Saturday, 09/23/23 1:00 PM to 4:43 PM at the Hulen Mall food court, in southwest Fort Worth, TX
This was another of our regularly scheduled Saturday afternoon game sessions. We had two gamers today.
Today’s game was my Memoir ‘44. In our last game (on 08/12/23) Jeff had beat me 5 to 4. So today we turned the board around, changed sides, and played the same scenario again (#34). This time Jeff ran the allied forces (the British specifically), while I handled the Germans. The map had very little terrain. There were three hills, three wadi hexes, a small town, and two oasis hexes. So the order of the day was to just go at each other head on, and may the best die roller win. And that’s what it came down to. For our artillery batteries ended up doing very little.
My three armored units on my right flank charged forward on turn one onto the small hill complex and began raining down hell on the British tanks. Jeff’s Brits fired back, but not as effectively as I had. A little later our forces on the other side of the board finally moved up and engaged each other. My three artillery batteries got in a few licks, as the Brits charged forward to close the gap between our forces. But today the British shots were going wide or short, and they scored few hits. In a third of an hour it was all over.
Scores: Michael W / Germans 5, Jeff G / British 1. Duration: a mere 20 minutes.
Our next scenario was #35 [Market Garden] Nijmegen Bridges, on September 20, 1944 in the Netherlands. Jeff took the Allied side, which pretty much began with all their units on their baseline hexes. Their only special units were three infantry units with collapsible boats, which could be used to cross the river. Each side had a lone artillery battery. Yet mine was a “big gun” that could fire out to 8 hexes, while Jeff’s lone artillery was a standard “6 hex” battery. There were two bridges across the river, and each was worth a victory point if occupied.
Jeff’s British forces began moving forward, while my Germans basically sat and waited for them to draw closer. Soon thereafter battle was joined. We both fed our troops into the meat grinder. And overall losses stayed about the same on both sides, ad we constantly lost some troops each turn.
Overall our attacks on each other were delivering about the same level of damage to each other. So it appeared this battle would be a squeaker. And... it was. For in the final analysis Jeff’s Brits lost 24 figurines to my German’s 20.
Scores: Michael W / Germans 6, Jeff G / British 5. Duration: one hour exactly.
We then set the board back up and turned it around for scenario #35 again. Now Jeff ran the German side, while I handled the British contingent. And it was my turn to find out those silly collapsible boats were more trouble than they were worth! Mostly this battle was a game of losing infantry. And Jeff ended up losing over twice what I did. In the end my dice rolling was just a bit better than Jeff’s. Also, I don’t recall Jeff’s “big gun” being employed as often or as effectively as when I ran the German side.
Scores: Michael W / British 6, Jeff G / Germans 4. Duration: an hour and nine minutes.
See BoardgameGeek
http://www.boardgamegeek.com/ for more information on the games mentioned above. And if you're in the area on Saturday afternoon feel free to join us for a game.
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Michael Ward
Fort Worth Gamers
And check out our MeetUp page
http://www.meetup.com/FortWorthGamers/ .