinMain function (Casey talked about this in one of C intro streams). So now we need to implement our own WinMainCRTStartup. Let's do it like this:void __stdcall WinMainCRTStartup() int Result = WinMain(GetModuleHandle(0), 0, 0, 0); ExitProcess(Result);hat I'm passing NULL pointer to CommandLine argument, because Handmade Hero doesn't use it. In case you want to use it you can call GetCommandLineA/W() functions to get command-line. Alternative to calling ExitProcess you can simply return result value from function as int:int __stdcall WinMainCRTStartup() int Result = WinMain(GetModuleHandle(0), 0, 0, 0); return Result; value (or one passed to ExitProcess) will be set as process exit code.
}[/code]Then you'll get following linker errors:C:\handmade>cl.exe -nologo -Gm- -GR- -EHa- -Oi win32_handmade.cpp -link -subsystem:windows -nodefaultlib kernel32.libwin32_handmade.cppwin32_handmade.obj : error LNK2019: unresolved external symbol ___report_rangecheckfailure referenced in function "void __stdcall WinMainCRTStartup(void)" (?WinMainCRTStartup@@YGXXZ)win32_handmade.obj : error LNK2019: unresolved external symbol @__security_check_cookie@4 referenced in function "void __stdcall WinMainCRTStartup(void)" (?WinMainCRTStartup@@YGXXZ)win32_handmade.obj : error LNK2019: unresolved external symbol __chkstk referenced in function "void __stdcall WinMainCRTStartup(void)" (?WinMainCRTStartup@@YGXXZ)win32_handmade.obj : error LNK2019: unresolved external symbol ___security_cookie referenced in function "void __stdcall WinMainCRTStartup(void)" (?WinMainCRTStartup@@YGXXZ)win32_handmade.exe : fatal error LNK1120: 4 unresolved externalsThere are two issues here - one is security feature that could help in debug builds. So maybe you want to keep linking to C runtime in debug builds, but for final shipping executable you don't want any additional overhead inserted in your functions. Other issue is the way how stack is allocated for Windows executables. Avoiding going into more details, simply add /GS- /Gs9999999 arguments to commandline. Additionally you need to add "/STACK:0x100000,0x100000" to linker options so executable has full 1MiB of stack available to it. By default OS only reserves 1MiB of stack, but commits only few 4KiB pages. Then for each larger function in inserts code to check if more space is needed and actually commits new pages. But assuming we don't care about extra static 1MiB allocation, let's just commit it all at the startup and be done with this.
Of course you can not use any function from standard C or C++ runtime (stdlib.h, stdio.h, string.h, math.h, etc.. headers). Only safe headers are the ones that provide compiler specific functionality, such as:stddef.h - if you want size_t and NULLstdint.h - various intXX_t and uintXX_t typedefsstdarg.h - va_arg, va_start, va_end, va_arg intrinsicsintrin.h and few other headers for intrinsic functions (rdtsc, cpuid, SSE, SSE2, etc..)
9738318194