Helloeveryone!
It appears to me Itchio has made all Unity Web Player games (Not WebGL) refuse to load in, even when using an appropriate browser to do so. At first I thought Web Player had been completely removed even past Chrome doing so years ago, but just recently connected the dots that the only games that don't load are on here. Gamejolt, blogs, Ludum Dare, etc. - all load just fine.
It may seem silly, but I would very much like to download some of these little gems. I have been passionate about freeware gaming since 2007, and have around ten thousand freeware PC games on my backup drive today. I have been developing games myself the last five years or so and a lot of the games made by developers on here, or I discovered through here are extremely nostalgic for me and important in the way any good video game is to a gamer.
It never fails to surprise me how many gamer's not only are unaware of how big the indie scene is, but how vast the freeware gaming scene is these days too. The massive collection of freeware games I have has been essential to starting friendships and opening up a common ground with people I otherwise wouldn't get to do.
So, what I'm getting at is I would very much like to get a few of these games while still possible. I just found out Firefox and several other browsers are making NPAPI completely unusable like Chrome in early 2018. With tech like the web player so old as it is, there will only be so much more time left to use old builds of web browsers just to utilize even older plugins.
I can understand if Itch is trying to completely move away from the web player format all together. At the same time I want to voice some way of obtaining the .unity3d file for offline play in the future.
It's impossible to download the file if it isn't loaded in the plugin, so that's why this is an issue. There are dozens of silly prototypes and couch co-op games that I have fond memories of as well as talk about to my fellow devs and gamer friends almost every day. I know I'm a broken record saying I would very much like to hear how to go about this, but hopefully it is clear this is important to me, and I can imagine most people here understand why, even if it is a bit excessive! XD
I apologize for the rant, as well as this being my first post. I have been holding off being active on any site for indie gaming as I have several things that have been in the works for years I plan on releasing in 2018 right outta nowhere like an RKO. however I'm afraid this post is actually more important to me at the moment, especially since it's time sensitive.
P.S. Yes, I know this issue was raised on the GitHub issue tracker. However, nobody has responded to ompuco's issue from October, so I wanted to post here as another six months and these games may be completly gone forever.
We haven't changed the loading code on those pages since we added them. I use Linux as my daily OS so I never really had the opportunity to run them. Are you getting an error when trying to run them? If it's possible to play the .unity3d files offline, then I can convert those pages into downloadable games.
Thank you for replying to this so quickly! I went to bed last night with a heavy heart wondering if these games truly were just gone. As far as the error I get, it's always "can't connect to Itch.Zone". Even through force download tools, a few wget commands, etc, it just doesn't load in. If it's possible to make those links downloadable to obtain the .unity3d file with or without the player installed - then that would make me and I'm sure many others quite happy! For me personally it would make the holiday season this year to know I have some of these awesome little games in my collection. Looking forward to this!
I'm sorry bump the thread, lefo. It's been a few months, and I reached out through email awhile back and it may have hit your spam filter, but I am still hoping for a fix on this. I understand you're busy, I know I am too, but wanted to touch base on this again as the tech is so old I'm not sure how much more time we have here honestly.
Hey, sorry about not getting back to you sooner. I checked our legacy unity webplayer code and noticed it was using a misconfigured cache. I've removed the issue. I don't have webplayer available for my OS to test, but try it out again and see if it's working for you now.
Regarding time left, none of these game files are going anywhere. They will continue to sit on our server, and if in the future a more reliable way to run unity3d files exists then we can make them available using that method.
Working! Thank you. You came through on this on a day nothing else felt like ti should go well, and I thank you from what's left of my heart in this moment that I get to play all these nostalgic games I haven't in too long. Be well, and again, thank you.
Is this new, facebook like threads on a normal forum? I love it!
hello, can someone help me with problem on displaying video on browser, im using unity videoplayer and render it on a plane, but when i try on browser and scan the marker only plane displayed with no video playing, any solution?
