Re: Space Pirates And Zombies V1.605

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Velva Non

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Jul 15, 2024, 12:59:48 AM7/15/24
to densonazi

Space Pirates and Zombies takes place far enough in the future that Earth has become a toxic backwater planet. The galaxy has been colonized by humans, and the only means to travel to new star systems is through highly restricted and well defended warp gates. It is well known that systems closer to the galactic core become richer and richer as well as more scientifically advanced. This has led to theories of a secret system with a cache of treasure or knowledge at the galactic core feeding this growth. As a pirate, you must assemble a fleet and discover what treasure awaits you there.
Space Pirates and Zombies is a mix of the deep old school space adventure genre with modern physics, action and graphics technology.

- Changed Increased mass bomb damage 33%
- Changed Mothership given pre-defined tech levels to keep mothership attacks fair vs. all tech specialties
- Changed Bounty Hunter random help at high respect does not cost respect since you don't choose to call them
- Changed Lowered severity of extortion missions
- Changed Lowered extortion request amounts for goons, rez and data
- Changed Removed beam boosters in favor of point def for many AI Manta designs to lower damage output a bit
- Changed Lowered Manta's maneuverability, health
- Changed Lowered Brute's health and crew
- Changed Lowered Mammoth's health and crew
- Changed Removed a weapon booster from each AI Mammoth and replaced with Point defense to lower damage output
- Changed Lowered Energy Burst Cannon damage 15%
- Changed Lowered Particle Cannon damage 15%
- Changed Greatly Increased Respect rewards for missions to offset bounties accrued during the fighting
- Changed Cloaking Shields 30% stronger
- Changed Cloaking Engines 30% faster, more maneuverable, better thrust

Space Pirates And Zombies V1.605


Download File https://ssurll.com/2yM7OJ



v1.505:
- Fixed double charge for extortions if bribe attempt accepted.
- Fixed savegames with locked components due to blueprint count changes
- Fixed All components unlocked achievement fail if broken savegame
- Fixed Bounty Hunters using bounty hunter life pods
- Fixed Arena Rez rewards reporting properly in the preview (on all skill levels)
- Fixed Arena Rez rewards diminish properly in chapter 4 based on replays

Added Bounty Hunter Faction
- 10 new advanced and highly tunable Bounty Hunter ship hulls.
- Player can also obtain new bounty hunter ships
- Global Bounty/Respect system
- Bounty Hunter Starbases (Strongholds)
- Hire Bounty Hunters as ambient helpers
- Hire Bounty Hunters to clear warp gates
- Hire Bounty Hunters to clear infections (Chapter 4)
- Bounty Hunters can insert themselves into any mission within their borders.
- Extortion demands on leaving their systems
- Additional Chapter 4 BH protection/resistance strategic element.
- Achievement for destroying a Chapter 4 bounty hunter stronghold.
- Bounty Hunter audio chatter

Fixes:
- Large goon pod pickups at mothership and beacon now report 10 goons instead of 1
- Round off error with Slaver bonuses.
- Optimization pass to many systems.
- Save game CRC checker to prevent corruption

v1.013:
Fixed Level 10 components displaying correctly in component viewer
Fixed Component unlocking issue causing Stores to display owned components
Added automation to fix save games with component unlocking issue.

Fixed Large scale optimization pass (Chapters 3/4 should have improved performance)
Fixed Armor tutorial shows up now
Fixed Point defense better at targeting and killing critters
Fixed Drones optimized
Fixed Drone reaction time improved
Fixed Cascading explosions shorten if the FPS gets to low.

- Changed Cannon boosters: lowered reload speed increase, added projectile speed, range, damage buffs.
- Changed Missile booster: lowered reload rate boost, added damage boost.
- Changed Beam booster, added damage and range boost
- Changed Grav missiles regen much faster
- Changed Increased torpedo speed, damage
- Changed Increased all missile damage
- Changed Increased hunter SRM ion damage
- Changed Increased SRM damage
- Changed Damage increase for micro missiles
- Changed Mothership shields stronger
- Changed Ion cannon converted to Energy damage type
- Changed Disruptor cannon and Pulse cannon damage reduced
- Changed Cloak damage lowered to 33% boost.
- Changed Allow turrets to fire on autofire if cloak disrupted (and probably player has fired recently)
- Changed Changes move to position AI to make it less orbity
- Changed Increased specialist storage by 1 per mothership level
- Changed Specialist drop rate increased
- Changed Specialist bonuses decreased (was destabilizing late game)
- Changed Late game zombie level increased
- Changed One sidequest drops a Godlike specialist (so can always get the achievement reliably)
- Changed Insane achievement should unlock expert too.
- Changed High capacity reactor, faster recharge, more expensive
- Changed Give fusion beam a good damage boost,
- Changed Overload/Focal emitter slight damage boost
- Changed Escort ships do not run from explosions, was too annoying.
- Changed Minefields will not track non hostiles, even if attacked. But the relation will lower if they are destroyed.
- Changed Minedroppers longer reload time.
- Changed Made civ torpedoes faster/more damaging
- Changed Disruptor cannon slightly slower reload, Pulse cannon still old faster speed.
- Changed Increased scanner ranges
- Changed Lowered mine damage a bit
- Changed Scanner mines can hunt non cloaked vessels too
- Changed More data for killing ships
- Changed Systems with more tech blueprints, tend to have higher level starbases
- Changed Increased sec4 base upgrade requirements
- Changed Zombie critters better infectors, but fewer
- Changed More hitchhiker critters on zombie ships
- Changed Zombie crittes move faster
- Changed Each zombie kill on a ship has a 50% chance of producing a new zombie onboard.
- Changed Increased invasion combat rate
- Changed Mines less health, less damage, higher speed
- Changed Armor slightly more resistant to projectiles
- Changed Hull more resistant to projectiles and lasers, weaker against missiles
- Changed Rebalanced reactors so smaller weapons register better.
- Changed Casting Stones mission less difficult
- Changed A system you just left cannot be invaded. This allows for better strategic decision making and pushing an invasion back instead of it leapfrogging over you.
- Changed Zombie invasions can be reinforced from neighboring stars.
- Changed Made fewer ally reinforcement ships, but made them tend to be larger.
- Changed Readjusted all difficulty levels.
- Changed Difficulty affects: Zombie critter combat prowess
- Changed Difficulty affects: Respec cost
- Changed Difficulty affects: Station upgrade Rez/Goon Cost
- Changed Difficulty affects: Blueprint cost
- Changed Difficulty affects: Relation improve cost
- Changed Difficulty affects: Bribe cost
- Changed Difficulty affects: Zombie intercept turns
- Changed Difficulty affects: Zombie intercept fleet size
- Changed Difficulty affects: Zombie invasion chance
- Changed Difficulty affects: Zombie invasion strength

