Platformer Maker Free

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Brian Scarano

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Aug 5, 2024, 8:03:45 AM8/5/24
to diamamomo
Ithink this is a really good tutorial how to making a platformer. I am a bit annoyed of the fact that the information that I can skip the explanation with P showed up almost at the end of the tutorial. I don't know for what I should disable Screen Shake. It would be really cool if more things like enemies or a level builder gets added. I already know most of the values, but having a toolkit were you can see you adjustments instantly is a lot more cool.

Great idea and well made.

I think I found a bug: the spring platform is affected by the variable jump cuttoff. Turn the jump cutoff slider all the way up and the spring barely gives you any height.


?️ The responsive controls and dynamic physics engine provide that essential 'feel' every platformer enthusiast craves. It's like the toolkit understands the essence of classic platformers and injects it directly into your creation. The attention to detail here is truly commendable! ??


? Whether you're a seasoned developer or just starting, the Platformer Toolkit caters to all skill levels. The documentation is comprehensive, and there's an active community ready to offer support and share insights. It's not just a toolkit; it's a collaborative platform for platformer enthusiasts! ??


However there are a few bugs. For example the deceleration gets overwritten by the turning speed. If you try to move into the opposite direction and your turning speed is 0 you will keep sliding in the wrong direction even if the deceleration is high and you would instantly come to a stand still if you just released the button.




This is really useful. I'll definitely learn much from it. I did notice that if the Deceleration slider is too far to the right the Instant Movement and Run Speed toggle gets covered by some invisible barrier, so you can no longer click it.




Making this feel right felt so simple and yet I felt so accomplished getting it to where it felt like the character actually belonged in the environments! I'm just learning how to build games so this really helped me get an idea of all the sorts of things that go into making a game really feel polished!


The Super Mario preset isn't right. It doesn't have any jump cutoff set so the variable height jump doesn't work. Also the max jump is set too low: Mario should jump 5 tiles by default, 6 if he's moving. Movement affecting jump height is another variable to consider.


Camera: Zoom: 5, Ignore Jumps. I set look-ahead to max and damping to 1 but I could have more look-ahead but the damping cancels it out, but I want more damping because I don't like the quick camera movements when it switches the look-ahead on and off.


I went through every part 5 times once with each character setting and 1 for my own, it was very very hard, but fun. if you are curious at first, I thought that sonic would be the hardest (I've never played Celeste) but man was I wrong!


This is super cool. I was hoping to use it for a summer camp style event as an introduction to game making. However I was hoping there would be a way to export the settings that I create in the platformer toolkit for use with the accompanying Unity asset. Is this something that is currently possible or could be added? It's still really informative for how to make a good controlling platformer.


Power Platform admins always want to ensure that both current and new users of Microsoft Power Apps can access the resources they need to easily and productively use Power Platform. In the past, admins used welcome emails, made wikis, or established internal portals to assist makers with their learning journey and to help them have a good start.


We are excited to expand the maker welcome content feature to cover the other products in the Power Platform family (e.g., Power Automate, Copilot Studio, and Power Pages). Keep an eye out for more news about this !


Data shows Microsoft Power Platform improves business outcomes. Accelerate innovation and reduce costs as you analyze data, automate processes, and build apps, websites, and virtual agents with Power Platform.


In Managed Environments, admins can provide customized welcome content to help their makers get started with Power Apps. When you add your own help content, it replaces the default Power Apps first-time help experience for makers.


The following script is an example PowerShell script that uses Markdown content for maker onboarding for a specified Managed Environment. After you run the script, you see the Markdown content in the Maker welcome content section of the Managed Environment's settings.


The following script is an example PowerShell script that uses a "Learn more" URL for maker onboarding for a specified Managed Environment. After you run the script, you see a "Learn more" URL populated in the Maker welcome content section of the Managed Environment's settings.


