So now I have to keep old SketchUp installations to facilitate these extensions. For something like rendering it is probably not so much of an issue, but some other extensions may form part of your regular workflow, then it becomes an issue having to down-save the model, open in old version, perform action with extension, save, re-open in latest SketchUp version and carry on.
For the light hitting the ceiling to be white, the cupboards would naturally be darker than white. You could fix the image after rendering, to prefer that the cupboards are white and the ceiling is overblown.
Powerful engine combined with the simplicity of Trimble SketchUp. Unbiased and Interactive Render modes with the joy of rendering inside SketchUp view. Enrich your models with highly detailed content, with no limitations.
Run interactive rendering either inside Thea window or directly inside the SketchUp view. Additionally, with the use of interactive region rendering, you can select and render a region of the SketchUp view, providing ultra-fast feedback for complex scenery. With the addition of the NVIDIA and Intel AI denoisers, it is also possible to make use of denoising while in interactive mode.
Relight creates infinite images from a single render. When Relight is enabled, every light in the scene can be modified (intensity, color and status) and create different lighting setups in post production. Every Relight setup can be saved in the Relight Editor panel as a snapshot and then loaded back to the rendering window for further editing or exported as an image file.
With Thea for SketchUp you can adjust the Global Medium of your scene, via the settings at the Environment tab. The Fog preset allows you to control the fog density, the bottom and top positions, and create unique photo realistic renderings. Additionally, there is also a Cloud material preset for adding volumetric effects on defined solid groups or components.
Thea for SketchUp supports both NVIDIA and Intel AI Denoisers, offering GPU and CPU accelerated denoising for both interactive and production renderings. They dramatically reduce the render time, creating high-quality and noise-free images.
Part Two: Exterior
In the second part of the course you will be rendering an exterior scene and learn about: Materials, Content Browser, Random Color, Environment, Tonemapping & Exposure, Denoising, Beveled Edges, Clay Render and Production Rendering.
Part One: Interior
In the third and last part of the course we will be rendering an interior scene and learning about: exposure, converting 3D models, using Relight, Depth of Field and finally Scene Settings & Batch Rendering.
I have been doing rendering for almost a decade and recently I come up with the idea of preparing video tutorials on Thea4Su (Thea render plugin for Sketchup) and you know there is no carefully set, step-by-step yet informative enough for wide range of users from noob to pro courses or information out there in the market. Also I've tried to go after a photographic approach. I've tried to think loudly while working, so the audience will be familiar with the rendering mindset. It covers: Composition, Camera, Light, Material, engine setup and postproduction tools embedded in Thea render pluginand finally puts all together in several "in-action" projects.
I think it all depends on the artist, for example on V-Ray are you using Irradiance or Brute force? that will make a big difference, Thea render is unbiased rendering, so in V-Ray you will need to use Brute force to do a more even comparison.
Also as mentioned before color mapping is a game-changer. Maybe Thea is more user-friendly because it applies all those effects by default, But the latest V-Ray 5 works great just with defaults.
Laubwerk shaders always need to be adjusted, defaults are OK but you can get so much more if you do some adjustments.
I'm wanting to export my projects to a better program for more realistic renders, I'm researching different software and am going to try out (for free) the Thea Render. It asks me what i would like to download either "Thea for Sketch up" or "Thea for Rhino". I don't know which on to download sense I don't have licenses with either of those programs. I have used Sketch up before but didn't think it was worth buying so I'm wondering, do I need to buy a third software in order to use Thea? I've read of chief users using Thea rendering so i know its compatible but do they import their chief model into another software before exporting to Thea? If anyone has any suggestions for other Rendering Programs, I'm open. Also i know Lumion is really well but I don't want to spend thousands of dollars. The Lumion option that's $1,499.00 does not seem worth it. I am looking to enhance my photos (specifically exterior) for Real Estate purposes. I have done chief renders and watched all the training videos, I want to up my game. Here's some chief renders I've done
Like many CA users you are now faced with the predicament of deciding the best course of action. Do you spend more time and effort trying to improve your CA output or do you spend time and effort plus potentially additional cost to adopt a third party rendering engine and if so, which one do you choose. First you will need to establish the degree of realism required. This requires a bit of thought, it's important to identify what your business model/client base requires which is different than just a personal desire. For myself I personally would like to generate the most spectacular photo realistic renderings however, from a business/client perspective this is not a requirement as clients only need renderings as an aid to help them visualize their project, my fees are justified on designing a functional space that is visually pleasing and within their available budget. As time is money I need to ensure the balance between designing and rendering is correct. As you are likely aware, clients expect fast turnaround and become frustrated if it takes too long for change requests to be processed. On a typical kitchen design I will have 4-6 camera views, all which will need to be updated every time we make a change; even if the change only takes 1 minute to do in the plan all the camera views need to be updated.
If to you the above makes sense then we can deduce that just looking at gallery samples of differing renderers does not really fully answer the question. Also, when viewing those sample renderings you need to keep in mind that they are most likely created by highly skilled professionals and therefore are not necessarily representative of what a novice could produce. They also rarely indicate the creation time or what other programs were involved in the workflow process. Their tutorial videos can be helpful, but again these are most often highly choregraphed so it always looks easy and quick. On the other hand you have Chiefs sample render gallery, but this is in my opinion misleading as they tend to be very conservative, CA can produce much better renders than they show so you are not really seeing the full potential like you do in other renderers. For myself I always go into their forums and check out what their users are posting, often they will mention the creation time and workflow and you will often gain some sense as to their level of professionalism.
Another important consideration relates to workflow. As you are aware, with Chief there is no direct integrated way to link your model directly to another renderer. You must always export your model first and then import it into the other renderer. On the surface this seems like no big deal just export, import and render: however, it's most likely going to be far more complex as those renderers will not recognize the CA lighting and many of the imbedded CA materials/textures will likely need to be replaced. Keep this in mind especially if you intend to provide high end renderings at the beginning of your design process as this will likely need to be done each and every time a change to the base CA model is made. As a note to this, there are some renderers that will maintain a live link to the exported CA model file, this means that your model in the renderer will reflect your CA changes while maintaining your prior changes/alterations made in the renderer.
I can't close without including a bit of a plug for Chief. As mentioned earlier, Chief does not properly demonstrate the full potential of it's rendering capabilities. As an example I downloaded the Chic Cottage sample plan, opened their exterior camera and ran a Ray Trace, default Outdoor High Quality.
I realize this is not at the level of a dedicated renderer, but keep in mind this was completed within 7 minutes and no material or lighting alterations were made, everything just default. Only made a few simple image property adjustments.
In terms of biased rendering, Thea Render offers a number of render methods including Photon Mapping, Final Gathering and Irradiance Caching. As with other biased engines, there are a whole array of settings that can be tweaked to achieve the best compromise of render quality vs. time.
In common with most other unbiased engines, there are very few settings to tweak in Thea Render. The only quality setting is the the Super Sampling (SS). When set to none, the scene will be rendered at the specified resolution. With normal SS the render resolution is doubled and when set to high it is tripled. The image is then down sampled back to required resolution with beautifully smooth antialiasing, and with no render time penalty as the GI calculations are not affected by the SS.
Of course, before anything is rendered, we need some geometry in the scene. Models can be imported either directly, using one of the supported formats (3DS or OBJ two name just two), or one of the plugins can be used. Currently, there are plugins for most of the major 3D applications, including modo, 3ds Max, Cinema4D, Softimage, Rhino, Blender and SketchUP.
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