Adventure Time Card Wars Card List

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Faustina Bartsch

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Jul 27, 2024, 6:48:40 PM7/27/24
to derrohunve

It's great to have the Deck list, but it's unhelpful if it doesn't tell you the amount for each card.
Which cards are supposed to have duplicates and how many? Anyone know? I think I'm missing some blessings.

Most of the cards are unique to the set except the level 0 and level 1 blessings. You should have 5x each of the 4 level 0 blessings and 2x each of the 14 level 1 blessings. There should be 6 level 2 blessings and 20 level 3 blessings.

adventure time card wars card list


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Now this said Vic seems to have allowed something strange (I remember seeing some debate about that long time ago in the forums - Hawk would know where), i. e. having the same name for a card that does different things in the two sets. Pre-Core this was pretty much limited to Character cards or just to the "scenario level" of some boons (due to class decks constraints).

Just a small correction to what you said. There are 4 different level 0 blessings with 5 copies each still totaling 20 AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Yewstance Jun 5, 2019, 04:18 am Frencois wrote:Now this said Vic seems to have allowed something strange (I remember seeing some debate about that long time ago in the forums - Hawk would know where), i. e. having the same name for a card that does different things in the two sets. Pre-Core this was pretty much limited to Character cards or just to the "scenario level" of some boons (due to class decks constraints). Just as an aside, there were other pre-Core cards with the same name, same type and different effects. The best example I can think of is Dreamcatcher, which is a completely different item in Occult Adventures 1 Character Deck and the Witch Class Deck despite sharing an identical name.I feel like there may have been another somewhere. There's certainly cards of different card types with identical names, anyway - notably some Cohorts and Allies, like Daji and Leryn.

If you've played Apocrypha, you know that we pulled the "same name, same art, different powers" trick a lot. That's because each chapter of Apocrypha has different mechanics, and we want the cards in each set to respond to its set's mechanics.

For example, the card Paper People in the Candlepoint (e.g., the Base set) chapter's powers are:
* Confront: [All saints] Cannot play Strike gifts.
* Lose: Shuffle the top card of the clock into your nexus.

But the card Paper People in the Fae chapter has the no-Strike gifts power, but replaces the last power with:
* Initiate: Toss this threat into the air. The saint it lands nearest to confronts it instead, ignoring this power.

That's because the Fae chapter is where those carnival games powers are, and we wouldn't want the Paper People to be left out of that fun. But in the Base set, that power would make no sense. (Nothing in the Fae chapter makes sense. Guess which Shark wrote it?)

But if you are playing Curse, you're adding in the Core cards as well, right? So there will still be 2 different Basilisks in a level 3 Curse Adventure, and 2 different Gargoyles in a level 4 Curse Adventure.

Correct. Nothing should stop you from enjoying this, except for the fact that they are Basilisks and Gargoyles. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Frencois Jun 5, 2019, 12:34 pm Calling dibs on the bragging right if my defeated Gargoyle is prettier than yours.

How does it look?: Adventure Time Card Wars has some really solid components. The Landscape pieces have some heft to them. They are sturdy and very easy to pick up, which is important due to some cards flipping the Landscapes. The thickness of the Landscapes has the added bonus of making it easy to pick up cards from on top of them. No digging in with nails or having to sweep a card off the table to pick it up!

hearing what other people have said about this game and my own experience with the app for android, this game is a good way to intro younger people to deck building and other concepts in Magic and other card games. Not everyone likes the psychedelic art of Adventure Time, so that might be a hindrance to the game. Also, Fin and Jack are not on the cards or anywhere in the game (except the box). Someone might think they can play as Fin or Jack, but instead it is the game in the episode on Adventure Time that they experience.

I was confused by this Explodable this time because it looked like the same game. I know Adventureland is on many games at the store because I guess it makes people buy it. I did play Adventureland for a Muchkin but when I read what they were talking about this was not that. I know there are more packages for this than is on the list so people will buy it who like Adventureland. I can understand because if Drizzt was on a Love Letter I would put it in my pocket.

