Witcher 3 has an outstanding modding stage, which can allow you not just actually remaster the game in every aspect, but bring many new content and features, and tailor the game up to your likings completely - which many Witcher series fans, surprisingly, are not aware about.
I'm a diehard Witcher universe fan - started from reading the books back in my teenage years, and then playing every Witcher game upon its release, with Witcher 3 being one of favourite games in lifetime, drowning me for hundreds ofgameplay hours. One day, I've also discovered TW3 modding stage not just exists, but it's quite active and has plenty of absolutely amazing mods - this stunned me positively, and lead to yet new hundreds of hours spent in already modded TW3 walkthroughs.
At the same time, TW3 modding can be quite clunky and confusing for a newcomer, and amount of mods is quite impressive - so picking between them, learning about compatibility aspects and some other moments may be really overwhelming to anyone who wants to dive into a modded walkthrough.
That's why, I decided to collect and systemise all my experience and knowledge about this process, and share it with you folks - so you don't need to go through weeks of exhausting process yourself, no need to struggle with figuring out load order and being confused by script compilation errors. This guide is an easy-to-follow roadmap into TW3 modding. Following it, you will be able to build your own ultimate modded Witcher 3 experience - with best results possible and minimum efforts. That's it!
Do not re-upload this guide to other website and/or resources, do not claim it as own work and do not sell it. In the rest - feel free to translate into other languages (just message me in Discord first), I'b be glad if you'll link it to help other people and so on. I'm here to serve - the more people can have stable modded game, the happier I will be :)
- "White Wolf Overdose" module is released and available for all patrons of Battlemage tier and higher! With the extensive size & complexity, mod choice options, as well as large amount of merges and mod menus configurations, and so, dedicated support on user side needed, patrons will be able to receive personal support from me with this module anytime.
- Mods.settings load order configuration file updated to represent a proper load order addition for new mods. The most all-covering load order file for TW3 modding ever - around 2850 lines pre-tweaked for you to save your time. Click on the download button (zip icon in the page header), place the file where instructed and enjoy
This project is completely free. Still, it takes insane amount of my time to build and expand it - the modding guides and other related modding content already took me over 7,500 working hours in total. I'm also living in Ukraine during the russian invasion, and have to support two families at once. The extra work I'm doing to support our defenders, air raids and PTSD caused by the war also make every inch of the work I do more difficult than before. The more independent and confident I will fee myself as an author - the less stress and more free time I'll have - and so, the faster new updates and videos will arrive, and new projects will appear as well. But support only if you really want it and able to:
A: Yes, I'm aware of that, and this moment can confuse some player. Here's the clarification. First of all, the remastered version, most likely, will feature just graphics/lighting upgrades here and there - first of all, for consoles, which suffered the most from graphics limitations. For PC players, this upgrade will be less important - and moreover, fully modded game will still look better than vanilla remastered one, hands down.
Secondly, the modding. There's absolutely no information about how (if at all) remastered version will be compatible with existing mods. So, there are two possible situations - if it will be fully compatible with existing mods (which is very unlikely) - then it's only better for us, players, and you'll be able to mod it using this very same tutorial (if there will be some additional instructions needed, I'll provide them when needed). If it won't be compatible with existing mods (which is most likely) - then it's out of question which game version will be better for you - because Witcher 3, unlike many moddable games in general, also has a huge amount of amazing [gameplay] mods, and once again, fully modded, current version will be much more fun, interesting and balanced compared to the remaster.
Summing up - most likely, remastered version should be considered mostly as a "consoles upgrade" and modded original game will be much better compared to it, [both] graphics and gameplay wise. That's it - hope it answers your question :)
A: Not such NASA PC as you may think! CPU - Intel i5 6600k (or AMD analogue), GTX 1080/2070/1660Ti (or AMD analogues), 16GB RAM - with similar specs you'll be be able to run a setup with all retextures, all needed lighting/weather/immersion mods, at max possible settings, with any Reshade preset you want, better shadows and LODs and so on. Yes, this guide is made for ALL rigs - no matter if your PC srong, not that much or a complete potato - you can find recommendations, and build best modded game possible.
