8-bit Jesus

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Gunilla

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Jul 25, 2024, 11:51:17 PM7/25/24
to derkickberfce


I agree, I was actually going to include them into occultic doom, but since its over 150 mbs, I figured I should keep it as a separate optional file.

I would like to eventually have my friend, who has a ton of sound equipment, make all of the ogg files all the same volume. I would also like to add song names, to pop up, when you press M to change songs.

Looks interesting. I don't have the time to listen to these at the moment, but I'll try to at some point. If you add any more, I recommend Pungent Stench, Impaled Nazarene, Nunslaughter, Coffins, Napalm Death, and Autopsy. As for more songs from bands you've already done, Venom's "Countess Bathory" and "Warhead" as well as Slayer's "Jesus Saves".


I already have Armageddon Death Squad by Impaled Nazarene. I should replace Slayer's Behind the Crooked Cross eventually; the 8-bit version doesn't sound that great. I just threw it in there since E3M3 had a song originally inspired by it.

The song selection is contingent on what is available in 8 bit. There's a lot of stuff I wish I could have added.

Not bad but it seems to be the most common songs from thrash that come up. How about Sabbat (UK) - Clerical Conspiracy, Slammer - If Thine Eye, Mortal Sin - I am Immortal, Kreator - Mental Slavery, Artillery - Time Has Come and Paradox - Kill Time? I reckon these might sound good MIDI-fied but from the looks of it you have quite a nice song list in the thrash department.

I suspect that these "8-bit" versions are made by downloading Guitar Pro tabs for the songs from tablature sites, using Guitar Pro to convert them to MIDIs (Guitar Pro files are basically MIDIs already), then playing them through an 8-bit soundfont. If you have the software to do this yourself you could probably greatly expand your possible source material.

Drawing some serious inspiration from Nintendo's 1988 mega-hit Super Mario Bros. 3, pixel artist Jesus Castaneda has illustrated an assortment of superhero and sci-fi icons taking flight as if by Super Leaf. Castaneda's Tumblr is packed with page after page of fun 8-bit art pieces and other illustrations, while his Society6 site offers prints of select heroes getting air. Gaze at a few of our favorites, including versions of Deadpool, Boba Fett, the Ghostbusters, Mystique and more after the cut.

Drawing some serious inspiration from Nintendo's 1988 mega-hit Super Mario Bros. 3, pixel artist Jesus Castaneda has illustrated an assortment of superhero and sci-fi icons taking flight as if by Super Leaf. Castaneda's Tumblr is packed with page after page of fun 8-bit art pieces and other illustrations, while his Society6 site offers prints of select heroes getting air...\nRead More

Drawing some serious inspiration from Nintendo's 1988 mega-hit Super Mario Bros. 3, pixel artist Jesus Castaneda has illustrated an assortment of superhero and sci-fi icons taking flight as if by Super Leaf. Castaneda's Tumblr is packed with page after page of fun 8-bit art pieces and other illustrations, while his Society6 site offers prints of select heroes getting air. Gaze at a few of our favorites, including versions of Deadpool, Boba Fett, the Ghostbusters, Mystique and more after the cut.
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Neko Neko Holy-Chan was a pixel webcomic produced by Jason Chorde and Davan MacIntire.[1] They eventually tire of it, and instead of quitting, tried to piss off readers. Unfortunately this resulted in even more readers, including Catgirls.

Jason, Davan and Pepito eventually attended a convention (possibly GenCon, given that it was in Indianapolis). Pepito wore a costume of the character he was based on, "8-bit Jesus".[2] The con went badly. They piss off their fans after a catgirl kills a panelist who criticized the comic.[3] Many are killed, including:

It draws influence from 1980s pop culture and beyond, primarily video games from console systems made by Nintendo, the artist initially gained notable Internet recognition in December 2008 with his chiptunes album of Christmas songs arranged in the style of different Nintendo Entertainment System (NES) games, entitled 8-Bit Jesus.[4]

The album was originally made available on December 8, 2008, as a free nine-track download from DoctorOctoroc.com,[5] as an extension of the track that Doctor Octoroc contributed to the Foundation 9 Holiday Card, featuring ten other chiptunes artists, including 8-Bit Weapon and ComputeHer.[6]

After the small collection of tracks appeared on sites like Kotaku, Joystiq, Boing Boing, and Destructoid, Doctor Octoroc created nine more tracks for an even eighteen tracks total, which he posted to his blog on December 22.[7] The complete physical album became available in a 6-panel digipak, designed by Jude Buffum, and includes an additional bonus track titled "Let It Snoki Doki Panic".[8]

He later made a name for himself as a freelance artist, creating 8-bit and 16-bit parody animations, most notably his re-imagining of the Internet sensation Dr. Horrible's Sing-Along Blog (original film by Joss Whedon[9]) as a theoretical NES game.[10] Dr. Horrible's Sing-Along Game was released in April 2010 and since then, Buffum has created similar works of animation based on Twilight, Jersey Shore, Glee, Harry Potter, Doctor Who, and Man Vs. Wild.

