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计论EVE Online服务器设计
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Sean Lu
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Mar 19, 2007, 2:16:14 AM
3/19/07
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to 高性能网络编程邮件列表
在讨论Python Twisted开发Game或IM服务器时, 有朋友提到EVE的服务器设计非常优秀.
在看关于传奇、WOW服务器设计说明的时候,大家也提到EVE的服务器在设计相当优秀。
EVE我没玩过,不了解,大家可以计论一下它的服务器设计!!
Arbow
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Mar 19, 2007, 2:30:20 AM
3/19/07
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据我了解,Stackless Python,本身仅仅是在一个vm进程内实现了大规模的高性能并发和通讯(tasklet &
channel),对于EVE这种群集的实现方案,应该是使用了Twisted之类的来进行通讯,不知道是否实现了vm里面各个tasklet能够通过channel跨vm进行通讯的那种机制?
eve.png
yi huang
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Mar 19, 2007, 10:46:07 PM
3/19/07
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据说 eve 是单一服务器容纳整个游戏世界?
--
http://codeplayer.blogspot.com/
邱宇舟
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Mar 20, 2007, 1:52:30 AM
3/20/07
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是一组服务器集群,只不过所有服务器都是一个世界。每个服务器跑一些星系,每个星系的负载不一样,每个服务器跑多少个星系、哪几个星系是靠经验数据平衡的。
在07-3-20,
yi huang
<
yi.cod...@gmail.com
> 写道:
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