soygreen
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to Descent FAQ Group
[potential send to ffg]
Problems remain with the movement of non-square monsters.
DJitD pg15
Hellhounds and Dragons are oddly shaped occupying two and six spaces,
respectively. They must move in one of the following two ways:
1. The figure moves one half of its body into a non-diagonal adjacent
space while the other half of its body moves into the space(s) that
the first half just vacated
2. The figure moves to a diagonally adjacent space by moving both
halves of its body in the same diagonal direction (also called
“sidestepping”). Both types of movement are illustrated in the diagram
on page 17.
The recent FAQ instructed us to follow the diagrams on pg 17.
Unfortunately, the three diagrams on pg17 show us three possible ways
of moving. However it is not clear that these are the only possible
ways of moving (indeed, it is fairly obvious that they are not as both
dragon and hellhound can surely(?) simply move straight forward) and
so it needs to be clarified what other ways are possible and what are
not.
Rotations are fairly clear, but translations are not. Neither diagram
on pg 17 shows an orthogonal translation (along either the short or
long axis). If we go by the rules on pg15 then 2x1 monsters may
translate along their long axis, but not their short axis. However 3x2
monsters may translate along their short axis but not their long axis
(which means they may never move along a corridor!)
If we go by the diagrams on pg 17 then no translations are possible
except diagonal!
What is needed is clear indication of which translations are possible
- and which are not. Below is the question an a selection of possible
answers for you to choose from.
Q. Which moves are possible for an oddly shaped monster, and which
moves are not possible?
A1. Non-square figures may move one space in any direction, exactly
like a square figure. They may also rotate 90 degrees while continuing
to occupy as many of the same spaces as possible (1 space for a 1x2
figure, 4 spaces for a 2x3 figure).
A2. Non-square figures may move one space in any diagonal direction,
or along its long axis ("forward" or "backward", but not "sideways").
They may also rotate 90 degrees while continuing to occupy as many of
the same spaces as possible (1 space for a 1x2 figure, 4 spaces for a
2x3 figure).
A3. Non-square figures may move one space in any diagonal direction,
or along its long axis ("forward" or "backward"). 2x3 figures, but not
1x2 figures, may also move along their short axis ("sideways"). Both
1x2 and 2x3 figures may also rotate 90 degrees while continuing to
occupy as many of the same spaces as possible (1 space for a 1x2
figure, 4 spaces for a 2x3 figure).
A4. Non-square figures may move one space in any diagonal direction.
1x2 figures, but not 2x3 figures, may also move along their long axis
("forward" or "backward"); 2x3 figures, but not 1x2 figures, may also
move along their short axis ("sideways"). Both 1x2 and 2x3 figures may
also rotate 90 degrees while continuing to occupy as many of the same
spaces as possible (1 space for a 1x2 figure, 4 spaces for a 2x3
figure).
A5. Something else (please specify)
Notes: A4 strictly follows the RAW and diagrams - but dragons and ice
wyrms cannot move along corridors. A1 to A3 are other possibilities.
A5 is left for you to fill out if there is something completely
different we missed. [/[potential send to ffg]