12. Animate Weapons and DotMG outdoors?

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soygreen

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Sep 9, 2010, 10:44:12 AM9/9/10
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Animate Weapons and DotMG outdoors?

Corbon Loughnan

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Sep 15, 2010, 4:12:53 AM9/15/10
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Background:
Several cards, in particular Animate Weapons and Dance of the Monkey
God, state that they affect ‘heroes in the dungeon’. During outdoor
encounters, of course, there are no heroes *in the Dungeon* so these
cards have no affect.
Of course, when these cards were written there were *only* ‘in
dungeon’ operations for the heroes (barring an individual hero being
temporarily in town). Many people argue that because of this, 'in the
dungeon' should be treated as meaning 'in play' (or something similar)
so that these cards would work during encounters.
An argument can be made that these cards are too powerful for use in
Lt encounters anyway. Although they are expensive in terms of
Treachery, with a 2 Event and 3 Trap Treachery, which is entirely
reasonable by mid-late campaign, an OL can guarantee casting DotMG on
his first turn. Upgraded (Silver/Gold/Diamond) monsters make very,
very short work of monkeys!
Wind Pact is a counter, but becomes a *required* skill, something
which is probably best avoided.
These cards are also prime examples given when people ask for
recommendations of cards that should be banned or modified in order to
improve the game.

Question:
Can Dance of the Monkey God, and similar cards which affect figures
“in the dungeon” affect figures during outdoor encounters?

Answers:
A1. Yes. Treat ‘in the dungeon’ as meaning ‘in play currently’ for
outdoor encounters.
A2. No. These cards cannot be played during outdoor encounters.
A3. No. The OL can play these cards during outdoor encounters but they
have no effect, beyond wasting a lot of precious resources!


On Sep 9, 10:44 pm, soygreen <esch...@gmail.com> wrote:
> Animate Weapons and DotMG outdoors?

Corbon Loughnan

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Oct 31, 2010, 9:53:53 PM10/31/10
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