I mentioned this on another post here already, but I'll repeat it here
(heh wished I had read this subject first :p ).
First off, please don't judge me via my WoW UI Forums posts. Its a
pet-peave of mine when developers take the easy way out and try to
'document away' lazy programming, which I thought they were doing. A
fuctiion should always return a valid value, and not a sometimes
value. Maybe its my perspective coming from Java coding, where if
something goes wrong you throw an exception, otherwise you always
return a valid response to a method(function) call. But for that
function to return a nil sometimes in a valid way and sometimes in a
invalid way is bad programming, IMHO. Why bother returning a nil in
certain valid situations when it can return the same value in other
invalid situations? Anyways, enough of that rant. :)
Just so you know, I'm usually VERY good at judging things based on
experiencing something first (even experience from previous
experience), vs. just spouting opinions w/o any basis in
fact. ;-))))))))
Having said this, this is REALLY a show-killed for me. I NEED to have
my MOUSE4 button NOT be taken-over by XUB. I can't express this
enough. From what I was told, if my mouse pointer is over a XUB
button, then instead of my Ventrillo client talk being activated, I
will try to activate a XUB action (always, or only if I have a
floating frame?). This is really not acceptable to me. I would have
to branch XUB for my own purposes, or at the very least have to edit
each new version of XUB and remove the code.
One person's 'focus' frame target is another person's Ventrillo talk
button. :) I don't think its proper for any add-on to take control
exclusively of buttons, especially with mouse buttons. A click of a
mouse button with a pointer over something is always supposed to mean
actions on the item the mouse pointer is over, not an action on a
different item than what the mouse pointer is over. Its very counter-
intuitive, it seems to me.
As I mentioned in another post, don't we specify, via the GROUPS
script section, what target frame a button is associated with anyways
(ex.: prehealing,_PvPTrinket1,player)?
On Dec 3, 2:38 am, Tayedaen <
vogt.mar...@gmail.com> wrote:
> 2) CosmicCleric wrote: will the button assignments (ex.: Button4Click)
> be redefinable? I use Button4Click for when I wish to talk on Vent/
> VoIP for example.
> Hmm. This is not easy, unless I would switch fomr premade to user
> definable button clicking, see 3)