v1.000
- Added tutorial skipper
- Added cloning system
- Added update checker
- Added in game upcoming feature list
- Added respec
- Added difficulty levels
- Added specialists
- Added stored designs for each hangar for easy switching
- Added a reset design button to reset the design to the current ship
- Added ships have a sense of self preservation (avoid exploding ships, if it will do major harm)
- Added cloaking stealth damage 1.5x + specialist and research boosts.
- Added Surplus cloaking device.
- Added zombie killers have shields
- Added zombie killers have armor
- Added on killer conversion shields and armor gone but will repair
- Added an extra set of 3 intro stars to make game start more sane
- Added critters damage shields armor and hull over time, progressively
- Added level down difficulty option (one way only)
- Added option to turn off auto pause on lose focus
- Added goon pods.
- Changed doubled critter shield damage.
- Changed higher critter health
- Changed smoother critter spawning
- Changed cull extra effects when frame rate is low.
- Changed critter updates optimized
- Changed self destructing ships cut their engines to drift into targets
- Changed zombie ships cannot spawn eggs for 5 seconds after birth.
- Changed ruptured eggs cause greater damage to the spawned ship.
- Changed rammed zombie critters do double damage but go splat
- Changed armor must be < 25% for critters to invade
- Changed hull must be < 50% for critters to invade.
- Changed zombie ship repair rate lowered
- Changed doubled boarding combat speed
- Changed zombies will not fire on infected ships.
- Changed zombie tech level scales with the progress toward the final battle. instead of being locked at 90
- Changed increased data cube lifetime
- Changed mass bombs inherit ship velocity
- Changed mass bombs now explode to drop a gravity well (does not effect allies)
- Changed mass bomb flight time effects grav well radius.
- Changed research damagestrength effects wisp damage too
- Changed research damagestrength also effects strength of gravity well.
- Changed mass bombs impact with high projectile damage
- Changed hunter srms are do ion damage but can hunt cloakers too (ion damage trippled)
- Changed lowered SRM count. spamming was overpowered. (also cpu pig)
- Changed launcher boosters from 25% bonus to 20% bonus to reload speed.
- Changed slight increase to missile reload times
- Changed slight increase in power consume for missiles
- Changed escorted ships get much less angry from friendly fire.
- Changed mass bombs no longer player pilotable. fire like torps now
- Changed upped mission counts in general and made metagame changers more common
- Changed lowered spread on scatter and particle cannons
- Changed drone bombers do high explosive damage
- Changed increase to disruptor cannon damage and speed
- Changed particle cannons, shoot 2x as fast as disruptors, do universal damage, shorter range than cannons, more power effieient shoot 6 shots at a time
- Changed scatter cannons longer range and do ion damage.
- Changed tractor beams work while cloaked
- Changed Auto target and first press of prev or next target target closest to reticule
- Changed targeting system will target the ship under the reticule on prev or next target pressed, always
- Changed inertial engines upgraded. Better top speed and acceleration. Very nice engine now.
- Changed removed inertial engines ambient damping
- Changed ai avoids wisps dropped by mass bombs
- Changed leech beams 40% weaker.
- Changed +50% goons cap, 20% default goons
- Changed more turns between zombie attacks
- Changed leech beams effect zombie killers but not breeders
- Changed ion damage effects zombie killers but not breeders
- Changed dont allow zombie ships to shoot crew pods
- Changed turret firing mode made global and saved
- Changed collection mode made global and saved
- Changed request crew hotkey added (M)
- Changed lots of upgrades for mines. beware.
- Changed AI better at deploying minefields.
- Changed mine droppers cloak disrupts when they lay a mine
- Fixed ai should not attack spaced goons anymore
- Fixed Cloaking booster hooked up properly
- Fixed repaired ships inheriting current design instead of just fixing current ship

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