6. Kraken and Tentacles?

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soygreen

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Sep 9, 2010, 10:42:11 AM9/9/10
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Kraken and Tentacles?

1/ can the tentacles move on to the boat
2/do the tentacles roll the krakens attack dice or just constrict or
grapple
3/ do the tentacles get the same powers as the body part of the kraken
e.g regen 5,ironskin we know they have there own move,armour and
health the OL didn't give the tentacles anything other than there
move,health,armour and options to grapple/constrict
4/ the tentacles having to stay within 3 spaces of the body how does
that work as the body and tentacles both have a move of 4?seems to
hamper the kraken a lot

Corbon Loughnan

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Sep 13, 2010, 3:55:45 AM9/13/10
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*&^^%$^$@!

I wrote a long and exhausting post on this which has disappeared!

Corbon

Corbon Loughnan

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Sep 27, 2010, 2:42:28 AM9/27/10
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Background:

The rules for the Kraken, and attendant tentacles are unclear to many
people and have significant issues that need addressing.
First, the nature of the Tentacles themselves is sometimes confusing.
Are tentacles part of the Kraken? Do they get the special abilities of
the Kraken? Does each Tentacle have tentacle5 ability? Does it have
Swim? While the answers to these two questions might be fairly obvious
to most people, they are inherently inconsistent (I assume the answers
are no, and yes respectively!) And these answers being obvious do not
helps us with Ironskin and Regen5, which are *not* entirely obvious.
Questions have also been asked about whether the tentacles also might
have the Pierce10/Poison/Bleed attack (!).
A clear definition of the Kraken’s Tentacles is probably the easiest
way to clarify these Questions.

Second, The Kraken and Tentacles move separately, and often at
considerably different speeds (the Kraken, being a Lt, may Run), yet
they are ‘naturally joined’ (one assumes!) and come with a rule
stating the tentacles may not move further away from the Kraken than 3
spaces. However what happens if the Kraken moves further from the
tentacles than 3 spaces? Is it prohibited? Are the tentacles
restricted in their movement afterward? If so, how?
These issues can be cleared up either with a comprehensive set of
options but they could also be resolved with a ‘new’ set of rules for
the Kraken – it isn’t as if the existing set of rules tell us very
much!

Questions:
Q1. What Abilities do the Kraken’s Tentacles have?

Q2 and Q3. The Kraken and it’s tentacles move at different speeds and
at different times. Yet the tentacles are restricted in their
movement. How do these interact?

Answers:
A1-1. The Krakens Tentacles have the abilities Swim, Ironskin and
Regen 5. In addition they have all the usual functions of Tentacles.
They do not have the bite ability (Pierce10, Poison, Bleed)
A1-2. As 1-1 but delete some or all abilities.
A1-3. As 1-1 but delete none, some or all abilities and add Pierce 10,
Poison and Bleed.

A2-1. The Tentacles may not move away from the Kraken. The Kraken may
move away from the Tentacles. This may mean that the tentacles get
left a long way behind the Kraken when it moves and take several turns
of movement before they can catch up.
A2-2. The Tentacles may not move away from the Kraken. The Kraken may
not move away from the Tentacles.
A3-1. Tentacles which are not within 3 spaces of the kraken may only
move to any space that is not further away from the kraken
A3-2. Tentacles which are not within 3 spaces of the kraken may only
move to any space that is closer to the kraken
POSSIBLE NEW RULES
A4. This is a new additional rule for the Kraken. All previous rules
are still followed. At the end of each Kraken Movement the Kraken may
choose to remove any or all tentacles from their current positions and
reposition them in water spaces so that at least one of their spaces
is adjacent to the Kraken. Tentacles repositioned in this way do not
affect figures they had previously ‘grappled’. After this
repositioning the tentacles may be activated as normal. This
represents the Kraken withdrawing it’s tentacles temporarily.
A5. This is a new additional rule for the Kraken. All previous rules
are still followed. The Kraken may sacrifice it’s entire activation,
and the activation of each of it’s tentacles, to do the following
move. The Kraken may move to any water (deep) space within 8 spaces
(without entering any intervening space) and reposition each of it’s
remaining tentacles so that at least one of their spaces is adjacent
to it. The tentacles will not then activate as their activation is
also sacrificed to do this move. This represents the Kraken diving
temporarily diving deeper underwater.
A6. Some variant of either of the above. For example, maybe the
tentacles choose this individually *as* their own activation instead
of collectively, after the Kraken's activation in A5.

Comments:
I don’t really approve of ‘suggesting’ new rules entirely, but the
Kraken rules are just such as mess that something needs be done! I am
happy to drop the ‘new rules’ suggestions if most other people fell
the same way.


On Sep 9, 10:42 pm, soygreen <esch...@gmail.com> wrote:

Corbon Loughnan

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Oct 19, 2010, 4:59:53 AM10/19/10
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just some tidying...

Background:

The rules for the Kraken, and attendant tentacles are unclear to many
people and have significant issues that need addressing.
First, the nature of the Tentacles themselves is sometimes confusing.
Are tentacles part of the Kraken?
Do they get the special abilities of the Kraken?
Does each Tentacle have tentacle5 ability? Does it have Swim?
While the answers to these questions might be fairly obvious to most
people, they are likely to be inherently inconsistent (I assume the
answers to the last 2 are no, and yes respectively!)
A1-3. As 1-1 but delete none, some or all abilities and remove the
last sentence.

A2-1. The Tentacles may not move (more than 3 spaces) away from the
Kraken. The Kraken may move (more than 3 spaces) away from the
Tentacles. This may mean that the tentacles get left a long way behind
the Kraken when it moves and take several turns of movement before
they can catch up.
A2-2. The Tentacles may not move (more than 3 spaces) away from the
Kraken. The Kraken may not move (more than 3 spaces) away from the
happy to drop the ‘new rules’ suggestions if most other people feel
the same way.

jorge medina

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Oct 19, 2010, 2:57:04 PM10/19/10
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We shouldn't forget to mention that the 3-space limitation on the tentacles means that there's always a safe place to hide from the Kraken on the Revenge.  This lets ranged/magic heroes avoid damage entirely.

Corbon Loughnan

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Oct 19, 2010, 7:31:16 PM10/19/10
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hmm, perhaps a question about the Kraken being able to move through (under) the Revenge as long as it ends it's move in the water (and cannot attack while in a ship space)?
The tentacles can reach to the middle of the ship, so it is only the 'far side' that is a minor problem, and if the Kraken can duck under the Revenge to the other side, then that problem is solved...

jorge medina

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Oct 19, 2010, 7:32:13 PM10/19/10
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what's its move stat again? it would need to move 7....

Corbon Loughnan

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Oct 19, 2010, 7:33:24 PM10/19/10
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Run, extra spaces with threat...

It's move varies from 3-5 IIRC, depending on campaign level, but is not really important.

Corbon Loughnan

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Oct 19, 2010, 7:33:56 PM10/19/10
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oops, no, that is teh tentacles. Kraken's move is 4

Corbon Loughnan

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Oct 19, 2010, 7:42:23 PM10/19/10
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McManus also inadvertently brought up a new question.

Are tentacles figures?

On 20 October 2010 07:33, Corbon Loughnan <corb...@gmail.com> wrote:
oops, no, that is teh tentacles. Kraken's move is 4
On 20 October 2010 07:33, Corbon Loughnan <corb...@gmail.com> wrote:
Run, extra spaces with threat...

It's move varies from 3-5 IIRC, depending on campaign level, but is not really important.

new question

Corbon Loughnan

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Oct 24, 2010, 11:23:04 PM10/24/10
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