- Controls - FAQ Below! Use it for help. Maker Mode - Movement: WASD or Arrows. Use Current Tool: Left Click. Change Tool (Place, Erase and Pick): Q. Switch Items: Scroll Wheel or Click Item Icon. Open Full Item List: V or Click waving dots icon. Navigate Full Item List: Scroll Wheel or Drag Slider. Quick Test Level / Exit Test: E. Play Mode - Movement: WASD or Arrows. Jumping / Fly / Float: W / Up Arrow. Crouching / Use Door: S / Down Arrow. Run / Throw / Spin Tail: Space. Sliding: S / Down Arrow while on a slope. Enter Maker mode: E. How to Play: When you click the flag, the game will launch into the menu, pick whether to make a level, or load one. If you choose to make one, the maker will open on an empty screen, where you can make your own level using the tools provided. If you click to load a level, you will be asked to enter a save code, you can use your own from a level code you copied while saving, or you can copy another person's level from the Forum linked in Notes. FAQ: HOW PIPES WORK: Build the entrance and exit pipes using the blocks provided. Then go to the entrance pipe, open the inventory and select the pipe connection icon that matches how you want the entrance to work (direction and if it's 2 way), then place it so the arrow lines up with the pipe. Repeat for the exit pipe. You can mix and match pipe connections, e.g: down pipe leads to right pipe. To use the pipe in game, move the player in the direction the pipe connection goes. HOW DOORS WORK: Place a door, then place another. They will connect and can be used in game. They can only be entered while the player is on the ground. Locked doors require a key to be collected by the player to open, the key can be used by trying to use a locked door while the player has a spare key. HOW TO SAVE: While in the maker, click the bottom right button, read the text that appears to learn how to correctly save your code, then click space and your code is shown, where you can copy, use and share it. HOW TO LOAD / USE A CODE: Either copy a code from the forum linked in Notes (triple click it, then right click and copy, or Ctrl + C, include the bold text), or have your own code copied. Then click the Load Level button on the menu and do Ctrl + V to quickly enter your copied code, then click Enter, or click the Tick to load it. You can edit a loaded code by clicking E. WHAT TO DO IF THE GAME HAS BROKEN (while you were making a level): Click See Inside, send the Save Code broadcast, follow the saving instructions, get your code, then reload the game and enter the code after clicking Load Level. Once loaded, click E to continue editing. HOW TO MAKE AN END TO YOUR LEVEL: Like in SMB3, there is not a flag at the end, instead there is a brown outline / box which Mario must touch to end the level. It is the last item in the inventory and starts as the last item in the hotbar. It will make a black area that the camera cannot move past too. Extra Information: - You can place a key on an enemy and it will give you that key when it dies for any reason, even if you didn't kill it, this is good for boss rooms. - Should the game break, you can save your level by clicking 'See Inside' and sending the Save Code broadcast. - You can pick up Koopa Shells, P-Switches and Bob Ombs. - The size of your level will not affect it's performance, but using a lot of enemies or pipe connections (even if not on screen) can impact performance slightly. Size can affect how long it takes to load your level though. Basically, feel free to make your level huge. Game made by @BenjaminWins11. not me. Extra Controls - Switch to Place Tool: B Switch to Picker Tool: I


This project aims to allow everybody to create their platformer with Game Maker Studio, without code, but just drawing their levels, dragging and dropping objects on the map, and... it's ready to be played!


Hey Ghostwolf!



I noticed some odd collision issues and unintended damage trying to jump on the enemies. It doesn't feel as smooth and makes the platform engine unfairly difficult. In addition, it will keep giving a game over screen when trying to play again until the entire game is closed and opened again. Same with the executable.



I noticed the last date it was updated ( Jun 14 2021 ) so I was wondering if this engine will be updated in the future please with some refinements. At it's current state, it is difficult to make use of without some drastic modifications.



Thanks, if you can help.




Hey dude, I bought your asset a few weeks back because there was a sale, but I didn't had the time to test it out until recently. I just have to say that it is an awesome asset! thanks! And keep up the good work!


This IDC Survey examines the results of IDC's 2024 Cloud Platform Services and PaaS Decision Maker Survey. The survey supports research on the current state and future trends in the cloud market, focusing on cloud platform services/PaaS solution areas. Developers, data scientists, platform engineers, IT operators, and others use these layers of cloud services to modernize, create, manage, and deploy applications. The survey identifies the challenges and most compelling benefits decision makers recognize with adopting solutions in the broad cloud platform services/PaaS market, covering:

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