A: Worry not! Just skip the "Models and Textures", "Weather & Lighting", "Reshade Presets", "FX Improvements & New Visuals" and graphics part of "Signs". You may still try mods from "Characters" section which change only certain characters (aka mods for Geralt/Yen/Triss/Ciri etc, standalone small ones) - in most of cases, they won't cause any performance impact even on potato rigs. All other sections are waiting for you nontheless, as gameplay mods, mostly, don't affect performance. For a super-duper potato PC owners, there are a couple of tips mentioned in the end of the guide as well (for those to whom even low settings in TW3 are still giving bad fps).
A: While you technically can ofc - you should not do that by any means. This is a guide - it gives you an ability to compare and choose. Open mod pages, browse the images, read the description and my notes about the mods. Install what you like and don't install what you don't like :) Plus, many mods are changing same things, just in different way - so you simply will often have multiple options to choose from to fit your personal taste the most (which is the benefit of the guide purpose in first turn). Lastly, there are pre-made mod lists for you to mimic.
A: You need GOTY ("Classic") version 1.31. Now a bit of explanation. First of all, exactly the GOTY version (from GOG) is preferable for modding. Thing is, while game + all DLCs is same, content-wise, to GOTY version - there's a huge difference for modding (simply said, some internal game assets and how scripts are packed). In other words, if you're about to just play vanilla TW3 - just a game with all DLCs is fine, but if you plan to mod your game - GOTY is a must-have. GOG GOTY is recommended because after many reports read from many users, as well as from testing it myself, it seems that Steam's GOTY is not a "real" GOTY. Also, now with the "Complete/Nextgen" (4.X) version released, you also still need the "classic" version.
Secondly, why 1.31 version (while latest game version before the "next gen" update is 1.32). Version 1.32, on paper, brought only a Chinese translation and nothing else - but similar as with GOTY/non-GOTY situation, it also affects modding - simply said, some mods just won't work properly at 1.32 (if at all). The only case when you won't crucially need to rollback from 1.32 to 1.31 is if you're solidly, absolutely, 146% sure that for this walkthrough you won't install any gameplay mods at all, and will only install model/texture/lighting mods and/or Reshade preset. In this case, you can keep 1.32. But you most likely will never be sure in this - because as you'll look through the gameplay mods section, you'll definitely want to install at least a few gameplay mods - that's almost guaranteed. Thankfully, you can still go version 1.31 through settings in GOG and to 1.32 in Steam, and then once again rollback the 1.32 version to 1.31 using an extra patch (for Steam, not needed for GOG game version) - solutions are mentioned below.
Tldr: best possible version of the game for modding, on which all mods will work just fine is GOG GOTY 1.31. If modding stage will majorly update for the "nextgen" version, I'll surely revise the guide as per this - but for now, and surely, at least few months to come, 1.31 is the version to go for modding.
A: Before modding the game, make sure to change game language back to English, both audio and subtitles. The guide is made for English version of the game. Graphics mods will in most cases work fine, but as for the gameplay mods, there is no guarantee that they will work with non-English version of the game, or work at all with localized version. Many gameplay mods needs a proper localization to work in game version other than English, and while some mods have this as an additional feature, you shouldn't expect for this. Moreover, translations (hosted on separate pages made by community) are often outdated which leads to various bugs. If you want to be able to use The Witcher 3 modding stage and this guide on its fullest, use English version of the game. I won't be able to give any troubleshooting support for non-English versions.
A: Similar to the case with "next gen"/1.32/1.31 game version - only (and strictly only) if you'll install graphics mods and nothing else. If you also want some gameplay mods (which Witcher 3 has in a vast amount and allows you to improve gameplay drastically) - nope. A new game is a must. Plus, trust me, with all the badass gameplay improvements you can bring to your game in addition to graphics ones, you'll want to experience game fully, from the beginning.
A: One of the main goals of the guide always is to keep your game stable. There may absolutely great and popular mods (feature-wise), but the thing is popularity now always equal same great stability. Some mods are not included simply because they have major or too many minor issues and not fitting concept of stable heavy-modded game, or being heavily disbalanced/lore-breaking. Nothing more besides that. This said, some of such mods are listed in special "Use at your own risk" section in the end of the guide - simply because they are too great feature-wise to not mention them. But also take into account that I won't be able to provide any troubleshooting supports related to these mods.
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