Play Store Setup.exe

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Karina Edling

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Aug 3, 2024, 5:27:23 PM8/3/24
to desiforfia

The OBB file was added to the Google Play Console version accordingly as an expansion file. I can see the difference when downloading the app from google play (it goes from 50mb without it, to 300mb with it).

My. APK file was 45MB and the.OBB 125MB
After discovering that Google Play has an application size of 100MB, I thought that maybe the error was coming because my .apk + .obb file was exceeding 100Mb

This is how I solved this issue


I had to go into my game and optimize every single texture I could, and deleting unnecessary animations, audio, and other assets.
I have used Texture size : 256px X 256px and for phone I think it looks great.

I also had to check the settings
Package game data inside the .apk? (true)
I was able to export a 99.6MB .apk file and then I uploaded it to Google Play.This had fixed the OBB Key Not Found for me. I was able to download the game from the store and play it perfectly.

I have tried exporting the game without the game data inside the .apk and even both files not exceeding 100MB I could not make it work on Google Play.
Therefore I would recommend having the settings,

UE4 code uses Environment.getExternalStorageDirectory() API to check OBB presence and it correctly looks for OBB file on actual sd card, but Install_XXX-armv7.bat always installs OBB file into internal memory (at least in my case).

I suppose that in real life, player will install the game through Google Play and Google Play will install OBB into the correct location (I have yet to check this). But overal the current UE4 approach seems a bit unreliable - if player changes install preference settings between internal storage/sd card any installed UE4 game might stop working and/or will start re-downloading OBB into new location.

I was having trouble as well and found that I had some vestigial data from a development build that was causing issues. Deleting the cache and storage of any existing version before uninstalling and reinstalling from the play store worked for me in this case.

The Dynamics 365 Commerce Store Commerce app is the next generation offering for physical stores. It unifies Modern point of sale (MPOS) and Cloud point of sale (CPOS) (now known as Store Commerce for web) into a single application, providing deployment choices to retailers, helping improve performance, and offering superior application lifecycle management (ALM) while retaining all the functionality of MPOS and Store Commerce for web, including extensibility.

The Store Commerce app provides rich commerce functionality for first-line workers such as cashiers, sales associates, inventory associates, stock clerks, and store managers, and allows these workers to perform Commerce operations such as:

The Store Commerce app is a Windows Presentation Foundation (WPF) shell application for Windows that uses the Microsoft Edge WebView2 control to render Store Commerce for web. Although Store Commerce for web can only run in a web browser, Store Commerce can run as a native Windows application like MPOS does, providing the benefits of both the Store Commerce app and Store Commerce for web.

Store Commerce supports local hardware station and offline usage, and can be directly integrated with a payment terminal, printer, and cash drawer. It can use hardware devices without requiring you to set up a shared hardware station.

To render the user interface (UI), Store Commerce uses the Chromium engine instead of the Universal Windows Platform (UWP) app rendering framework. The Chromium engine has better rendering performance than the native JavaScript UWP app in Windows. The main difference between MPOS and Store Commerce is that Store Commerce uses the Chromium engine to render the app.

The Store Commerce app runs on Windows devices and can be downloaded from the Shared asset library in Microsoft Dynamics Lifecycle Services. On the Shared asset library page, select Retail Self-service package as the asset type, and then find the file that ends with "Store Commerce." Be sure to select the version for the Commerce release that you're using (for example, 10.0.25 or 10.0.26).

For the in-app deployment option, the application content is locally deployed. Store Commerce then renders the application content from its local deployment. It doesn't retrieve the Cloud POS UI hosted in the Commerce Scale Unit (CSU).

To update the application content, run the latest version of the Store Commerce installer. The application content isn't updated if you update the CSU, so you can manage the updates at individual registers.

In-app deployment supports offline mode. During installation, pass the --installoffline parameter to deploy the offline database. In offline mode, the application isn't able to connect to CSU or Commerce headquarters, and uses the locally deployed CRT.

