Apocalypse Rising 2 Zombie

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Vernie Montagna

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Aug 4, 2024, 3:25:07 PM8/4/24
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ApocalypseRising#286 on top places by visitsCreatorGusmanakMonth createdApril 2008VisitsAround 234,840,000GenreAdventure Apocalypse Rising's XPage last updated on July 3, 2024Apocalypse Rising is an adventure survival game built by Gusmanak and originally scripted by ZolarKeth. It was released on July 1, 2012. Based on the multiplayer open-world survival horror game modification for the 2009 military simulation ARMA 2 called DayZ, the game takes place on a large open map during a zombie apocalypse. Exploiters frequently target this game with kill scripts.

The map is one of the largest maps of any game on Roblox, having over forty thousand bricks on a standard server. The game has over 406,000 favorites and is the most-visited zombie-themed game of all time on Roblox, as well as the most-visited game under the Adventure category. Despite being released as version 1 on July 1, 2012, it was the 14th most visited game during 2012, accumulating a total of 4,844,229 visits from its release until the end of the calendar year. As a result of the game's popularity, Gusmanak has won The Coolest Gift hat on December 7, 2012, which later unboxed into a Dual Illumina gear two weeks later on December 21, 2012.


A while after the release of V.5 the Dualpoint Interactive decided the game was complete and from then on offered only legacy support including bug fixes in order to create a new game utilising the Unity Engine, after Apocalypse Rising was voted Game of the Year 2013 the two developers decided that not to release an update in thanks would be a wrong decision and have committed to releasing numerous new features at some point in the future, the information was released at between 20:00 and 21:00 GMT on the September 21, 2013 with the following statement in Apocalypse Rising' game description. The update as a result of GOTY status is expected to be the last.


ZolarKeth and I have decided that in lieu of you guys voting us in as developers of the year, we plan to update Apocalypse Rising with several new features that we feel players have been wanting for a long time. After we fix our current bugs, be sure to keep an eye out for this secret update in the next few weeks. Thank you all!


In Apocalypse Rising, players need to survive in the large wasteland by consuming foods and drinks that are scattered in the area in order to prevent starvation and/or dehydration that can occur over time. Players may also attempt to fend off zombies that are present in scattered areas of settlement, such as small residences, towns, and even military areas, using weapons such as pistols, assault rifles, and melee weapons. However, it is possible for the player to be wounded by zombie(s) and/or other player(s), assuming that they are not a member of the same group the player is in. The health cannot be regained by itself, so it requires the player to rely on consumption of any edible food or a blood bag in order to regain lost health, though the increase in gained health is not immediate, but rather takes some time on its own to complete the allotted amount of healing, unless damage is received, which will cancel out the healing time. Besides zombies, players are also another possible enemy, if they own any weapon that can be used. Players can pose a risk that is similar to if not more than zombies, since it is possible for players to use ranged firearms that can damage zombies and players from a distance, which makes them more dangerous than zombies, who can only attack players by trying to run close to them and damage the player that the zombie is near to at melee range. However, as of April 4, 2013, a team GUI (Generated User Interface) had already been implemented into the game to give the ability of non-killable teammates and the ability to invite players into the team.


Although, the game is primarily owned and designed by Gusmanak, a team of players contributes to the overall design and function of the game. The most notable of these players are ZolarKeth, the scripter of the game; SkateBored, who creates the gun and attachment models; PKThunder, the creator of the comic advertisements for the game; and Pobeda, who designs the outfits used in the game. The Apocalypse Rising Advisory Board also critiques design choices and tests game updates before they go public.


When starting up a new game (if it is the first time that the player plays the game, has died sometime, or has the data reset in an update), the player can choose what his/her character would look like (such as the skin color of the player, hairstyle in a few different colors, outfit, the appearance of the player's body armor, and the color of the player's body armor) and finally the perk. 4 perks are available at the time, which are in the order that they appear from left to right, Cardio, Survivalist, Vitality, and Ninja. Cardio allows the player's hunger and thirst bars decrease slightly slower than a normal player would when sprinting. Survivalist allows the hunger and thirst bars to deplete five minutes slower. Vitality slowly regenerates health over a long period of time, and Ninja can allow the player to make no walking and jumping noise and can require the zombie to be closer to the player in order to attack. After the player creates his/her own character, the player starts off near the shore on the beach and wearing a backpack with a Makarov pistol that has 4 magazines that has the complete 8 bullets in each magazine, along with a can of beans and a can of Pepsi in the inventory.


