Xpadder Game Profiles Download BETTER

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Penelope Belkowski

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Jan 18, 2024, 7:48:06 AM1/18/24
to derrineman

I have been playing GW2 with a controller since I started playing this game. I knew XPadder from playing Minecraft with a controller and therefore already had some experience configuring the software. What I learned from the profiles delivered in a topic on the gw2 forums, was mostly on how to use the different sets and switch between them.

xpadder game profiles download


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I used this knowledge and tweaked the profile a bit further. My experience with the available profiles is that I dislike having to hold a trigger button (or any button for that matter) to access other skills. This led to me not really using the skills on 7, 8, 9 and 0. Because they were hard to reach. And a side effect was that switching to another set, led my mousepointer to become visible again.

hello can anybody help with the Xbox 360 controller mapping using xpadder profiles I've loaded a profile for Arma 3 I got from online, I've setup the xpadder profile but when I run the game it doesn't work it just uses the default controls.

Edit: I have played around with this a bit more and I see there are profiles for each system that need to be defined. I made a Hyerspin profile but I would prefer to keep the controls I already defined within each emulator. I tested out an SNES game and since the B button was define in the emulator, when I hit the B button it did not act as the escape key. When I tried an NES game where the B button was not defined, it exited the emulator.

Also, at least when I was setting up with joytokey (I assume it's same with xpadder)... don't configure stuff in the joytokey program! I know it sounds strange. RL does not load the profiles from their default location. It has it's own folder structure. So just point RL to where it is installed and then do all configuring in RL.

"I have played around with this a bit more and I see there are profiles for each system that need to be defined. I made a Hyperspin profile but I would prefer to keep the controls I already defined within each emulator. I tested out an SNES game and since the B button was define in the emulator, when I hit the B button it did not act as the escape key. When I tried an NES game where the B button was not defined, it exited the emulator."

I cannot seem to figure out why this is happening. I made a Hyperspin profile that should load when Hyperspin is running but it seems that without any other profile to switch to it stays on the Hyperspin one. Is this correct? Will making a profile for every system to exit the emulator and go back to Hyperspin fix this and continue to use the emulators input settings? Are you using full profiles for your system or just using the emulator inputs and making profiles for each system to ONLY exit back to Hyperspin?

I'm trying to understand why you NEED xpadder for hyperspin to work? Are you using wireless controllers? That's the only reason I can think of. If you really do NEED it then you have a couple options. 1. Like sirk said, setup a blank global profile. 2. The better option... Because my guess is you are using wireless controllers... You setup a profile for hyperspin and all of your emulators. One profile and it works for everything. Then resetup everything to work with those keyboard presses... While you are doing this setup player 2.

Why is this better? First off less chance of anything getting screwed up with profiles changing. Second the controller turns off cuz you walked away for a bit... Now the game / emulator doesn't detect it anymore. Most modern software this won't happen but some of the older emulators it does. Player 2 wants to jump in... They can't unless you exit the emulator, turn the wireless controller on, then relaunch. This all goes away with xpadder. The emulator doesn't need the controller it needs the key oard presses. Player 2 turns on their controller and you get right to gaming. If you aren't using wireless controllers then I have no idea why you need xpadder in the first place because hyperspin suppports controllers just fine... They just have to be powered on / plugged in before the application is started.

I use xpadder because I have multiple controller types. I have two nes controllers, two snes controllers & two ps3 controllers and I want them to work as player one and two whatever controller i connect.

I'm trying to understand why you NEED xpadder for hyperspin to work? Are you using wireless controllers? That's the only reason I can think of. If you really do NEED it then you have a couple options. 1. Like sirk said, setup a blank global profile. 2. The better option... Because my guess is you are using wireless controllers... You setup a profile for hyperspin and all of your emulators. One profile and it works for everything. Then resetup everything to work with those keyboard presses... While you are doing this setup player 2.

Why is this better? First off less chance of anything getting screwed up with profiles changing. Second the controller turns off cuz you walked away for a bit... Now the game / emulator doesn't detect it anymore. Most modern software this won't happen but some of the older emulators it does. Player 2 wants to jump in... They can't unless you exit the emulator, turn the wireless controller on, then relaunch. This all goes away with xpadder. The emulator doesn't need the controller it needs the key oard presses. Player 2 turns on their controller and you get right to gaming. If you aren't using wireless controllers then I have no idea why you need xpadder in the first place because hyperspin suppports controllers just fine... They just have to be powered on / plugged in before the application is started.

I will have to disagree with you about having "One profile and it works for everything". I don't even see how this is even feasible. If you set "A and B" on a controller to "Enter and ESC" and only have 1 profile then it will still be "Enter and ESC" in every emulator! A clean profile is needed so we can use those buttons for whatever we want. Unless I am missing something and xpadder is more magical than I ever imagined. Please enlighten me.

If you understand how RL handles keymappers and their profiles there is no "screwing up with profile changes". I think it's much better to have a profile for every system. You can set whatever keys you want to whichever system you want without affecting any of the others. These profiles also extend down to the game level as well so you can make game specific profiles. But only if you have profiles on the system level (it's a folder hierarchy, see the RL wiki for a good visual).

Anyway, if you are happy with your controls that's cool too! After all this is all so dynamic. Some users may keep a mouse and keyboard right there for "ms-dos" or "pc games" gaming? Some users build a small cab with 2 arcade joysticks hooked to a keyboard encoder... for them "WTF is xpadder?" LOL. For JayC he wants to be able to use the original controllers for a more authentic feel. For me, I just want a 2x xbox360 HTPC sort of thing. Although I do dream of owning an actual spinner one day. Light Guns? (in a galaxy far far away distant future!). Everyone has their own goals/needs.

I have been messing with controls for days and all I did was get pissed off. I finally learned how to load xpadder profiles in RLUI and how to make different xpadder profiles and advanced keys (like holding a key to get to a second set of keys, etc)

I ended up making one default blank xpadder profile that just housed my special keys (like save states, quit, etc) which I have xpadder load when retroarch launches. Then I just made a default xpadder profile for Hyperspin menus that runs when Hyperspin is run (both are run using the application profiles thing in xpadder or whatever it's called).

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