Yeaheven some dutch machines don't have it, RF-104G's all appear to lack it but some normal F-104G's in the RNLAF didnt have it either or not for all of their operational carreers. You really have to check photo's of the machine you are drawing, luckily I've made it so I can turn it off easily if I want to do a starfighter that doesn't have it :)
Thanks! I have made some progress lately, will post update soon. If you happen to have good shots of the AOA probe or the cockpit areas and seat from the side I am drawing I'd love to see them. Yesterday I was watching the movie "The right stuff" with the Chuck Yeager F-104 scene, must make a early NMF USAF model when I run out of G-models to draw!
Did a work on the cockpit area and attached a Orpheus Recon pod which is really only accurate for a RF-104G but its just a test I hope to find more pictures of the front cockpit area with the cloth covering and the tiptank so I can read the stencelling there. Still a bit of a way to go but atleast its getting somewhere now
Very nice Lieuwe - I've just been reading the section of Jerry Pook's "Flying Freestyle " where he describes his time flying these w ith the Dutch Air Force - - a wonderful machine well portrayed here .
Bit of a test, A 1963 Fokker built F-104G C/N 683D-8044 coded JA-240 at JG-71 "Richthofen" as it appeared in April 1964. This machine served actively until 15th of august 1967 when it overran the runway and all of it's gears broke off. Pilot rescued but aircraft struck of charge subsequently. The aircraft was used as a instructional airframe at Kaufbeuren AB and Neuburg AB untill finaly being scrapped in 1988.
I am just now getting around to the F-104G Starfighter in WOE. To that end I have tied it to all the F-4F squadrons in the game since JG 71,74 and JBG 36 used Starfighters prior to the F-4F. JBG 35 used the Fiat G.91, but I set them up for Starfighters as well, just for fun. At some point I would also like to set up Belgium, Dutch, and Danish squadrons, as well as German JBG 31-34 squadrons.
Its amazing that the F-104 model is so much fun and looks so good in the sim. I believe it was created around the 2003 time-frame. Anyway I have a few questions that I have not been able to answer for myself. I have used to wiki to get a good list of users/squadrons.
1. The German Camo included is named "German Tactical Camoflauge", but I was wondering if the was the "Norm 62". I have seen references to "Norm 62" scheme in some photos, but I wonder if it really existed, and if so, does the TW F-104G camo represent it, or is it just fictional?
2. I used the exisiting WOE Squadron Patch decals for the 4 German Squadrons JG 71,74 and JBG 35,36. I created my own Squadron Name decals, just following the example included in SFP1, but I was wondering if someone has already created Patch decals for JBG 31-34? I know SFP1 has a decal for JBG 31.
Starting with the skins I did, and I am not trying to blow my own horn, I just dont know which F-104's the previous ones work on. I just know mine. Anyway Stwa, there is alot of F-104G skins, a few TF-104G skins as well. Have fun.
I have decided on the 349th and 350th squads for the Belgium F-104s, because I already have the F-16A from the Mirage Factory, that I adapted a bit for WOE, and it is already tied to these 2 squadrons.
Thx U creep! Up to now, I was having a lot of fun working on my little lo-res Starfighter mod. But noooooo, now I have spent half the night playing with THIS stuff. I did have to drop the skins to 1024 x 1024 the get my FPS up to 30 or so on the xtrnal veiws. Extremely nice work. :yes:
This stuff was already in a nice package, worked with the stock F-104G. Of course I had to make my own little tweeks, but his stuff allowed me to add 5 Dutch squads to the game, plus a new skin. Here is what I ended up with.
1. As it turns out the TW stock German Tactical Camo is probably not German at all. But I did find out that this scheme was NATO and employed by the RNLAF. Specifically D-8127 and perhaps some others. So I won't use this skin for German starfighters. But this skin IS NOT fictional.
3. I took all of Jet-Z's Dutch serial numbers and reworked them so there was just one set (and one size as opposed to 2 sizes), and also re-did the colors a bit and how the alpha channel was applied. I renumbered and sorted all the numbers (what a hag), and put them into one large number.lst, so all of the squads could use the same list.
The more I look at your pic of D-8300, the more I see curved painted surfaces. From what I gather Norm 72 was a splinter pattern of straight surfaces. If true D-8300 may be following a NATO pattern? Also, from what I have read, the Dutch for some aircraft did "loosely" use a facsimile of the Norm 72 pattern. So there may be some minor diffrences from the specified pattern.
converted in FS codes . The camo pattern is indeed rather more rounded than the German type and I can get you some good sets of drawings on that. The actual feeling about the colours depend on the lighting, but in lots of cases on the camouflaged Dutch F104's, the green has a brownish shade and the dark & light greys have bleu accents. I tried them out on my two 1:32 scale Hasegawa F104 G models that way and it looks quite ok.
Gosh Derk, thanks a lot for the offers of assistance. But, I am probably not the right person for the job. I have never done an aircraft skin before. The skin above was made by Thirdwire around 2003 or so. I wish I knew who the artist was.
The Lockheed F-104G Starfighter was the most-produced version of the F-104 family, a multi-role fighter-bomber with a total of 1,127 aircraft built. They were manufactured by Lockheed, as well as under license by Canadair and a consortium of European companies. The type featured a strengthened fuselage, wing, and empennage structures; the larger vertical fin with fully powered rudder as used on the two-seat versions; fully powered brakes, a new anti-skid system, and larger tires; revised flaps for improved combat maneuvering; and a larger braking chute.
In game, the F-104G features blistering high speed, good TWR, and best-in-class energy performance. However, these benefits are offset by the starfighter's main weakness: its poor turn rate. When fully upgraded, the F-104G has a turn rate of 20.3 degrees per second, making it the worst turning T7. Due to this, the Starfighter is nearly completely unusable any form of dogfighting, being only able to beat the F-4J Phantom II in a sustained rate fight. Due to this weakness, the F-104G is best played in a boom and zoom playstyle, cutting through furballs and disassembling enemy aircraft with its powerful armament. During such attacks, it is recommended to keep turning to a minimum, as retaining high speed is the only defense the F-104G has against other aircraft. If a starfighter pilot notices enemies trailing them, it is recommended to lead them to teammates, who would usually make short work of them.
Despite being a relatively small airframe, the F-104G packs quite a punchy armament. The aircraft features the powerful yet reliable M61 Vulcan, as well as four AIM-9J missiles. The M61 Vulcan, coupled with the aircrafts small size makes the starfighter extremely dangerous in head-on engagements. Meanwhile, the AIM-9J is certainly a competent missile, featuring great acceleration and good flare resistance. These strengths make the F-104G exceptionally dangerous- that is, if the pilot can get a firing solution on an adversary.
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