Recolored cents are just something that you learn to recognize after you see a few, usually its an unnatural sheen rather than the correct cartwheel luster. If you have one your concerned about you can post a photo of each side for comments.
This one was a mellowed brick red when I started on it about 8 years ago. It had been in an old National coin album since the early 60's, when I acquired along with the majority of the set (which thankfully were NOT likewise cleaned). It's approaching 'market acceptable', in my opinion.
Here is a large cent blatantly 'recolored'. I bought it when I was young and foolish (rather than old and foolish, like now....). But it still has eye appeal. There is considerably more gun metal blue on the coin, and pinkish-red around the devices, than the photos show:
I have always known "recolored" to mean the same as what PerryHall posted. the thing about using Dellar's Darkener is twofold: if left on a Copper/Bronze coin long enough it will turn black ---and--- it can be virtually impossible to remove it totally from around lettering and in fine design detail. if you have a coin that you suspect as being "recolored" you can use a loupe and look at the lettering which would show the un-removed Dellar's pooled where the letters meet the field.
There are apparently some masters at doctoring color & will report that a nationally known dealer used to have rows of GRADED recolored and unnatural appearing coins - no names mentioned - and have seen quite a few slabbed examples that look worse than some of the boddybagged specimens that I have seen. Wish I had the pictures now....
My understanding is this term is typically this term is used when an early copper was dipped or preserved in a way which caused an unnatural red color, and then through different forms, was knowingly allowed or assisted to tone in an effort to look as natural as possible.
It is, in effect, the same as AT (artificial toning), but I think due to the fact so many cents were preserved in ways that removed or altered the natural color of copper and it's regular oxidation, and then re-toned over time in envelopes or albums or though other somewhat natural means, the connotation is a little different.
A lot of collectors are suspicious about any 100 year old red cent. It often comes down to storage. I have rolls of 60 year old cents that look as red and bright as they day they were minted. If 60, why not 100?
Lance.
I played around with this for a few days about 20 years ago. I had bought an AU large cent that someone had dipped in lemon juice. It was a pretty nice coin on details, but the color was off, obviously. I originally wanted to try to tone it "red" just to see if I could do it, but I couldn't. I could get various degrees of red-brown but the coin was so stripped it still looked off. I finally just toned it brown and sold it as "re-colored". I don't think I have any photos around, but it looked 1000% better brown than the bright white from the stripping.
When brown copper coins have been dipped, they have an unnatural pink color. Collectors would use a product called Deller's Darkener to retone these coins to give them a more natural brown color. It's basically petroleum jelly with liver of sulfur mixed in.
Please think about recoloring the tier sets and adding new elite weapons (or at least recolored weapons) for S4. For those who collect transmog and already played the expac, there is really nothing exciting on this front in s4.
The Antique Bronze Bullion (dinar) vendors are up on the Dragonflight Patch 10.2.6 Season 4 PTR, selling weapons, trinkets, and cantrip items from all three raids, alongside a fourth vendor selling cosmetic weapon appearances!
If not recolors then at least maybe some options from multiple previous seasons rather than only the one we just played. Like, if we can get s3 elite sets in s4 then maybe offer up s1 or s2 elite sets as well.
Same things kinda happens there, if you played all 3 seasons you just have nothing to look forward to cosmetically. Would really like to see something new that nobody has gotten yet ie recolors of the tier sets/elite sets and either new elite weapons or recolored elite weapons from current season.
Not sure, I just know from being on ptr what we have so far which is basically weapon appearances from all the raids buyable with dinar (cosmetic only) and then the set appearances we voted on with the same set colors from their respective season. Elite set is the same color too and the elite weapons from pvp are the same as season 3.
Also there -was- something for SL s4 at least regarding pvp. If you hit duelist you could unlock other classes elite sets if you upgraded the specific piece to duelist, so paladin could get warrior and dk elite set. S4 brought in all the pieces we didnt have in S3, so there was still a reason to play.
