Esr Disc Patcher Compatibility List

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Anna Ploof

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Aug 5, 2024, 8:12:56 AM8/5/24
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Teds LightSpace Calibration Disk contains Auto-Sync Chapters that work directly with the in-built patch sequences within ColourSpace, using DIP Mode within Characterisation to sync the disc sequences with ColourSpace.

Ted's LightSpace calibration disc Auto-Sync chapters work with ColourSpace using the Characterisation menu, while all other patch sequences, such as those used by HCFR, Chromapure, and Calman, use Manual Measure via .csv lists.


The same sequences need to be selected for both disc playback, and within ColourSpace, and playback started in-sync, with the correct time-per-patch set based on the slowest measure time of the probe in use.


To use Ted's LightSpace Calibration Disc for a Characterisation based Quick Profile you will need to know the Maximum time taken for the reading of dark patches.

(The only way to verify the actual timings required for DIP Mode is to time the duration any given probe/display combination requires when measuring dark patch colours - not just black, but dark R, G, and B patches. The longest time, plus one second, should be used as the time for all patches in DIP Mode. To take such time duration measurements use Repeat measurements with colour patches displayed manually via whatever source is connected to the display to be profiled.)


Then simply set the disc to the correct Quick Profile chapter for Primary and Secondary patches, and from within the ColourSpace Characterisation menu select the required profile Mode, and select DIP Mode.


The desired patch set needs to be selected from within Ted's disc, and the corresponding .csv list loaded into the Preset option within ColourSpace. Any desired patch can then be selected for playback from Ted's disc, selected from the ColourSpace list, and measured using a single Measurement, or using Repeat Measurement.


Each individual measurement will build up a ColourSpace profile, enabling any display to be evaluated, based on the individual patches within the patch set. Multiple patch sets can be read one after another, into the same ColourSpace profile, building up ever greater data in the display being measured.


After profiling, a Calibration LUT can be generated as normal within ColourSpace LUT Tools, and used where required, either within a grading system, a LUT box, or uploaded directly into a suitable display.


Recently, I decided to go back to GP500 after many years. I have both European releases of the simulator: retail big box release and savapoint.com budget release. About 15 years ago, I had stored the patches I had found, but my archive did not contain an official patch. It seems that I had never installed one during the early years.


nGlide compatibility list mentions that the patch (Update 1) is needed to be installed alongside using the "Windows 95 compatibility mode" to get the simulator to run properly with nGlide, but no link to the patch has been given.


ImgBurn reports shows that retail CD has artificially created unreadable sectors, while budget CD does not have them. Comparison between the contents shows that the copy protection has been handled differently on both CD's.


On Windows 2000 and above, "Windows 95 compatibility mode" is needed to be used, but the simulator still suffers of random speed jumps between every two minutes. It can be partially fixed by using a slowdown program, but it does not cure the problem entirely.


This patch does not cure the speed jumps. From my experience, even using a slowdown program effects better, even though not perfectly. I have also experienced one crash with the patch. Without the patch, I have never experienced any crashes.


According to MobyGames, an alternate release was released in UK. Does it include the patch? Or, is the patch released on CD's outside Europe? (I believe that MobyGames website does not cover every release of the simulator, the European budget release is not mentioned either.)


I believe that the original patch exists, but I wonder, why it is not available anywhere. Sure, it might have disappeared from many old websites, but it still must exist somewhere as, at least, the two European releases do not include the patch on the disc.


What comes to the Windows 2000/XP(+) patch, tw more questions comes to my mind:

- Does the unofficial patch include all of the resources that are included in the original patch? The remaining speed jumps and the crash I have had, indicates that the patch does not include all of the resources from the original patch, although I can not confirm this.

- If it has all the resources from the original patch, is it safe to be used under Windows 9x and Wine environments without side effects?


Anyway, it would be great to have the original patch available for everyone. GP500 is still great simulator for those who prefer driving on Win9x/2000/XP and those who prefer using newer operating systems or Wine.


For me, installing the unofficial compatibility patch made no difference at all. Crashes were gone, so it did not hurt either. I recommend installing it only if there are simply no other options left. It does not cure the speed jumps that happen every two minutes.


