Dragon Frame

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Lu Rounsaville

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Aug 4, 2024, 10:44:48 PM8/4/24
to detasthosmia
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Hi everyone:) I'm trying to set up an Arduino to use with dragon frames arc moco software. I'm new to Arduino for this project and so far pretty blown away by all the possibilities of Arduino's so have been trying to learn it all myself so I can use it again in the future.


However, I'm having issues and after trying everything I can think of have come to a problem. I managed to modify the default arc moco script to get my motor working, however, it's only going in one direction even when the software tells it to move in the other direction (It keeps moving but in the same direction)


I have been trying to work out what the problem might be and thought it might be something to do with the fact I have no jumpers on the board? (On the step/ direction pins, enable/ ground pin or any of the other pins) Or might it be something in the script, like the direction pin not being set up correctly?


BUT!! this is my idea of Dragon Frame Front and Back..... In the Front and Back there are armor pieces are scales just like a dragon in the Abdominal and Pectoral Muscles. the obliques are the fleshy parts like a regular dragon (has scales but also can see its skin near the scales). also in the back under the shoulder blades u can see it also see. close to the obliques are scale pieces of armor for protection also were the ribs are. between the bis and forarms are also fleshy parts for mobility for arm uses holding gun, meele, ect. also above the knee for mobility and under the neck.


I just wanted to make this thread to address a few mistakes and misconceptions some people are having about why people (or me, atleast - others may have a different reason to dislike Chroma's look) do not like how Chroma looks. Some argue that we, the "Chroma-haters", hate him for hypocritical, ignorant, and nonsensical reasons. Such as this one I see brought up quite a bit:


Some think that we say, "Oh, Limbo looks too much like a magician - he sucks. Mesa looks like a cowgirl - she sucks. They're too close to their theme. Oh, Chroma doesn't look like a dragon - he sucks. He isn't close enough to his theme" and then proceed to accuse us of being flip-floppy, and unsatisfied with everything, and tell us to make up our minds.


I would just like to address that this - for me atleast - isn't the case at all why I dislike Chroma's look. Or Limbo's look, or Mesa's look, or Hydroid or Zephyr's look. Yes, in the case of Limbo and Mesa, it's partially because they look tacky and too close to their theme. But, for the others, and for Chroma, it's mostly because they look cluttered and overdesigned. They just don't look sleek like the first few frames. Those are the frames I (and take that as just "me") consider most "Warframe-y", as I feel like they would be most realistically built for war, but that's just me. And I'm not saying that's an objectively bad thing at all; this is all highly subjective and should be taken as such, but it's just the reason why I don't like frames of the likes of Zephyr, Chroma, etc.


Warframes just seem to be getting more and more complex in their designs. The original warframes look like they were in tight suits, or as if the armor was actually part of their body - Excalibur, Nyx, Mag, Rhino are perfect examples of simple but unique design.



Then somehow we started to get really over the top things like oberon, mesa, limbo, hydroid, zephyr, and now chroma


Also, just to provide context to the quote, I didn't intend it as a blanket dismissal of everyone who doesn't like the frame. The thread it came from started with "You promised us a dragon, and gave us this? It looks nothing like one!" or something to the effect.


Warframes just seem to be getting more and more complex in their designs. The original warframes look like they were in tight suits, or as if the armor was actually part of their body - Excalibur, Nyx, Mag, Rhino are perfect examples of simple but unique design.


I'm going to have to wait to see how Chroma looks in-game because the images released so far do not do him justice. They're from angles that make his arms look strangely bent, and this throws off other perceptions about his form.


Aaaand you just want a rhino with a generic "Dragon shaped" helmet and claws on its hands and feet, right? Still don't make rhino a dergon either my friend just a warrior with a 'stereotypical dergon design'.


why rhino ? theres a lot of skinny frames and nobody say they are copying eachother just because something is bulky dont mean its the same, we want something dat at least reminds u of a dragon and not an anteater or wolf or fish


No, I don't actually. I wanted a frame that resembled a dragon. Not an anteater. While I do like the design you referenced I would have been completely fine if it looked nothing like that but still was distinctly dragon themed.


They are breaking the meta with this frame and you all complaining about it is pointless. Stop the hate. they are doing somethings that no game has done they are evolving. the DE aren't just saying here take this and were not gonna do anything after it. they are changing the way the game plays to make it interesting.


"They are doing something that no game has done and evolving." YEAH. RIGHT. HAH! This isn't about the way the frame plays, we have no way of knowing that yet. This is about a bad visual appearance that the community never asked for.


Onion skinning is a technique, accessible in the Dragonframe software, that enables animators to simultaneously see several of their most recent frames in Live View. Onion skinning is essential to accurately have fluid animation as it allows you to see your previous frames so that you can make a continuous movement when making new ones.


Another useful thing to note when using onion skinning is the ability to align your artwork in position within the frame when re-opening your Dragonframe folder. This is helpful to use if the Main Animation Desk or the height adjustment (that holds the camera) has been bumped or altered.


With custom "V" and "V.m" rockers, the frame allows for easier turns and quicker transitions. At the same time, the frame provides extra stability with its extra length and its extra 80mm wheel. This frame is perfect for developing your skating and artistic skills, while at the same time allowing you to hit the streets for some urban freeskating.


Our collection of Dragon eyeglasses for men includes standout and youthful styles that exude a cool California vibe. These authentic designer frames offer a bold mix of color choices and patterns in an array of shapes. Constructed for an active lifestyle, but designed to make a statement, our Dragon eyeglasses for men are perfect for anyone who wants rugged and dependable frames with a West Coast casual aesthetic.


When it senses that its end is near, it presents the best memories with a bright appearance in order to give those who are with it one last happy memory. Therefore, there are many cases where happy events occur before Frame disappears, and the Tamer sometimes experiences strong longing for Frame and aftereffects.


This egg in the frame brings back memories and longing, and the closer you get, the stronger it feels. No matter what method you use to separate it from the frame, it will not fall out. However, if the egg dies, it is separated from the frame. Traces of the egg disappear, but the frame has a unique property of remaining.


It stopped trying to get out of the frame. As it realized that trying to escape from the frame is impossible, it started to pay a lot of attention to its memories. It tries to make more memories by spending time with the same group of dragons or Tamers.


At such times, it provides memories to those who are with it, but after that, Frame can never be seen again. Rather than accumulating memories while it has no energy, it organizes the memories it has accumulated over the years.


However, it seems that Frame itself is aware that there is not much time left from the time it becomes an adult, and once it becomes an adult, Frame remains listless for a while, and during that period, it leaves its place and the memories contained in the frame. It spends time organizing its memories.


For this reason, there are many cases where a particularly happy experience occurs before Frame disappears, and the Tamer who raised Frame sometimes experiences strong longing for Frame and its aftereffects.


Perhaps because the frame left behind when Frame disappears contains the best memories, the Tamer who raised Frame share the best memories they have experience with each other to overcome the after effects and sadness.

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