Blizzard stated they wanted their expansions to move faster, and by that they clarified was to remove the content drought at the end of the expansion. That feels like removing the Fated/Awakened-style season altogether and moving along to the next expansion faster.
I recolored the Baron of Hell sprites to have a green body and then tweaked the game's palette in such a way that you can make an acceptable-looking Baron of Hell and Hell Knight replacement using the color translation flags in DeHackEd.
I made this for a boom-compatible wad I am working on but thought to share it because others might find this useful as a base for their own vanilla/boom DeHackEd projects. It might have been done before. Suggestions for improvement are greatly appreciated!
I had to change the color of the (green) projectile because otherwise it would have also changed color with the translation. I made it yellow as I felt this looked best. It is included in the wad. I also changed the color of the blood to red for similar reasons. When using the new palette with vanilla Doom 2 textures, the brown and flesh textures look a bit lighter than usual. Imps are a bit brighter and the pinkie is really pink now :-p. This effect is also noticeable on exploded corpses, but in general I think it is acceptable.
This is a super useful trick for squeezing more out of vanilla dehacked. If you're masochistic enough, you can also rearrange the palette to change what's in those hardcoded recolor ranges, so you can have Barons and Knights that look effectively normal while still freeing up just as many deh states. KDiKDiZD uses that method for its Barons and Hell Knights, Nightmare Demons, and Dark Imp xdeath sprites.
I used the pink and red range of the "32in24-15_tex_v2" palette as a base for modification. Not sure who exactly made that palette though (esselfortium and The Green Herring are credited for compiling the resources).
At first, I tried to make them look closer to their normal appearance by doing something similar as KDiKDiZD but in the end I decided that I wanted to keep the palette compatible with the vanilla textures and sprites so this is sort of a compromise.
Recolored Marios are the various multi-colored Marios in the Mushroom Kingdom, they don't appear as often as they used to, but they appear now and then. The main recolored Mario used to be SMG4 himself, along with some friends like X (Nintendofan997) and FightingMario54321. They were an icon of the SMG4 community due to how popular they were back in the day. They then stopped appearing as much, but make cameos. An example is in this episode where we saw Fishy Boopkins' debut video, where X (Nintendofan997) and FightingMario54321 could be seen.
It was later revealed in SMG4 Movie: 10 Year Anniversary Special that nearly all the Mario recolors including those who used to appear early in the series such as MarioMario54321 were kidnapped and transformed into lifeless beings by a virus named Zero. They were freed of Zero's control by SMG1 and SMG2 using SMG3's Guardian Pod and reside in Bloopersville now.
@Pixey is correct.... So I was working with the original posted image and had some weird results. Allot of color bleeding. Then I realized I needed to change some settings on the toolbar. Try the following...
I'm wondering if the OP is finding a border created when multiple recoloring operations are performed. Below there are three yellow stripes. Created one at a time. See the bright yellow border between them?
@Ego Eram Reputo I follow what you are saying. But I do have one question. You have one source & target color and I am seeing 3 resulting colors. I understand how you got two of the colors, by recoloring, creating the brighter borders. What I cant figure are the green pixels.
Not quite. It's the recoloring of a previously recolored region. Hence it only happens at the border. I suspect he OP has recolored top+left region then released the mouse and recolored the bottom+right. The lighter pixels are the places where a double recoloring has occured, i.e. the intersection of the two operations.
I meant I see green pixels in your recolored stroke. I made an example. What I was trying to figure out is the relation between the tolerance either recoloring the pixels or not coloring them and why they arent the replacement color. Im gonna chalk this up to its just the nature of the tool along with specific settings. Not implying anything is wrong mind you.
Well, I had sort-of figured out that it needed to be a single pass, but when doing a recolor which has a fussy area, such as recoloring hair or clothing, doing a single pass is all but impossible. For instance, even a transparent background acquires coloring. Skin and background around a garment becomes colored. So do the face and ears near hair.
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