- The issue can be partially cured by using a slowdown program. On my machine (@ 3 GHz), using Mo'Slo 4BIZ, made a difference with method 2 (using method 3 can surely hang the simulator) and slowdown to 25 %. By using those settings, the framerate remains smooth with 24 bikes on the track at the same time, and the speed jumps become just noticeable. Now I did not see the bike suddenly crashing to the wall. Instead, I was still able to control the bike, even though I noticed the lag. Unfortunately, the speed jumps are still bad on Time Trial -mode.


Time Trial -mode without using a slowdown software: five seconds skip between every two minutes

Single Race -mode without using a slowdown software: five seconds skip between every two minutes

Time Trial -mode with using a slowdown software: three seconds skip between every two minutes

Single Race -mode with using a slowdown software: one second skip between every two minutes


- The official patch is designed mainly for retail release of the simulator. If the patch is installed, and the budget disc is to be used, the simulator will not launch. Budget release owners need to use a NoCD fix with the official patch. (Unofficial Windows 2000/XP(+) patch can be used as NoCD fix.)


- For some reason, Hardware mode for 3D audio may drop some sound effects including agony groans and crash effects on some machines. If it happens, Software mode for 3D audio must be used. Hardware mode can be used for 2D audio without any issues, though.


If anyone has a perfect solution for fixing the speed jumps, any comments are welcome. If anyone wants to comment the "Update 1 is included on the disc" -rumours, or the release history related to Update 1 in general, any comments are welcome, too.


The vast majority of the Dreamcast game library has either native VGA (i.e., 480p) support, or can be forced to run in VGA mode. Several games which cannot be forced have had VGA patches developed for them.


Additionally, disc images can be rebuilt to turn on the VGA support flag inside the IP.BIN file. Patching IP.BIN can be achieved through manual modification via hex editor, or with a utility like IP.BIN 4 WIN.


The following list represents games which had no native VGA support across all three territories (PAL, NTSC-U, NTSC-J) until a patch was developed. Note that additional VGA patches have been developed outside of those listed below (namely for PAL titles), but are considered redundant as their NTSC-U equivalents already have native VGA support.


Want to know what Pseudo Saturn Kai is ?

If so, maybe you need to read Pseudo Saturn Kai page first

This is the "official" Pseudo Saturn Kai compatibility page. It lists if CD-R backup of your favorite Saturn games can be loaded by Pseudo Saturn.

It also lists Virtual Memory Cart compatibility on the same occasion.


Please refer to the guidelines below before copying a game to CD-R. Some may be commonsense, some other not, so please read carefully



About Pseudo Saturn version : don't use Pseudo Saturn 0.832, because it may not work on some Saturn hardware revision. In that case, please upgrade to Pseudo Saturn Kai latest version.



About game copy source : rather than downloading a disc image, it is recommended to copy from original game CD-ROM. Apart from legal considerations, it is also better to copy from a reliable source such as your games collection



About image patching : please verify in compatibility list if the game to copy requires usage of Pseudo Saturn patcher utility or not. If required, then game image must be patched before being burnt to CD-R.



About burning image to CD-R : that's usually the most troublesome part when using Pseudo Saturn Kai, so please verify carefull all the points below.- If game doesn't plays, please verify that original CD-ROM where it was copied from plays correctly or not : it can have some scratches or other kind of corruption that would affect copied CD-R. In that case, please try to re-copy game from another original CD-ROM.

- If game doesn't plays, please verify that game was burned correctly : if files on CD-R can't be accessed from PC, please try with another CD-R from another brand. There's usually no correlation between CD-R price and reliability, so using cheap or normal priced CD-R is usually worth the try.

- Please remember that some games designed for PAL systems may not run on NTSC systems, and vice-versa. In that case, trying game with region same as Saturn's may solve compatibility problem.




Compatiblity may vary according to cartridge or Saturn hardware model used. Especially, red "all-in-one" cartridge may cause issues with some games being reported to play fine with Action Replay cartridges.

In that case of game not working on a specific hardware setup, it's not the fault nor the matter of Pseudo Saturn Kai to fix the problem : instead please ask to the manufacturer of your defective cartridge to about an hardware improvement and eventually a refund of your cartridge.



For reference, here is a list of same games being tested on several hardware configurations. This list is just for illustration and won't be updated it with reports for other games.





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