Damn, I was waiting anxiously for this game to be released and now that it has... I just wish I had money to throw at you. I know its free to get, but its just perfect, the art is great, and I love how it has a great worldbuilding and some bizarre stuff to it, which I enjoyed a lot. I hope there is a sequel...
Loved the game and all it had to offer, amazing artworks, music and plotline! Loved Iustirho and Zasaroja in particular, and the world building was surprisingly deep. This game really scrathced the itch I had for a plot focused bara VN-RPG, there's not many of those (And none as good and as polished as this one, in my opinion). Definetly keeping an eye out for your future projects! And again congrats on your great project, best wishes!
That's wonderful to hear, thank you so much - I'm glad what the tone and characters were aiming for ended up being what you were looking for. The lack of anything which mixed those elements up in quite the same way was the reason why this game was made - although that could also have been because it didn't need to exist, it's fantastic to see people who think otherwise.
Um... my game crashed in the epilogue when Z (can't be bothered to spell her name) went into the monument. I briefly got an error message I didn't have time to read and then the game restarted at the beginning like I was starting up a new game.
So... I have a quick spoiler question. I just finished the second chimera battle and... Is the guy died ? Because you showed off his sex scenes on twitter and I didn't get to see them yet. What the heck? Was I supposed to go back for him? Is there a way to save him?
But there's not that many missable scenes before that - it's really only if you don't run into either the third Meleuma or Greenhouse encounter in the industrial area (which are also needed to start the last optional chimera scene); which if you haven't done triggers the message about missing something.
For Lowjatar phase 1, you need to disable the accompanying enemies with skills that match them (for example, using Xanthellum on the enemy Xanthellum). After all of them are removed, hitting Lowjatar with anything moves you to the second phase, which is a normal fight.
Still havent finished the game, but just for the sake of planning on how I will complete it, cI would like to know, since you end up losing levels after a Chimera scene, is it possible to end the game even after all their scenes, or do i have to pick and choose which ones I want to see or not???
Getting all the optional chimera scenes is actually required to see the last extra one, so it's encouraged to not miss any - the point of no return for them also has plenty of warning with chances to save beforehand. With all of the chimera scenes, Iustirho's level falls to 10, but that doesn't make completing the game any harder - the levels (and Iustirho getting weaker / more tired) are mainly just there for presentation.
Ok, thank you very much. I was mostly worried because of him losing his skills/abilities, so I thought that if I arrived at later points I would REALLY need them and since they wouldnt be usable, I wouldnt be able to proceed in the game.
Really quick question. So I came to the part right before I had to launch the firework and the game is telling me I'm missing something. I for the life of me cannot figure out what it is!! The factory is closed, I can't find anyone in parliment, the mansion in the beginning of the game is empty. I don't know what I need to do.
Any ideas?
Also, this door leads to the mansion dungeon for some reason....
If you're getting the message you've missed something before the bridge, it means you haven't done all the chimera scenes yet - 3 for Meluma, 2 for Patricia, 3 for the Greenhouse. It's likely you missed one of them in the industrial area.
I just checked the sequence again on the current version of the game, and nothing appeared to freeze - at which part did you experience the problem? Still on the battle screen, immediately afterwards with Iustirho on the stairs, or after the subsequent CGs?
emm my game bug/crashed at the ending after finishing upstream and downstream. some thing wrong about script and my game refreshed soon. happened when yellow hair zasaroja when up to the light part.(sorry if im not that clear it happened really fast i couldnt get a screenshot before game restart)
i tried redownload the newest edition and switched the side i played first and still im stuck at the yellow hair zasaroja when she is steping into the stair and bug when i reach the light(end of map) also game reset the side u finished after the bug.
1. The presence of the monolith itself was what caused the divergence in events - Telwas couldn't have summoned it without Iustirho being there at that point. It being there in the Downstream ending caused the osphor to be drained from the world of the Upstream ending, resulting in Zasaroja's transmigration plan.