Store Commerce is a shell that connects to Headless Commerce and Commerce headquarters by using CSU in online mode. In hybrid mode, Store Commerce renders the Cloud POS UI that is hosted in the CSU. When the Store Commerce app is opened, it prompts for the Cloud POS URL.

To update Store Commerce, update the CSU to update Store Commerce automatically. Because updates are centrally managed in CSU, they don't have to be managed at individual registers. The Store Commerce application shell must still be updated separately by using the installer. For more information about how to update the CSU, see Apply updates and extensions to Commerce Scale Unit (cloud).

The Store Commerce app doesn't support Universal Windows Platform (UWP) peripherals that are Point of Service devices. If you're currently using a Universal Serial Bus (USB) scanner or magnetic stripe reader in plug-and-play mode, you must install OLE for Retail POS (OPOS) drivers and configure these devices in your hardware profile so they work with the Store Commerce app. For more information about Store Commerce peripheral support, see Commerce peripherals.

The Store Commerce apps for Windows and mobile platforms are the next generation of POS applications for Dynamics 365 Commerce. Microsoft deprecated MPOS and the Retail hybrid apps in October 2023, and recommends that you use Store Commerce or Store Commerce for web for all new deployments. Existing customers should plan to migrate MPOS to Store Commerce.

For Store Commerce, an application type named Store Commerce was added on the Devices page (Retail and Commerce > Channel setup > POS setup > Devices). Select this application type when you create a device for Store Commerce.

You must create a register and a device for Store Commerce. Then, before you activate the app, run the register job from the distribution schedule in Commerce headquarters. During device creation, set the Application type field to Store Commerce.

Store Commerce can be downloaded from the Lifecycle Services Shared asset library. On the Shared asset library page, select Retail Self-service package as the asset type, and then find the file that ends with Store Commerce. After the file is downloaded, follow these steps to install the app.

You can also use the help command in PowerShell to find information about all the parameters. In PowerShell, find the Store Commerce installer, and then enter Store_Commerce Installer_exe_name help install.

Store Commerce can be customized by using the Commerce SDK. You can modify and create the POS user experience, enhance or modify out-of-box functionality, add validations, and add custom features. For more information, see Point of Sale (POS) extension overview, or review the samples on GitHub.

You can extend Store Commerce to integrate it with hardware devices. You can use the sample extension code in GitHub to generate Store Commerce hardware station extension packages. For more information, see Integrate the POS with a new hardware device.

Furthermore, PC App Store can be installed onto systems without user knowledge by a bundled installation setup, which may also contain unwanted or harmful software (e.g., adware, browser hijackers, PUAs, etc.).

Regular (especially freeware) program installers are often bundled with unwanted/malicious apps, extensions, tools, and other content. Bundling is commonly used to distribute adware, browser hijackers, and Potentially Unwanted Applications (PUAs).

Adware operates by displaying ads on various interfaces. The advertisements endorse scams and harmful/malicious software; some can even perform stealthy downloads/installations upon being clicked. Browser hijackers modify browser settings in order to cause redirects to fake search engines.

PUAs (advertising-supported and browser-hijacking software included) usually have data-tracking abilities. Information of interest may include: geolocations, language settings, operating system and browser types (e.g., sites visited, pages viewed, search queries, cookies, web beacons, browsing history, usernames/passwords, etc.), personally identifiable details, credit card numbers, and so forth. This sensitive information can be monetized via sale to third-parties or otherwise abused for profit.

It is pertinent to mention that it is not uncommon for cyber criminals to abuse legitimate platforms (e.g., Microsoft Store, Chrome Web Store, Google Play Store, etc.) to distribute unwanted and malicious content. The review teams can be swift in eliminating harmful apps/extensions, which makes this distribution technique lack longevity. However, that does not stop the abuse since the created impression of legitimacy may lure a large number of potential victims.

Many adware-type applications claim to provide various useful features and yet none deliver any real value. For instance, Download Checker, Duplicatefinder, OneBlock, and CyberBlock are some examples of adware that redirect to rogue websites, display intrusive advertisements, and gather various Internet browsing-related information.

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