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Cori Lenon

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Aug 4, 2024, 11:49:39 PM8/4/24
to dertlawingne
Iam being driven around the bend. I am trying to access a text module on a page but something seems horribly wrong. Beaver would not allow me to access the module. The edit screen flickers constantly when I try to Access the colom. I tried by creating it a second time now i can not edit either of them. It would not delete or edit. I tried it on various browsers and a pc and a tablet without any luck.

This leads me to believe that it may be related to either a plugin you have installed or custom code you may have added. Therefore, would it be possible for you to disable all active plugins except for BB and see the flashing continues.


I have deactivated all my plugins and edit out my css (only custom code) and it is still doing it. after deactivating the plugins it allowed me to delete one of the modules then it started to flicker again so I could not delete the second one.


The setup I am using here (plugins and themes) is being used on most of my sites that i have used beaver for and I have only encountered this problem once before. I just deleted beaver and reinstalled it and it work fine but that solution did not work this time. It is not doing it on any other pages either.


I have logged into your site again and then copied and pasted that templates content into my test sites. Doing this was my attempt to try and see if this may be caused by invalid HTML added to one of the modules.


If you change any module requirements or prerequisites that students have already fulfilled, Canvas will ask if you want to let students progress through the course or re-lock the modules and require students to complete the requirements again.


In the design manager tool, you can create custom coded modules to add advanced features to your blog, pages, or emails. Custom modules offer a wide range of functionalities so that content can be fully customized within the page, email, or blog editor.


By default, the content editor will reference a module using the name it was given in the design manager. If you want your module to use a different name in the content editor, you can do so by entering a label.


In the Content Options section, you can add default content that appears when the module is used in templates and content editors. The options for default content will differ depending on the field type.


In the example below, display conditions are being set for an image field. The condition is that the value in a text field named image_title must be equal to Headshot in order for the image field to appear in the module.


In the example below, the image field is being set up as an image slider. The object count limits are set so a minimum of 3 image fields will appear in the module, up to a maximum of 5 image fields. A user will see 4 image fields appear in the module by default, and can choose to add one more image field or remove one existing image field.


After creating fields, you can group up to 4 of them together to keep your fields organized by relevance. Field groups can be used to build out custom field logic. Learn more about module field groups.


You can preview how your module will appear and function in the content editor by clicking the Preview button at the upper right of the module editor. The preview of your module will open in a new tab. This preview syncs with the editor and will automatically refresh as you work.


View-only Seats users do not have access to email, chat, or phone support. If you have multiple HubSpot products, your support options are based on your highest subscription. Learn more about getting help with HubSpot.


But indeed, I would highly recommend making a backup, then one you edit.

Once edited, you can just upload it to the forge again with the changes. You could follow How to upload a modified version of a module/system for the process, as it aligns with worlds too.


I just completed a project using hotlinked modules for an apartment building in Archicad. I have had a good experience in setting up and managing the modules. But I also have experience working with Sketchup. Both AC and SU use Groups to help select multiple objects.


Sketchup can turn its groups into components. These components are somewhat like Archicad modules or Autocad blocks. However, in Sketchup components can have nested components and groups that can easily be edited in any instance and any nesting level. If any part of the nested component is modified all instances in the model file are also updated. Components are not like modules as they are not external files. Another nice thing about Components is that they can be animated by scripting and interactivity. In Sketchup I can double click any instance of a component and edit it or keep double clicking deeper into the component to edit. It is really easy to use and manage.


I wish that Archicad had Components to function as they do in Sketchup. The Modules have their place, as do library parts. But Components would fill a gap of easier functionality that is missing. (And while you are at it, update the Morph tool to function like Sketchup modeling. Morphs are too clumsy and difficult to use)


My wish is that Groups in AC would be improved and that named components as in Sketchup would also be incorporated. Such components could do much of what modules try to do only better, while allowing to edit the component in the model.


Hi everyone,



I know this has been posted before, but honestly working on modules in place is of utmost importance.

Even if it's implemented not exactly 'in place', but it is in the same file (different window?) it is still going to be many times easier to coordinate than the sepparate file system that we have now.




Even if it's implemented not exactly 'in place', but it is in the same file (different window?) it is still going to be many times easier to coordinate than the separate file system that we have now.


Most of us agree with this long-standing wish. But, I just want to make sure you realize that modules do NOT have to come from a separate file. Self-linking has always been possible and the easiest way to handle some situations. Further, self-linked modules never have issues with Attribute coordination, the biggest problem with external hotlinks.


Some self-linking hotlinks can be handled without any special view settings. For example, a structure where certain floors/stories are clones of another story can simply hotlink the desired story onto the target story.


Other module content that is placed randomly throughout the project but which should be identical in all places - can be placed on its own story. Many of us create these as negative stories - below the foundation, and then change the view settings for all sections / elevations / 3D to ignore these hidden stories. Then you can edit the module on that special sub-story and the hotlinks to it will update throughout the project. In choosing to use this approach, it makes sense that the module is reasonably unique to the current project. Modules that you would re-use across lots of projects probably are best placed in their own files.


Finally, do not forget Publisher, which can publish MOD files from a project. Thus, you can have modules in sub-stories that are linked into the current project directly... but for which a Publisher set will also generate MOD files to be used in other projects...for as many modules as you create in the file.


Placed-module update is not automatic with self-linked hotlinks, so you still need to go to Hotlink Module Manager after changing your sub-story content and click Update to update all placed instances... or right-click a placed module and click Hotlink Module > Update Module and all related Hotlinks as seen in this screenshot:


PS One more caveat besides manual update (or auto-update on re-opening the file): the self-hotlink does not come from the live/open file, but from the last version saved on disk (or published by TW). So, if you make changes to a self-linked module on negative story... you must save the PLN before doing the Update Module.


I don't know why this isn't Priority 1 on the Wishlist. GS just don't seem to understand how fundamental this is to modelling and how disrupting the Hotlink - Find source, edit, save, update process is to the design workflow.


It is hard to understand and their apparent content with the current approach is quite frustrating as it is likely whats blocking any development towards a proper grouping functionality and all potential it would realise. In what scenario is a modern BIM/CAD application feasible without it?


Quick screen shot of the 'workplace'. On the top left of the navigator, you can see our saved view (MOD Module Werkplaats). After opening that, you scroll / zoom to the module you want to change, in this case 'PLG_A' (shorthand for floorplan A). We select the elements and then 'unpin' them on the top right, so they are no longer linked to the custom renovation filter.


Next, make your changes, you can use trace and reference to see the module in relation to the model. When you're done making changes, selec the elements again and then save (and overwrite) the module file. After that, 'pin' the elements back to the filter, update modules and you are done.


Sketchup Components are sooo nice to work with. but unless there is a big overhaul of how groups in AC work, which there probably should be, I doubt we will ever see this functionality... The existing wish of inplace editting of modules woulld go a long way and covers some aspects that Components would.


Hi Guys! I hope I can get great feedback regarding an issue with my default email subscription module. I need to edit the style (make it red) of a specific line of text that appears on this module "email.subscriptions.module". The text line is the one that reads "If you unsubscribe from this list, your account manager will not be able to contact you any longer".



I notice that there is a tag there but has no specific class on it, I would love to find that out so I can: add a specific class to it and edit the color property from my CSS style sheet. Notice that I want that particular line of text, not the others.





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