2. The monolith not only is not a chimera, but it wasn't created during the events of the game - it existed long, long before; and it was just summoned to Ledra. It's the artifact all osphor stemmed from, essentially its blood; which when wounded in past millennia infected the setting.
Telwas only knew a tiny bit about what has been written about it, as the only proven aspect about it was the ability to draw osphor back into itself. The place seen in the Side B ending is not where it originated, but it was where it had been residing for the past couple of thousand years - the same place Stelia is now.
3A. Nilkaille isn't that complicated - he's a wealthy and connected businessman who over the past decades has cultivated a substantial interest in occultism, and was part of getting Zasaroja in the right place to try setting off the events of the game. The reason why he kills himself in the Downstream ending is because of the monolith tying the chimeras to Ledra. He planned on having the Greenhouse perform the same procedure on him as Patricia did to Yaldukra (which had become more urgent because of his critically failing health), but it was out of reach - the inoculations required to get into the city may themselves have killed him at that stage.
In the Upstream ending, he successfully convinces the Greenhouse to perform the procedure - the man Zasaroja talked to her about in the earlier black and white segment was him. Knowing about the eventual fate of osphor in that plane, he tested the transmigration procedure a few times to jump to the world of the Downstream ending, resulting in his appearance in front of Orris and Viqevi. This version of Nilkaille also is taken along with the other chimeras and their associates when they leave with the monolith.
3B. Stelia is a little more complicated. There's a lot of backstory that could be explained in full, but to keep this from going too long (and not getting into too much of what might constitute a future project), there are a couple of things that can be confirmed.
The contact with Zasaroja was entirely unexpected - she has some awareness of other universes, but she has far from all the answers, and was basically put in
this situation and left to figure things out through trial and error for millennia.
As can be inferred from that, she is effectively immortal - but it's the same for the entire society she inhabits. She's seen looking somewhere in her 30s, but she doesn't stay fixed to that appearance - she ages and dies at a normal rate, then her body is reborn from the ocean at her 'baseline' age with seamless continuity of consciousness - for her, mid-20s, for others it can skew older.
Not going to lie, I'm confuse on where to go next? Its after the 2nd Chimera and I'm supposed to meet the parliament. I went up to the top area and got a cutscene to where a person runs away. Left and came back and everyone was gone so I'm just wandering around aimlessly trying to get something to happen.
Thanks! Trying not to be hand-holded but I got past the part where the eggs-hatched and had that dialogue between them when I went towards the direction of the factory. Not exactly sure where I'm heading off next....maybe I overlooked the dialogue?
You're heading down to where the second chimera encounter took place (the first time the egg chimera was seen) - after seeing the dialogue in the canals, you can go past the part that was blocked off before. Please don't feel bad about asking questions - it's good to know when the given directions aren't as clear.
The first chimera fight in the Praeses' residence? You should have a 'submit' option along with 'retry' and 'exit' - choosing 'submit' is the only way the game can continue from there. No chimera fights can be won; but that first encounter is the only one that goes to a pseudo-game-over screen instead of just continuing normally - originally in the demo, you had to die multiple times for the option to show up to channel more of the unskippable boss cutscene frustration, but that was changed in the full game.
Hi, the update doesn't really fix much though, After losing to the second boss there's a bit of dialogue before being reset to the ground floor of the clock tower, after that every entrance is blocked and the defeated enemies are back but you can't fight them, they're just frozen like walls so you're just trapped :^/
To note, if you made a save with an earlier version of the game, the defeated enemy positions won't change as you go back up the tower, but you can walk through the corpses blocking the stairs to make it possible to still continue.
Regarding the gallery, is it a complete freeze or just a really long loading time? I wasn't expecting how long it'd take to initialise once you started unlocking more pages - I'll look into adding a loading screen to make that clearer.
thanks for the quick update! for some reason you still have to fight ayreen and orris again tho, not sure if its intentional but the second phase of the boss also uses orris and zasaroja's cut in animations when using certain attacks.
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