As a chiptunes artist, Octoroc uses a modded NES control deck as an instrument via MIDI CC signals that manipulate the console's hardware. He also composes tracks using soundfonts ripped from Super NES and Genesis games.[citation needed]

Doctor Octoroc has arranged and composed tracks contributed to Here Comes A New Challenger,[14] Loser: A Sega Genesis Tribute,[15] Iwadon: Hiroyuki Iwatsuki Tribute Album,[16] and a 16-Bit arrangement of the Doctor Who (series 5) theme,[17] as well as a similar arrangement of the opening song for the short-lived FOX TV show, Firefly.[18]

Initially created to visually accompany Doctor Octoroc's 8-bit arrangement of the Dr. Horrible soundtrack,[19] the 8-Bit Dr. Horrible animation became the focus of the project, gaining attention from many of the cast and crew members of the original film. Among them, Felicia Day,[20] Neil Patrick Harris,[21] and Maurissa Tancharoen[22] made positive mention of the animation on Twitter.[23]

The animation was also mentioned by celebrity gossip extraordinaire Perez Hilton, incorporating the moniker "Internet genius" into his description of the creator.[24] In addition, a screenshot from the animation showed up during the 2010 Google I/0 day 2 keynote during a presentation about the beta of YouTube Lean Back.[25]

I'm trying to find the best way to pack a 24-bit and 8-bit unsigned integer together into 32 bits without requiring bit-shifts to extract data. Unions immediately came to mind with a simple approach looking like this:

However, this approach results in undefined behavior based on a system's endianness, so I came up with the following approach that uses a c++20 feature to detect a system's endianness at compile time using std::endian and constexpr:

My question would be A) about the feasibility of the union approach regarding performance and potentially undefined behavior and B) the actual difference between the proposed union approach and the usage of c++ bit-fields

C++ language allows to access the byte representation on any object. It is explicitely used to allow byte copy of trivially copyable types. Furthermore, if endianness is defined, you can expect a 24 bits value to use the 3 high order bytes for little endian and the 3 low order bytes for big endian. A mask it still required to access the 24 bits value, but the 8 bits one can be accessed directly, and no shift is ever used.

I am trying -- for reasons having mostly to do with nostalgia -- to write a virtual modem driver for use with VirtualBox. It should listen to the socket that VirtualBox connects to the virtual guest, and emulate (a) a standard Hayes command set and (b) let one connect to remote systems using "atd some.host.name". Mostly it works, but I've run into problems with data transfers. I assume the problem is mine, because I seldom have the chance to muck about with mult-channel communication, select loops, and the like...

This works, sort of, just like my solution -- basic interactive typing seems fine, but try a file transfer and it just falls over. I've also tried this, just in case there was some sort of tty line discipline in the way:

I'm wondering if anyone here has thoughts on solving this. The problem is not with telnet; using -E8 provides an 8-bit clean path that works fine by itself (e.g., when not involved in this sort of pty-proxying).

I will preface this that it is highly likely that I have misunderstood how Harvard architecture works, but I cannot understand how an 8-bit instruction set, say the ATmega128 for example, can contain 133 instructions along with the addresses to 32*8 registers inside a single 8-bit instruction.

If you had all 8 bits dedicated to the 133 instructions how do you then contain the operands for the expression? I don't really understand how the addressing mode work, does this reduce the amount of expressions used since you have fewer duplicate expressions? Is it because the operands are contained in a different instruction, if so surely this makes it a 16-bit processor?

If you're on Twitter, then you've no doubt come across the phrase "Auburn Jesus" being used by opposing fans (and often Auburn fans, too). It really gained popularity during the 2013 run of "miracles" and it hasn't slowed down, since.

Oh, sure, it's supposed to be an 8-bit pixilated version of Auburn's football helmet. It's from the website Tecmobowlers.com, after all. And if anyone is going to have a Tecmo Bowl style helmet / t-shirt in college football, it should be the school that produced the greatest Tecmo Bowl legend of all time.

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