In many of the settlements that can be found in the area, foods (many of which are present in the form of canned foods, or in some occasions, Cheez-Its brand snacks and Meals, Ready to Eat (MRE) and many others), drinks (many of which are present in the form of common brand sodas, such as Coca-Cola, Mountain Dew Orange Crush and, rarest of all, Dr Pepper, although bottles of water are present in the environment), and possibly weapons (many of which are in the form of melee weapons, such as fire axes, primary firearms, such as the double-barreled shotgun, and secondary handguns, such as the Smith & Wesson Model 625 Revolver. Although, stronger weapons are only available in certain tougher territories throughout the area) and their corresponding ammunitions can be found and scavenged by using the interact tool. Other possible loots also includes painkillers, which can reduce incoming damage from many sources of damage for 45 seconds, and blood bags, which can completely fill up the health bar. Although, blood bags may only be exclusively found in small hospitals and clinics, which are indicated by a red cross. In addition, players can also scavenge various supplemental gears such as wristwatches, which shows the current time of the place in hours and minutes, maps, which provides the physical geographies of the area, compasses, which shows the direction the player is facing, GPS's, which shows the player's character's location on the map, and matchboxes, which can light up firewood for cooking meat.


The carrying capacity of the player is rather limited, so this can encourage players to attempt to search for packs that can allow the player to carry more items. The packs are in order of the added carrying capacity from least to greatest, Fanny Packs, which increases the inventory capacity by two inventory slots, hiking packs, which adds 4 additional inventory slots, survival packs, which increases the capacity by 6, and military packs, which adds a whopping 8 inventory slots to the inventory. Although, military packs are very exclusive and are only available in certain areas that are rather risky in terms of the possible amount of zombies.


Since version 3.3, the player also has the ability to sprint at the cost of his/her hunger and thirst going down much quicker than usual, so the player should know when to limit the use of the sprint feature, as the action can risk both the hunger and thirst bars to the point that the player would starve and/or dehydrate should the player recklessly sprint at the wrong times, such as when the hunger and/or thirst bar is low. Between Versions 3.3 and 4, sprinting was done by double tapping the w button, which was at first broken due to how some of the keyboards had problems with the action, but was later fixed in a minor update. As of now, sprinting can be done by pressing either the left shift button or double tapping the w button, which can be changed to fit the player's preference.


Players can move building materials (which can take up multiple space in the player's inventory) by using the grab (entrencher) tool, which can be looted in certain areas, and move any available building blocks. The building materials can help the player traverse to areas that are normally difficult to move to without the materials.


Since version 3.5.0, a Group feature is added, in which players can form a small alliance in the game. Every group will have a leader that can invite and/or kick group members and can transfer the role of leader towards other group members. Also, members of the group can see other members' names floating on top of their head to indicate a group member and cannot be hurt via friendly fire, which means that any damage that is dealt upon another group member by a group member will be nullified


Various journals and loose papers can be found scattered throughout the area, which the player can read to gain knowledge regarding the background of the zombie outbreak. The following slideshow shown above displays some of the papers and journals in the area.


Version 2.0.0 was a significant update for Apocalypse Rising, brought in a relatively short time period after the game's initial release. The update added data persistence to the game and overhauled the way that player's items were saved in order to allow for changes to be made without affecting game data.


Version 3.0.0 completely changed game-play as it added in a brand new map to the game. Although the original map of the "Kin" region had been used before, this update added an entirely new map that was over 150% larger than the original. The new map, dubbed the "Amend" region after its largest city, introduced persistence of a player's character appearance as well as their location to the game.

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