Hey there, so I've just only realised that rivals is capped at 30fps and I've been spending a while looking though google at how to overcome that but most of the links refer to a youtube video which has been removed.
I just downloaded NFS Rivals from EA play and i want to unlock 60fps, i remember that there was a solution for that back when it came out, i saw videos read forum threads, the old one and all of them show just putting code in a game launcher icons properties, unfortunately those methods did not work for me, can you guys help me to unlock 60fps mode ?
Start up the game and then it should run in 60FPS. However, this isn't something I'd recommend. If you would be able to keep it at 60fps steady across the whole map, you'd need a SLI or xfire setup of any of the highrange cards. I've got an EVGA GTX780 Classified which is overclocked to 1293Mhz on the core and that still isn't enough.
This is just a command line for making it try and run at 60fps. It's not something that works, if it where, then it would have been implemented in the game already. So unless you got a super powerful rig, I'd suggest you keep your game at original when you've tried it out. Pursuing or fleeing from someone in that area will be troublesome, trust me.
Well, the user found a fix for the 60fps bug that caused NFS Rivals to speed up to the point of being unplayable. Anyone trying to run the game at 60 frames per second would find that the game's runtime would also speed up twice as much, making it next to nigh impossible to play, as showcased in the video below.
The above line hard-locks the game and simulation cycles to 60 frames per second. As he understands it, BetA notes that the sim time being 60fps and the sim rate being 60fps matches both the game speed and the simulation operations to the same frames-per-second wave length. If the MaxSimFps is 30 and the ForceSimRate is 60 the game will run at a full 60 frames per second but at half the speed. Just the same as the opposite was true when running the game time at 60fps with the SimRate at 30fps, where the game was running twice as fast at only half the frames.
The only drawback is that if you're going to run the game at 60fps and expect it to work, you have to have a computer to match the required performance of the game at 60fps. If your PC can't handle it and the game dips down below 60fps, you're not just going to see dropped frames, you're going to run into actual slowdown of the entire simulation process, the same way that the physics and simulation were sped up when running the game at 60fps on the 30fps simulation cycle.
DriveClub struggled to stay at 30fps when we last played it (although it's currently undergoing some extra fine-tuning following its delay, so we remain hopeful that it will run at 60fps when it's released next year), and launch title Need for Speed: Rivals has been locked to 30fps. It's not uncommon for launch titles to be constrained like this however, particularly in the case of Rivals as it's been cross-developed for current-gen platforms as well, so the developers were unable to fully utilise the new next-gen hardware.
For the PC version, the frame rate was meant to be unrestricted as we were originally led to believe, allowing PC players to experience an enhanced sense of speed in 60fps. Since its release however, players are starting to discover that the PC version is in fact locked at 30fps. Attempts to unlock it and and play NFS: Rivals in 60 fps results in something like this:
As you can see, the iPhone 6s and 6s don't much improve median frame rates versus Apple's previous generation. This is because frame rates in iOS games tend to be carefully optimised by developers, such that they stick to either 30fps or 60fps on all current iPhones going back to the 5s and even further. (30fps is a wise choice for certain genres of game, whereas 60fps is often used in games that require maximum fluidity, such as first-person shooters and physics-based titles.) Realistically, this means there simply isn't a huge amount of scope for improvement in new iPhones unless developers start to build their games differently (e.g. always running at 60fps) just for most recent models.
In fact, the 6s devices show a slightly a worse median frame rate than the previous generation. This is largely due to the distorting affect of one game, Lara Croft: GO, which is capped at 30fps on the 6s and 6s Plus, and yet is somehow allowed to run at 60fps on last year's devices. But this is a freak result and overall we don't think the variation in median fps is significant across any of the iPhones -- they all perform extremely well.
Using timing, hidden short cuts and handbrake turns, GTi Club+comes into its own when played online. Three difficulty settingscan be selected, adjusting the severity of the course in theprocess, while a Bomb Tag game sees players attempting to eradicatetheir rivals in an explosive chase mode. The PLAYSTATIONEyeperipheral is also supported, and users can send images to theirrivals mid-race, with the best times uploaded to an ever-changingonline leaderboard.
Also, any modern 120fps sensors that offer this in a resulting 60fps?....:))
(oddly, Casio back then was also famous for offering high fps video's (at reduced resolution); golf-court (& -course) classic....:))
The latest Falcon Northwest Tiki (starts at $2,419; $5,327 as tested) packs an Nvidia Titan X graphics card and an octo-core Intel Core i7 Extreme Edition processor into a 4-inch-wide package. It's better looking and more compact than its rivals, and easily plays the latest PC games at 1080p and 4K resolutions, making it our top pick for small-form-factor (SFF) gaming desktops.
Design and Features
The latest Tiki is almost identical to the 2014 model. The all-metal case is made of steel and aluminum, and has a more appealing design than boxier rivals like the Origin Chronos (X99)($1,224.00 at ORIGIN PC) and the Maingear Drift. Our review unit is customized with aqua-green, automotive-quality paint job, but an identically configured model without the paint can be had for $4,903. The chassis measures about 14 by 4 by 13.75 inches (HWD) with its weighted base attached. The base helps keep the system upright, and since the Tiki is only 4 inches wide, it will fit virtually anywhere a gaming console like the Sony PS4($499.00 at Amazon) or the Microsoft Xbox One($200.00 at eBay) can.
Performance
The Tiki is equipped with an octo-core Intel Core i7-5960X processor, overclocked to 4.6GHz from its 3GHz base clock speed, and an Nvidia GeForce GTX Titan X graphics card. Thanks to these components, the system was an excellent performer on the 3D and multimedia benchmark tests. It returned butter-smooth frame rates on the Heaven (105 frames per second) and Valley (112fps) game tests, both at Ultra-quality settings and 1,920-by-1,080 resolution. When we pumped the resolution up to 2,560 by 1,600 (the resolution of our 30-inch LCD), the system still ran at a smooth rate in the 50fps-to-60fps range.