Reading this game it is something I played. It is like Magic Cards but something easier. Everyone has the decks for the Adventureland people on the list. The story above tells you how to play which is fine. Magoc Cards os very hard and this is easier but it is not too easy to play and you will lose if you play against someone who is a better player. This is why I only played it once and did not try cards for another person on the list.

Each Command Deck includes the character, rules for the character (almost all have higher life totals, and draw more cards than the typical 5), two Gambit cards unique to that character, and a unique starting deck. Additionally, each Commansder is tied to a combination of two specific colors, and a multicolor 8-cost ship of that combination is added to the trade deck when you use the corresponding Commander.

Hey Wesley! I just have the one that I want to keep, but your best places to ask are either the Facebook fan page, A Star Realms Fan Created Community Page, or the Galactic Summit discord server. Let me know if you need help finding either place.

Good news for those wanting Crisis sets! In a recent designers livestream I was able to find out that they have been having some shipping issues for that product but it is getting reprinted and should be sent out soon! ?

The first star realms set vanilla vs frontiers. The decks themselves the original is a far superior and more fun deck. The only thing frontiers has going is a better rule setup and boss cards out of the gate. But in siko challenges I have lost more times to the planet swallowing space beast with a frontiers deck vs original and that can be frustrating for players.

Adventure Time Fluxx is a variant of the Fluxx series. It was released on August 21, 2015 by Looney Labs. It is based on characters and situations from the Cartoon Network series "Adventure Time" aka "Adventure Time with Finn and Jake".

The set is currently out of print and has been placed on the "Vaulted Games" list on Looney Labs' website, meaning there are no current plans to reprint the game. This is usually due expiration of the license to use the given property.

The Packaging for Adventure Time Fluxx is the standard flat 2-part box (4 13/16" length x 3 11/16" width x 1" depth) currently used for Fluxx sets. The box holds all the cards in two piles with a cardboard divider insert keeping said piles apart for storage. It also holds an instruction sheet and a catalog of Looney Labs merchandise.

To date, two Promo Cards have been released specifically for this set. Both were released as "postcard promos": the card was attached to a postcard, and could be peeled off of the postcard and added to your deck. They were available for $1.00, but are currently out of print and unavailable from the Looney Labs webstore. There was also a demo kit available to registered Game Techs "with secret store access" - and despite lack of mention on the Demo Team page, it seems to have been available to distributors or individual stores through their Marketing Subscription, likely at a discount (though it is unknown what they paid).Summer 2015 "Big Launch Kit"Card Count2Release DateJuly 2015MSRP?? (Marketing Subscription)
$40.00 (Game Techs)AvailabilityOut of Print

"Card Wars" is the fourteenth episode of the fourth season of the American animated television series Adventure Time. The episode was written and storyboarded by Somvilay Xayaphone and Bert Youn, from a story by Patrick McHale, Kent Osborne, and Pendleton Ward. It originally aired on Cartoon Network on July 16, 2012.

The series follows the adventures of Finn (voiced by Jeremy Shada), a human boy, and his best friend and adoptive brother Jake (voiced by John DiMaggio), a dog with magical powers to change shape and grow and shrink at will. In this episode, Finn and Jake play Card Wars, a tabletop game. But things take a turn for the worse when Jake becomes overly competitive.

It had originally been planned to produce the episode during the first season because McHale and Ward were actively playing immersive, worldbuilding games. The episode received largely positive critical reviews, with Alasdair Wilkins of The A.V. Club applauding how the eponymous game lampooned Magic: The Gathering, Dungeons & Dragons, and Risk. Due to the episode's success, a mobile app and a physical version of the eponymous game have been released.

Once the game resumes, Finn purposely sacrifices his all-powerful Pig, allowing Jake to defeat him. Finn is forced to drink the disgusting liquid concoction, but manages to trick Jake into trying it. The episode ends with the two brothers happily sharing the nasty drink, seemingly on friendly terms again.

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