I have installed the unity web player for chrome but the game face creator still says I have to download and install it. I've tried to do a lot of different things to get it to work but I'm stuck. Any ideas?
as of September 1st 2015, Chrome has blocked / stopped supporting all NPAPI type plugins which includes Unity 3D which is used to run the gameface plugin. You cannot run it on Chrome whatsoever, I too am getting the error where it thinks IE is Mozilla 11.
Creating intelligent Non-Player Characters (NPCs) that can interact seamlessly with players in a web environment has been a challenging aspect of game development. However, with Convai's AI-powered tools integrated into Unity WebGL, this is now achievable and easier than ever. This blog will guide you through the process of integrating AI NPCs into your web projects, providing a comprehensive walkthrough based on the video tutorial by Convai. Whether you are a game developer, game designer, or virtual world builder, this guide will help you leverage AI to create immersive and engaging experiences on your web browser.
AI NPCs can converse with players in natural language, perceive their virtual surroundings, and perform complex actions in real-time. AI NPCs add a layer of depth and immersiveness to your games or virtual environments. This also enables you to build more natural experiences for your omniverse, and with Unity WebGL build, an omniverse that runs on your browser.
With Convai, you can customize the behavior and appearance of your AI characters, making them fit perfectly into the narrative and style of your game. Additionally, you can also use characters from the Convai Playground and bring them directly to your Convai powered Unity WebGL projects!
1. Download the WebGL SDK: Start by downloading the latest version of the WebGL SDK from Convai's documentation page. Also, learn more about setting up AI Characters in Unity with the Convai Unity Documentation.
1. Import Convai Characters: Open the Convai folder in Unity, go to "Scenes," and load the Convai Demo WebGL scene. Obtain your API key from the Convai website, and enter it in Unity through "Convai" -> "Convai Setup."
AI NPCs can be used to populate online omniverses, creating dynamic and interactive environments. Players can engage with these characters for quests, information, and storytelling, making the virtual world feel alive and responsive. Read more about the interesting ways AI NPCs are reshaping the industry in 2024 in our AI gaming trends blog.
Integrating AI NPCs into your web projects using Convai and Unity WebGL can significantly enhance the interactivity and engagement of your game. By following the steps outlined in this guide, you can create immersive AI-driven experiences that are accessible directly from a web browser. Whether you're building an online omniverse, a branded virtual agent, or an educational simulation, Convai provides the tools you need to bring your AI characters to life. Stay up to date with all we do through our blogs page and be on the lookout for more helpful tutorials on our YouTube channel.
In a post published yesterday, Unity highlighted its lack of options, given the widespread move away from NPAPI plugins among the biggest browsers: Chrome has already abandoned support, Microsoft's new Edge browser has done the same, and Mozilla announced its intention to do so yesterday.
"Clearly, the web ecosystem is moving away from browser plugins and we are quickly approaching the point where no current browsers will still be able to run plugin content," the company said. "Given this outlook, Unity is diverting resources into alternative web technologies and will begin the end-of-life process of the Unity Web Player plugin."
Versions 5.2 and 5.3 of the Unity Engine will still allow Web Player content to be published, but support will disappear entirely with 5.4. At that point, Unity developers will have to use the engine's WebGL export, which is still in the preview phase but doesn't require a plugin.
However, the company emphasised the difference in the performance of the Web Player versus WebGL, in order to manage the expectations of developers making the transition. "We are working closely with browser vendors to make sure this gap becomes as narrow as possible, but there are some limitations which are defined by the platform - such as restrictions on the networking protocols you can use, which are mandated by security concerns," the company said.
"Unity deeply understands the importance and historical relevance of Web Player powered games and keeping this back catalogue of games playable is something we care about. We have formed a working group to investigate alternative technical solutions and will update the community as we progress."
Note: The Unity Webplayer is no longer supported. We provide this download link to the last build for convenience, but be aware that the Unity Webplayer has been deprecated and will not get any further update. If you want to deliver Unity made content via web browser we recommend you use WebGL
3a8082e126