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Recent theoretical proposals have argued that cobaltates with edge-sharing octahedral coordination can have significant bond-dependent exchange couplings thus offering a platform in 3d ions for such physics beyond the much-explored realisations in 4d and 5d materials. Here we present high-resolution inelastic neutron scattering data within the magnetically ordered phase of the stacked honeycomb magnet CoTiO3 revealing the presence of a finite energy gap and demonstrate that this implies the presence of bond-dependent anisotropic couplings. We also show through an extensive theoretical analysis that the gap further implies the existence of a quantum order-by-disorder mechanism that, in this material, crucially involves virtual crystal field fluctuations. Our data also provide an experimental observation of a universal winding of the scattering intensity in angular scans around linear band-touching points for both magnons and dispersive spin-orbit excitons, which is directly related to the non-trivial topology of the quasiparticle wavefunction in momentum space near nodal points.
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I decided to go for 80Hz over 90hz as I don't see any discernible difference in clarity or movement, other than when things are moving very fast, which is not very often although I will say I don't play racing games so I couldn't comment on that one. The main reason for choosing 80hz though is that I can push my resolution up that little bit more to increase clarity whilst keeping the same performance. 3936 x 1984 on 90hz is classed as 1.2 and I've found it to be almost perfect but performance on bigger games such as SkyrimVR (with mods) and Half Life Alyx drops somewhat. I did cope with it for awhile with the thinking that I don't want to drop to 80hz but I'm glad I did. I've noticed there are a few older games that don't cope very well with 90hz too. SteamVR I don't mess with, alot of games don't even let you bring up the SteamVR UI within the game so I find it pointless. I just leave it on Custom at 100 percent. Default is Auto but it can sometimes make it look worse. I'm still not too sure I understand everything the Oculus Debug Tool is doing but I know that with everything set on default the clarity is bad so I just put in what most people seem to be putting in there and it looks good. If anyone has any suggestions as to how I can improve my experience other than buying new hardware, please let me know.
Martin, Michael D., "A computational model of the line-1 retrotransposon life cycle and visualization of metabolic networks in 3-dimensions." (2022). Electronic Theses and Dissertations. Paper 3936.
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As I mentioned in an earlier post, InVision is upgrading some of its MySQL servers to 5.7.32 (for Long-Term Support, LTS). This upgrade brings with it some excited features like the JSON column type. It also unlocks the ability to add virtual columns to a table which can be derived from existing columns; and, as needed, get stored in a secondary index on said table. When I read about this feature, I immediately thought of the ability to derive email domain from a user's email address. This is something that our data scientists and product teams are always asking about. As such, I wanted to sit down and see what a virtual "email domain column" might look like in MySQL 5.7.32 and Lucee CFML 5.3.7.47.
However, this is going to be slooooow since it has to run the calculation on every row, twice: once in the GROUP BY and once in the SELECT. Which is where our virtual column can come into play.
Second, it's adding a secondary index on that virtual column which means that the on-the-fly calculation will be manifested and stored in the secondary index.
NOTE: I have to use the LIKE clause here for the demo because any attempt to use the SUBSTRING_INDEX() approach and the MySQL query optimizer will end-up using our virtual, generated column. Go optimizer!
Virtual columns in MySQL 5.7.32 seem kind of cool. And, when added to a secondary index, it looks like they can really speed things up nicely. Using a virtual column to pluck-out email domains was the first thing that popped into my mind; and to be honest, I am not quite sure what else I might user it for. But, I love having the option for it in my ColdFusion applications.
We offer a number of opportunities to experience Jesuit. Our admissions events provide families with opportunities to interact with our students, faculty, and administration in a variety of settings. Your safety is at the top of our minds, so we are planning for a mix of in-person and virtual experiences if necessary.
Intrigued by Emma's enthusiasm, Orion decides to give Eternum a chance. He downloads the game and enters the virtual world. As he puts on the neural implant, his senses become heightened, and he finds himself transported into a fantastical realm, surrounded by vibrant landscapes and incredible creatures.
Orion begins documenting the injustices he witnesses within Eternum, meticulously collecting evidence and testimonies from affected players. He collaborates with Emma and a group of like-minded individuals who share his vision of a safer and regulated virtual world.
We cannot turn a blind eye to the suffering and exploitation happening within Eternum. It's time for accountability and change. Together, we can reshape this virtual world into a safe and inclusive space for all.
Their movement gains momentum, attracting the attention of influential figures and media outlets. The outcry for regulation within Eternum becomes too loud to ignore. The government, forced to take action, establishes a committee dedicated to overseeing the virtual world and enforcing regulations to protect players' well-being.
With their mission accomplished, Orion and his allies continue to advocate for virtual ethics, inspiring similar movements in otherparts of the world. Their efforts spark a global conversation about the ethical implications of virtual reality and the importance of responsible development.
Orion and Emma become ambassadors for Virtual Reform, traveling to conferences and universities, sharing their experiences, and urging others to join the cause. They collaborate with game developers, experts in artificial intelligence, and lawmakers to establish guidelines and frameworks for virtual worlds, ensuring the protection of players' rights, privacy, and mental well-being.
Over time, Eternum undergoes significant transformations. The introduction of strict regulations curtails the illicit activities that once plagued the game. With a dedicated team monitoring the virtual world, instances of harassment, exploitation, and illegal content trafficking decrease significantly. Eternum evolves into a safer, more inclusive, and regulated environment for players to explore and enjoy.
As years pass, Orion looks back at his journey with pride, knowing that he played a pivotal role in reshaping the virtual landscape. His efforts not only protected current players but also influenced the development of future virtual reality technologies, fostering a culture of accountability and mindfulness in the realm of gaming.
Our journey has shown that change is possible, even in the face of seemingly insurmountable challenges. It is a reminder that we hold the power to shape the worlds we inhabit, both virtual and real. Let us never forget our responsibility to one another.
With the lessons learned from their fight for virtual reform, Orion and Emma continue to advocate for ethical technology, dedicating themselves to ensuring that progress and innovation align with the well-being of individuals and society as a whole.
NOBODY would have thought to combine VR and adult novel together, and you were the genius that did. I'm like "AM I still playing a AVN? This is so avant-garde!" The setup for the male protagnoist (Orion)'s exposure to "Eternum" was a little bit slow, but once he started playing Eternum with Annie, I was amazed. The transition during logging-in is so COOL! Praetorians, Weapons of Atlas, the obscure difference between Eternum and the Reality, virtual servers with different genres, etc.., were so captivating to watch. But in the meantime, I also liked your subtle reminder of "playing fire with VR might cause bad consequences", which is reflected through the main plot ( No spoilers lol).
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