.nathan
unread,Nov 28, 2007, 4:55:09 PM11/28/07Sign in to reply to author
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to [dialogue] November 26-30, 2007
i think part of the answer may have something to do with what was
discussed yesterday in terms of progress. i think a lot of attempts
fail to be "good design" because the designer's understanding of the
process is superficial, and i think piggybacking on the progress of
others, and our culture's linear view of progress are quite possibly
the main reasons.
here's an example of what i mean: in previous eras, artists mastered
drawing, then sculpture before moving on to architecture. these
disciplines all deal with the same problems of form, line,
composition, etc. i think to be a great architect one must be a
master of the other disciplines, but at my school the architecture
students didn't take the same foundation classes as the everyone
else. they didn't have figure drawing, or color theory, or the
intense art history classes, all of which are as relevant to their
field as any other art/design discipline.
i don't know that someone who can't draw or design without a computer
should be allowed anywhere near one ;)